KING of the MOUNTAINS MAP [Quenched]

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Postby Dickie B. on Mon Jan 22, 2007 12:52 am

I really like the way it looks right now. The geometric shapes and defined borders make it very easy to tell which territories are linked. The only thing I would do differently is to move the bridge between G3 and R4 up to connect G4 and R6 and also connect it to B4. That would give Blue Mountain one extra border and make the border count go in a descending order starting with Red that has 6 and ending with Yellow that has 2. It also makes it harder to hold for the 5 bonus armies. I really enjoy that the helipads will play a huge role in the game, potentially creating an additional three borders to any given hilltop. They will be very strategic points. You will also have to be careful of how many armies you fortify to the top of the hill if you conquer it from a helipad because once they are up there they are stranded with down being the only way out, assuming that you cannot fortify down to the helipad from the peaks. I would like to know how the fortification would work from peak to helipad. I didn't notice any details on it but I think it would take more strategy if it wasn't possible, but it would also make the helipads more valuable if it was possible and create more incentive to hold the pads and the Square, Triangle, Circle groups than the 1 bonus army. Overall I think it is an excellent map.
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Postby WidowMakers on Tue Jan 23, 2007 6:29 am

Well here is the newest map. I adjusted the boarders to allow blue to have one more. The Kings are now worth 6 if you own them all.

Image
Image

I am working on the XML and it should be done by the end of tomorrow for all to see and test using the map tester.
http://www.multiblah.com/cc_tester/
If you want
Last edited by WidowMakers on Tue Feb 06, 2007 7:20 am, edited 1 time in total.
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Postby Marvaddin on Tue Jan 23, 2007 10:33 am

The smal version is very small...
Maybe you could exchange C2 and C4, because I fell the helipad should be at the highest point, don you agree?
The bonuses are usually to high. We can discuss later...
I dont see any reason to connect R4 and G3. But some connection could be higher, I think, like R8 to B6, instead of R6 to B3.
The connection between Y1 and S4 is confusing. It seem to coneect Y1 and S2.
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Postby WidowMakers on Tue Jan 23, 2007 5:47 pm

Here is the XML for the maps

http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTH.xml

The bonuses were calculated just like the method used for the underground map in the forum.

Marvaddin wrote:The bonuses are usually to high. We can discuss later...

High Bonus:
They may seem high but the number of territories required to hold the red or the green is quite large and there are many boarders.

Marvaddin wrote:Maybe you could exchange C2 and C4, because I fell the helipad should be at the highest point, don you agree?

Helipad on C4:
I wanted to make all of the white groups on have 2 territories needed to hold the entire group. I needed to make C4 the helipad. It is lower yes, but it still is the largest.

Marvaddin wrote:I dont see any reason to connect R4 and G3. But some connection could be higher, I think, like R8 to B6, instead of R6 to B3.

This was a suggestion from another player. I added the connection to give red 6 boundary territories, green 5 and blue 4.
Last edited by WidowMakers on Tue Feb 06, 2007 7:20 am, edited 1 time in total.
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Postby ericisshort on Tue Jan 23, 2007 8:54 pm

First off, this is definitely my favorite map in development right now. Its really well done, extremely creative, and beautifully drawn... especially this final version.

But like everyone else I have a few gripes. I'll try to give them to you with reasons.

First of all, I think that all of the bonuses are way too too high... Everything should be lowered by at least one army. The shape groups DEFINITELY should be worth only one army each because the strategic advantage of the heliports are reason enough to capture them. As they are now, if you can hold the shape groups and the small mountain, you will only have four places to defend and ALL the advantage for taking the other mountains.

Gripe #2... not trying to sound over critical on the design here, but why did you decide to seperate the bottom of the four main mountains? I really liked that. You could still have the bases the same bridges between upper levels but I really like the way they looked locked together.
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Postby hulmey on Tue Jan 23, 2007 9:56 pm

your wrong ^^^^^^^


the bonuses are good....This is a different king of map. I have played something similar and bonuses are spot on.

A great, new fresh map.
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
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Postby ericisshort on Tue Jan 23, 2007 10:39 pm

why am I wrong? Yes it is a different kind of map... and thats what I like about it, but HUGE bonuses can ruin gameplay.
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Postby sfhbballnut on Wed Jan 24, 2007 12:15 am

the bonuses are good, they are proportionatly right as far as I can tell
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Postby cowshrptrn on Wed Jan 24, 2007 12:19 am

They seem god, except for purple. I would normally say the continents are too big, but the smaller 2-continents make up for it
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Postby Dickie B. on Wed Jan 24, 2007 12:20 am

Just a few suggestions,

Try adjusting the bonuses to
Red-9, 13 territories, 6 borders
Green-6, 9 territories, 5 borders
Blue-5, 8 territories, 4 borders
Purple-3, 5 territories, 3 borders
Yellow-2, 3 territories, 2 borders
Square, Circle, Triangle-1

-I know there are some bigger than normal gaps in bonuses but there are bigger than normal gaps in the amount of territories per group.

-Even though the white groups are bigger than yellow mountain, they are more strategic with the helipads. I think the white groups should be a bonus of 1 army.

-I like the bonus for having all the peaks, but maybe make the bonus 1 army on each peak. It would add a little twist to it, but thats just an idea.

-I like how the borders are set up. It is easy to distinguish which territories link to each other.

