The default +1 for 3 territories is not changed.
[quote=MarshalNey] Under that scheme, the expeditions if all held would be worth the following:
Henry Hudson +2 (1 + 1), 2 regions
Franklin +10 (5 + 5), 10 regions
Parry +6 (3 + 3), 6 regions
McClure +4 (2 + 2), 4 regions [/quote]
If you add in the default bonus, you can earn more armies than regions you are holding. Is it too much? It actually all seems on par with other maps, which are roughly even (give or take 1 army) between territories held in a group and total bonus received. And it's not like the larger bonuses can be held by fortifying 2 or 3 territories either.
I realize now why I started all the expedition territories at neutral - the bonus. I can put starting positions on the remaining 4 land-expedition spots, but there would still be a chance of someone starting with +1, wouldn't there. And 3/4 are neutral-locked, protected. If I put spots on all 4, in a 1v1 there would be a chance of a player getting 2/3 locked territories and having a protected +1 to start. If I only put spots on the 3 locked ones, if anyone starts with a bonus, the 2nd territory will be Devon, which at least borders one other territory in the random drop.
..then match those up with (3 or 4) start positions for Northwest Territories to keep it from dropping to one person. Perhaps it has already been said that S. Qikiktaaluk (Melville Peninsula, Igloolik, Prince Charles Island, and Mansel Island) probably doesn't need start positions, considering the bonus will be so easy to break.
(with the neutral on Disko Island instead of Yellowknife)
Last edited by shakeycat
on Fri Dec 31, 2010 3:09 am, edited 1 time in total.
Current Map Project: Tokyo