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PostPosted: Wed Jan 10, 2007 5:44 pm
by Lone.prophet
Maybe make 1 hill
and the player at the top get a small bonus since he is king of the hill

PostPosted: Wed Jan 10, 2007 6:45 pm
by Guiscard
Looks like a great idea... Skyscraper graphics sound the best, although I do like the idea of pyramids. 3D looking maps seem to be an area that could be interesting.

PostPosted: Thu Jan 11, 2007 6:14 pm
by MR. Nate
I like the idea of multiple hills, but I think that the top should somehow be worth something more. like perhaps a single bonus army if the top half of the hill. Also, it may be helpful to either eliminate the little buildings at the bottom, or make them more traditional territories.

PostPosted: Thu Jan 11, 2007 7:25 pm
by Fitz69
A tryly original Idea. I like it. Keep the multiple hills!

PostPosted: Thu Jan 11, 2007 8:26 pm
by sfhbballnut
this is awesome, take it and run, this could be incredible

PostPosted: Fri Jan 12, 2007 4:14 am
by KEYOGI
While I appreciate the effort and thought put into the map, I don't see how it's any different to the geometery map and for me has no appeal.

A 3D city map that works on the same principles would be more interesting. You could use helipads as means of getting from rooftop to rooftop, buses or trains to get from place to place on the ground. You could incorporate a park, lake, bay, etc for some more variety and use areas such as Business, Residential, Downtown, Industrial and so on for continents.

It's basically like the idea I had in my head for a neighbourhood/real estate map for future development, but I think the 3D twist would make it better.

PostPosted: Fri Jan 12, 2007 5:52 am
by Kid_A
ooooo i like this map! im excited to play it

PostPosted: Fri Jan 12, 2007 11:42 am
by edmundomcpot
geometery map


lol...i did that..crappy artistic skills made it even worse[/quote]

king of the hills

PostPosted: Sun Jan 14, 2007 4:19 pm
by Suntzu
i really ,really like this concept.it is very fresh and different.continue with your work.again,i am really interested in getting this map through.keep up the groundbreaking work,,,,,DO NOT GET DISCOURAGED. SUNTZU

PostPosted: Sun Jan 14, 2007 6:57 pm
by adam3b58
i'd suggest making some bridges. either from tops to top, or connect different levels. that way there isnt "a bunch of australias"

PostPosted: Sun Jan 14, 2007 8:59 pm
by WidowMakers
Here is an updated map. The hill tops can all attack each other. So each hill top has 4 possible attack points. Some people seem to like the abstract version. I am looking into the City version as well. This map is easier, however, in abstract. In my opinion.

Image

PostPosted: Sun Jan 14, 2007 9:32 pm
by sully800
WidowMakers wrote:Here is an updated map. The hill tops can all attack each other. So each hill top has 4 possible attack points. Some people seem to like the abstract version. I am looking into the City version as well. This map is easier, however, in abstract. In my opinion.

Image


I was going to pursue a city type map like one that andy suggested in the map ideas thread, so if you would prefer to use the abstrat I will try my hand and see if people like what I can make.

His posts are on this page: http://www.conquerclub.com/forum/viewto ... c&start=30

PostPosted: Sun Jan 14, 2007 9:35 pm
by Guiscard
I think I've changed my mind about this map. I like where the visuals are going and the simple geometric theme has really grown on me.

PostPosted: Mon Jan 15, 2007 8:13 am
by Lupo
I would like to add a simple but, at least in my opinion, interessing suggestion, changing the top hill rule in the following way:

-each top hill could attack and fortify a lower top hill only

In other words, I am suggesting a one way attacking and fortifying solution for the top hills..

PostPosted: Mon Jan 15, 2007 8:45 am
by Marvaddin
This idea is interesting, but some things should be clearer:
Whats an white group? Those should be well limited...
The connections between the hills arent clear, too.

About the city idea, wouldnt the names of the territories be big? What were you thinking about names?

PostPosted: Mon Jan 15, 2007 9:53 am
by WidowMakers
Here is another update with territory names and better defined attack and fortify paths between the hills.



Image

PostPosted: Mon Jan 15, 2007 11:40 am
by boberz
very good map for this stage of development. But i do not like the title could you experiment with ideas and get a better title.

PostPosted: Mon Jan 15, 2007 11:44 am
by Unit_2
its a good map, but you need to make the collors need to be te same!! :!:

PostPosted: Mon Jan 15, 2007 12:12 pm
by Lupo
From a logic point of view I would exchange red hill shape with the green one: I mean for the bonuses it's more logic that conic hill hold the maximum bonus while exagonal pyramide the second high bonus.

So you only need to exchange hills shape between green and read one.

PostPosted: Mon Jan 15, 2007 2:29 pm
by WidowMakers
actually. The highest bonus should be red with 6 sides, green with 5 sides, blue with 4 sides, purple with 3 sides and yellow with 1 side(circle)

PostPosted: Mon Jan 15, 2007 2:50 pm
by everywhere116
What I would do is set it in the Himalayas and call it "King of the Mountains" and turn all of the small continents at the bottom into Nepali villages. It has more appeal than an abstract map. Playability wise, its very good. Keep working on it!

PostPosted: Mon Jan 15, 2007 2:53 pm
by WidowMakers
I like King of the Mountains. Should I have all of the Mountains the same shape. The colors would stay the same but I could work on the shape and make them more abstract.

PostPosted: Mon Jan 15, 2007 3:21 pm
by onbekende
I love it

PostPosted: Mon Jan 15, 2007 4:05 pm
by AndyDufresne
I like the idea, but the geometric shapes aren't very appealing to me at all. They don't interest me.


--Andy

PostPosted: Mon Jan 15, 2007 4:07 pm
by Lanceyboyuk
i like the idea.