Is there fortification from peak to helipad?
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Postby berwatchey on Wed Jan 24, 2007 1:50 am

i voited for what you currently have. it's different and origional. why make it any other way? =)
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Postby ericisshort on Wed Jan 24, 2007 3:36 am

Dickie B. wrote:Just a few suggestions,

Try adjusting the bonuses to
Red-9, 13 territories, 6 borders
Green-6, 9 territories, 5 borders
Blue-5, 8 territories, 4 borders
Purple-3, 5 territories, 3 borders
Yellow-2, 3 territories, 2 borders
Square, Circle, Triangle-1

-I know there are some bigger than normal gaps in bonuses but there are bigger than normal gaps in the amount of territories per group.

-Even though the white groups are bigger than yellow mountain, they are more strategic with the helipads. I think the white groups should be a bonus of 1 army.

-I like the bonus for having all the peaks, but maybe make the bonus 1 army on each peak. It would add a little twist to it, but thats just an idea.

-I like how the borders are set up. It is easy to distinguish which territories link to each other.

Is there fortification from peak to helipad?
I totally agree with you on everything here except the bonus per peak. Maybe bring back the original peak bonus of 1 for 2 peaks, 2 for 3... etc.
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Postby socralynnek on Wed Jan 24, 2007 5:29 am

If a player new to this map plays it, there will surely be one question which could be made clearer in the legend:

Can hilltops attack each other and can they attack back helipads?

If I see it correctly, the answer is no, but it could be a little clearer, but I don't know how...
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Postby WidowMakers on Wed Jan 24, 2007 1:40 pm

Just to let everyone know. My master photoshop file of the large map is corrupt. I will need to do it all over if we all decide to change anything else. I don't have a problem with doing it, just letting everyone know.

Basically since the vote is currently split 50/50 for abstract and natural, I am going to keep abstract now. After the poll runs out I will run one asking about bonus values. After the input there, I will update the XML and see what Andy has to say about moving forward.

-Issues:
I Currently the issue of bonuses and the issue of readability of the key. Is there anything else?
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Postby wcaclimbing on Wed Jan 24, 2007 4:03 pm

could you make the connecting lines between the mountains look better? right now they look choppy and badly done. I think you should make them more round with smoother colors

Cause the entire map looks smooth and clean, but the connecting lines look...rough (cant think of a better word to describe it)?
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Postby Guiscard on Wed Jan 24, 2007 5:45 pm

WidowMakers wrote:Just to let everyone know. My master photoshop file of the large map is corrupt.


Bad luck i feel for you... Keep cracking on though its a very original and exciting map.
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Postby johloh on Sat Jan 27, 2007 6:13 pm

another idea if you decide to redo it....what about aztec pyramids or something? (if you want to do a more realistic instead of abstract)
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Postby WidowMakers on Sat Jan 27, 2007 6:17 pm

I am rebuilding the map in MAYA. It is a 3D modeling software program. It made for better perspective and realistic shadows. The background also is textured to give it a better look. I should have something by Monday night EST.
I am going to stay with the abstract. 1/2 of the people want that so at least 1/2 of the people will be happy. I had another idea for a ski lift resort map that I might work on after this. Then I will use realistic mountains.

Currently the bonuses are up in the air. What does everyone think.
Again based on the same method of calculating bonuses as the Underground map, the bonuses on the latest pic are what I have.
Last edited by WidowMakers on Sat Jan 27, 2007 6:19 pm, edited 1 time in total.
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Postby bedplay on Sat Jan 27, 2007 6:18 pm

Can we not just forge and quench the two JPGs you already have?!

I like these different types of map, they enforce new gameplay & tactics, I have tried to make one myself...

maybe we can beg andy to final forge and quench it, I hope he doesn't go all mortal combat on my ass..... :?
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Postby WidowMakers on Sat Jan 27, 2007 6:20 pm

I want to wait till I get the new map done. Like I said the photoshopt file was corrupt so I need to rebuild it just incase we adjust the bonuses. And since I am rebuilding it, I wanted to make it look better.
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Postby WidowMakers on Mon Jan 29, 2007 5:58 pm

Here is the new map. I also have the XML done here.
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM3.xml

Image
Image

Here are the maps with out armies
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM3.L.jpg
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM3.S.jpg

The bonuses are now up for debate. And I know I need to adjust the numbers a little in the circles.
Last edited by WidowMakers on Tue Feb 06, 2007 7:21 am, edited 1 time in total.
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Postby bedplay on Mon Jan 29, 2007 6:15 pm

can kings attack other kings? also, can the kings attack helipads? also, bonuses like you said are quite stupid, in my opinion it should be:

Red = 9
Green = 6
blue = 5
purple = 3
yellow = 2

tr, sq and ci stay at 2
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Postby wcaclimbing on Mon Jan 29, 2007 6:18 pm

could you make the mountain background/horizon thing where the name is a bit lower? right now it looks like it is kind of pushed to the side and doesnt really belong.
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Postby everywhere116 on Mon Jan 29, 2007 6:27 pm

Looks good, but the helipad on C4 looks off-kilter. Could it be adjusted?
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Postby WidowMakers on Mon Jan 29, 2007 8:31 pm

bedplay wrote:can kings attack other kings? also, can the kings attack helipads?

There is a big Circle with a H at the bottom of the picture explaining this
wcaclimbing wrote:could you make the mountain background/horizon thing where the name is a bit lower? right now it looks like it is kind of pushed to the side and doesnt really belong.

If I make it lower it is pushed under the shapes ans causes me to move around the Bonus text. Then moving thew bonus text down or making it smaller causes it to be harder to read on the small map.
bedplay wrote:also, bonuses like you said are quite stupid, in my opinion it should be:
Red = 9
Green = 6
blue = 5
purple = 3
yellow = 2
tr, sq and ci stay at 2


Others think the bonuses are ok. I am going to get Andy to kill my current poll and have a bonus poll to decided what it should be.
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