thenobodies80 wrote:All small details (like cities) will be added in the graphics workshop, for now graphics (and an open mind) are good enough to understand how the map will work imo.
Please try to focus on gameplay for now
Industrial Helix wrote:Most victory conditions, it appears to me, are worthless as byt the time a player has gained them the game mights as well be over.
Industrial Helix wrote:The Game Objective seems silly to me. Essentially you're asking a player to hold all but three territories to win the game. It seems pointless to me to even have a Game Objective.
Evil DIMwit wrote:Well, you've got a point. And I agree that there's really no need to include a victory condition this demanding in Cyprus.
Evil DIMwit wrote:Famagusta District's bonus should be at most 3. Possibly 2; it does include 5 territories on the Turkish side.
Nicosia District likewise includes 6 territories on the Greek side but it's so large and central that no one's likely to hold it anyway unless they're very much winning.
Industrial Helix wrote:Perhaps neutral 2 like the British bonuses? If not, then I'd favor 3.
Evil DIMwit wrote:Perhaps bring the other cities down to 3 or 2 as well, since as it is they make it difficult for anyone to gain a bonus and the first person to dig into the neutrals is at a disadvantage holding their new bonus.
cairnswk wrote:Do you think the map would benefit from a sea-city route (like the British on the southern side) on the northern side; say from Yalousa to Laphitos...even though the northern regions are non-neutral?
cairnswk wrote:Other things i have are graphic, so i'll wait 'til then.
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