Northwest Passage [Quenched]

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Re: Northwest Passage [Sep 19]

Postby shakeycat on Sun Sep 19, 2010 6:04 pm

I'm finding this version is growing on me too. I do prefer the wider gameplay, though I'm still not sure if it in itself pulls attention from the objective. It's not as pretty as the colours, but I suppose that's all worked out in the next forum anyway. Still with some unmatching bits, here's today:

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With Amund Ringnes neutral to bring it down to 47 starting. Trying different route colours as well.

And now I disappear for just over two weeks.
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Re: Northwest Passage [Sep 19]

Postby iancanton on Wed Sep 22, 2010 2:17 am

looking good! a neutral on one region of the +3 south qikiktaaluk bonus ought to do it.

ian. :)
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Re: Northwest Passage [Sep 19]

Postby ender516 on Wed Sep 22, 2010 8:50 am

Aren't 47 or 46 poor numbers for starting territories? I thought the good numbers around this size were 42, 43, 44, and 52 and 53. With 47 or 46, in games with 2 or 3 players, everyone starts with 15 territories, which yields 5 troops for the first deployment, and then it is easy for the first player to take one territory from an opponent and bump that player down to 14 territories for 4 troops.
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Re: Northwest Passage [Sep 19]

Postby Victor Sullivan on Wed Sep 22, 2010 2:10 pm

Good insight, ender. Yes, this would definitely be problematic and probably abused to a certain extent. What is the current territory total?
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Re: Northwest Passage [Sep 19]

Postby ender516 on Tue Sep 28, 2010 10:27 pm

Another aside: the box unearthed from the cairn up north last month had nothing of historic value in it. :(
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Re: Northwest Passage [Sep 19]

Postby iancanton on Sat Oct 02, 2010 11:02 am

ender516 wrote:With 47 or 46, in games with 2 or 3 players, everyone starts with 15 territories, which yields 5 troops for the first deployment, and then it is easy for the first player to take one territory from an opponent and bump that player down to 14 territories for 4 troops.

that's true, ender. if we let one region of the +3 south qikiktaaluk start neutral, as i suggested above, then remove the starting neutral from yellowknife, then we have 47 starting regions. this, coupled with 4 start positions for northwest territories, will result in 16 starting regions per player in 1v1. this leaves 3-player games with 15 starting regions per player, but does have the advantage that we don't have to lose 2 or 3 regions from the map.

one thing i'm not seeing though: to which bonus does mansel island belong?

ian. :)
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Re: Northwest Passage [Aug 27??]

Postby Victor Sullivan on Sat Oct 02, 2010 11:50 am

You think you could tint the continents the color they are on the mini map? Just a tiny bit of color would be nice, as I find it a tad difficult to determine the boundaries of certain bonuses. I know you already tried a color one:
shakeycat wrote:
Click image to enlarge.
image


...but I was thinking of something less intense.

Cheers,
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Re: Northwest Passage [Sep 19]

Postby shakeycat on Tue Oct 05, 2010 12:26 pm

Okay, I'll be getting back on the horse soon. Back from holiday.

Sully - tinted but less intense, I will try it.
Ender - Was just discussing that case this morning! I hear the box was pretty much empty, since everything in it had been removed 30 years ago.
Ian - Mansel belongs with Melville, Igloolik, and Prince Charles.
Victor - 47/69 if I count correctly. 69 territories, 47 are open to start on (22 neutral).
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Re: Northwest Passage [Sep 19]

Postby iancanton on Sun Oct 10, 2010 12:17 pm

shakeycat wrote:Ian - Mansel belongs with Melville, Igloolik, and Prince Charles.

in that case, ignore everything i said about moving the neutral from yellowknife to one of those three regions. the neutral can go to one of the sverdrup islands instead, since that's a 3-region bonus zone that's easier for someone to drop.

ian. :)
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Re: Northwest Passage [Oct 18]

Postby shakeycat on Tue Oct 19, 2010 2:30 am

What if the land territories of the expeditions were available to start on? It wouldn't change things much. The biggest change is that 3/10 Franklins potentially start with someone on them: no advantage. And it would give us 52 territories open to start on. 52/3 = 17 each and 1 spare in a 1v1. And we can keep the neutrals on easy bonuses (neutrals start with 2).

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ever changing .. but it's about gameplay at the moment.

What else am I forgetting?
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Re: Northwest Passage [Oct 18]

Postby Victor Sullivan on Tue Oct 19, 2010 2:28 pm

Looks good! :) I agree that you should include the land expedition territories as drops. That wouldn't increase the chances of someone dropping a bonus by anything significant, would it?
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Re: Northwest Passage [Oct 18]

Postby shakeycat on Tue Oct 19, 2010 3:03 pm

Oh wait .. that makes Greenland a possible drop with 3 open territories. Will remove neutral from Yellowknife and place on Disko Island or Ilulisat. All other bonuses appear safe.
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Re: Northwest Passage [Oct 18]

Postby Victor Sullivan on Tue Oct 19, 2010 3:13 pm

I just noticed: there aren't obvious connections between the islands and other territories...
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Re: Northwest Passage [Oct 18]

Postby shakeycat on Tue Oct 19, 2010 5:03 pm

What connections? Islands connect to water.
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Re: Northwest Passage [Oct 18]

Postby Victor Sullivan on Tue Oct 19, 2010 8:29 pm

Oh! I get it now. Are there any benefits/penalties for occupying a sea territory?
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