KING of the MOUNTAINS MAP [Quenched]

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Postby WidowMakers on Mon Jan 15, 2007 9:53 am

Here is another update with territory names and better defined attack and fortify paths between the hills.



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Last edited by WidowMakers on Tue Feb 06, 2007 7:17 am, edited 2 times in total.
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Postby boberz on Mon Jan 15, 2007 11:40 am

very good map for this stage of development. But i do not like the title could you experiment with ideas and get a better title.
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Postby Unit_2 on Mon Jan 15, 2007 11:44 am

its a good map, but you need to make the collors need to be te same!! :!:
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Postby Lupo on Mon Jan 15, 2007 12:12 pm

From a logic point of view I would exchange red hill shape with the green one: I mean for the bonuses it's more logic that conic hill hold the maximum bonus while exagonal pyramide the second high bonus.

So you only need to exchange hills shape between green and read one.
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Postby WidowMakers on Mon Jan 15, 2007 2:29 pm

actually. The highest bonus should be red with 6 sides, green with 5 sides, blue with 4 sides, purple with 3 sides and yellow with 1 side(circle)
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Postby everywhere116 on Mon Jan 15, 2007 2:50 pm

What I would do is set it in the Himalayas and call it "King of the Mountains" and turn all of the small continents at the bottom into Nepali villages. It has more appeal than an abstract map. Playability wise, its very good. Keep working on it!
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Postby WidowMakers on Mon Jan 15, 2007 2:53 pm

I like King of the Mountains. Should I have all of the Mountains the same shape. The colors would stay the same but I could work on the shape and make them more abstract.
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Postby onbekende on Mon Jan 15, 2007 3:21 pm

I love it
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Postby AndyDufresne on Mon Jan 15, 2007 4:05 pm

I like the idea, but the geometric shapes aren't very appealing to me at all. They don't interest me.


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Postby Lanceyboyuk on Mon Jan 15, 2007 4:07 pm

i like the idea.
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Postby Big Jon on Wed Jan 17, 2007 11:30 pm

I like the way the map looks. It is very cool and different than anything else out there. I would think that it would be cool if one could attack mid way up on the three big hills. It would give it a few more borders. I was looking at the Blue Hill, and it has just two borders; B1 and the top. Instead of B1 going to R1, you could have something like B4 to R4.
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Postby casper on Thu Jan 18, 2007 12:12 am

to me it looks like the whole thing is floating in the sky and not really grounded. the "ground" as it is now is not in the right perspective. the gradient lines are all parallel at the moment. maybe try making them get slightly closer to each other at the top of the map...so that they eventually converge at a point in the distance.

overall though very creative idea. nice job!
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Postby Orange-Idaho-Dog on Thu Jan 18, 2007 12:16 pm

I Think its an awesome map already, I would deffinately play it.
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Postby bonobo`s son on Thu Jan 18, 2007 12:46 pm

i like it except the white group put in place another hill or something
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Postby onbekende on Thu Jan 18, 2007 1:16 pm

Comments:

Top blocks: the halo yu made around them made the boundry's look undifined. (look at pink)
I like the goniometric shapes, and all, but sometimes when a side of the pyramid is faced out of the light, it gets too dark.
Yellows bonus should be 2 I think.
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