KING of the MOUNTAINS MAP [Quenched]

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Postby Lone.prophet on Wed Jan 10, 2007 5:44 pm

Maybe make 1 hill
and the player at the top get a small bonus since he is king of the hill
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Postby Guiscard on Wed Jan 10, 2007 6:45 pm

Looks like a great idea... Skyscraper graphics sound the best, although I do like the idea of pyramids. 3D looking maps seem to be an area that could be interesting.
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Postby MR. Nate on Thu Jan 11, 2007 6:14 pm

I like the idea of multiple hills, but I think that the top should somehow be worth something more. like perhaps a single bonus army if the top half of the hill. Also, it may be helpful to either eliminate the little buildings at the bottom, or make them more traditional territories.
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Postby Fitz69 on Thu Jan 11, 2007 7:25 pm

A tryly original Idea. I like it. Keep the multiple hills!
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Postby sfhbballnut on Thu Jan 11, 2007 8:26 pm

this is awesome, take it and run, this could be incredible
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Postby KEYOGI on Fri Jan 12, 2007 4:14 am

While I appreciate the effort and thought put into the map, I don't see how it's any different to the geometery map and for me has no appeal.

A 3D city map that works on the same principles would be more interesting. You could use helipads as means of getting from rooftop to rooftop, buses or trains to get from place to place on the ground. You could incorporate a park, lake, bay, etc for some more variety and use areas such as Business, Residential, Downtown, Industrial and so on for continents.

It's basically like the idea I had in my head for a neighbourhood/real estate map for future development, but I think the 3D twist would make it better.
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Postby Kid_A on Fri Jan 12, 2007 5:52 am

ooooo i like this map! im excited to play it
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Postby edmundomcpot on Fri Jan 12, 2007 11:42 am

geometery map


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king of the hills

Postby Suntzu on Sun Jan 14, 2007 4:19 pm

i really ,really like this concept.it is very fresh and different.continue with your work.again,i am really interested in getting this map through.keep up the groundbreaking work,,,,,DO NOT GET DISCOURAGED. SUNTZU
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Postby adam3b58 on Sun Jan 14, 2007 6:57 pm

i'd suggest making some bridges. either from tops to top, or connect different levels. that way there isnt "a bunch of australias"
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Postby WidowMakers on Sun Jan 14, 2007 8:59 pm

Here is an updated map. The hill tops can all attack each other. So each hill top has 4 possible attack points. Some people seem to like the abstract version. I am looking into the City version as well. This map is easier, however, in abstract. In my opinion.

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Last edited by WidowMakers on Tue Feb 06, 2007 7:31 pm, edited 2 times in total.
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Postby sully800 on Sun Jan 14, 2007 9:32 pm

WidowMakers wrote:Here is an updated map. The hill tops can all attack each other. So each hill top has 4 possible attack points. Some people seem to like the abstract version. I am looking into the City version as well. This map is easier, however, in abstract. In my opinion.

Image


I was going to pursue a city type map like one that andy suggested in the map ideas thread, so if you would prefer to use the abstrat I will try my hand and see if people like what I can make.

His posts are on this page: http://www.conquerclub.com/forum/viewto ... c&start=30
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Postby Guiscard on Sun Jan 14, 2007 9:35 pm

I think I've changed my mind about this map. I like where the visuals are going and the simple geometric theme has really grown on me.
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Postby Lupo on Mon Jan 15, 2007 8:13 am

I would like to add a simple but, at least in my opinion, interessing suggestion, changing the top hill rule in the following way:

-each top hill could attack and fortify a lower top hill only

In other words, I am suggesting a one way attacking and fortifying solution for the top hills..
Last edited by Lupo on Mon Jan 15, 2007 9:58 am, edited 1 time in total.
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Postby Marvaddin on Mon Jan 15, 2007 8:45 am

This idea is interesting, but some things should be clearer:
Whats an white group? Those should be well limited...
The connections between the hills arent clear, too.

About the city idea, wouldnt the names of the territories be big? What were you thinking about names?
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Postby WidowMakers on Mon Jan 15, 2007 9:53 am

Here is another update with territory names and better defined attack and fortify paths between the hills.



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Last edited by WidowMakers on Tue Feb 06, 2007 7:17 am, edited 2 times in total.
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Postby boberz on Mon Jan 15, 2007 11:40 am

very good map for this stage of development. But i do not like the title could you experiment with ideas and get a better title.
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Postby Unit_2 on Mon Jan 15, 2007 11:44 am

its a good map, but you need to make the collors need to be te same!! :!:
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Postby Lupo on Mon Jan 15, 2007 12:12 pm

From a logic point of view I would exchange red hill shape with the green one: I mean for the bonuses it's more logic that conic hill hold the maximum bonus while exagonal pyramide the second high bonus.

So you only need to exchange hills shape between green and read one.
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Postby WidowMakers on Mon Jan 15, 2007 2:29 pm

actually. The highest bonus should be red with 6 sides, green with 5 sides, blue with 4 sides, purple with 3 sides and yellow with 1 side(circle)
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Postby everywhere116 on Mon Jan 15, 2007 2:50 pm

What I would do is set it in the Himalayas and call it "King of the Mountains" and turn all of the small continents at the bottom into Nepali villages. It has more appeal than an abstract map. Playability wise, its very good. Keep working on it!
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Postby WidowMakers on Mon Jan 15, 2007 2:53 pm

I like King of the Mountains. Should I have all of the Mountains the same shape. The colors would stay the same but I could work on the shape and make them more abstract.
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Postby onbekende on Mon Jan 15, 2007 3:21 pm

I love it
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Postby AndyDufresne on Mon Jan 15, 2007 4:05 pm

I like the idea, but the geometric shapes aren't very appealing to me at all. They don't interest me.


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Postby Lanceyboyuk on Mon Jan 15, 2007 4:07 pm

i like the idea.
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