Northwest Passage [Quenched]

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Re: Northwest Passage [Aug 20]

Postby ender516 on Wed Aug 25, 2010 9:27 pm

If there is further need to emphasize or clarify the objective, then putting the word "Objective:" in yellow as well might help.
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Re: Northwest Passage [Aug 20]

Postby natty dread on Thu Aug 26, 2010 1:19 pm

legend typo: Impassibles --> Impassables
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Re: Northwest Passage [Aug 20]

Postby MarshalNey on Thu Aug 26, 2010 4:03 pm

"Impassable" as an adjective can also be spelled "Impassible" (in fact that's the way I spell it).

As a noun, it's pretty much made-uppish. So, I guess you could claim that 'impassible' is a mispelling, but counter-claims would be equally valid imo.
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Re: Northwest Passage [Aug 20]

Postby shakeycat on Thu Aug 26, 2010 5:47 pm

Natty: good catch. Guess I can't just take "impossible" and change a letter. The definitions as I read them are: impassable = unpassable, impassible = impassive.

I will address other things when I access my most recent proof on my laptop. Currently addressing Bruceswar's 3rd question.


Here's another idea of how I can break up the map, with 10 bonus regions instead of the initial 5:

Click image to enlarge.
image


And a more detailed version here: http://www.atomation.com/~thazzard/fun/nwp/aug26.jpg

Because they involve islands, the bonuses are still fractured and will probably not be easy. But there is an additional easy bonus, the Sverdrup Islands, making 4 easy bonuses we can rush for in the start (Hudson, NWT, McClure [Green west-most Expedition], Sverdrup). Kivalliq also looks fairly easy, and it sort of adds onto the Hudson bonus. The Repulse Bay outpost, just above the ice line, stops it from being too easy.

Similarly, the Islands of the Northwest Territories piggybacks on the McClure Expedition bonus.

Some expedition territories (Banks Island, Melville Island, King William Island, Devon Island, Disko Bay) are also present in the island bonuses.

Would have to make Amund Ringnes (Sverdrup) neutral to start, to prevent dropping with that bonus.

Thoughts?
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Re: Northwest Passage [Aug 20]

Postby porkenbeans on Thu Aug 26, 2010 5:56 pm

MarshalNey wrote:"Impassable" as an adjective can also be spelled "Impassible" (in fact that's the way I spell it).

As a noun, it's pretty much made-uppish. So, I guess you could claim that 'impassible' is a mispelling, but counter-claims would be equally valid imo.
Or another way, just plain Impasse.
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Re: Northwest Passage [Aug 20]

Postby natty dread on Thu Aug 26, 2010 5:57 pm

I like the idea of more bonus areas, but it also means lots more trouble finding good colours for the bonuses... :-k


ps. "impasse" sounds kinda snobbish... ;)
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Re: Northwest Passage [Aug 20]

Postby MarshalNey on Thu Aug 26, 2010 9:40 pm

Merriam-Webster lists 'impassible' as a variant of 'impassable'... nevertheless it seems that the latter is the more common method of spelling.

Anyway, skakeycat I see the value of putting some value into the currently 'unincorporated' islands, so maybe the additional bonus regions could be useful.

However, I'm fairly happy with the gameplay as it stands, as is Evil D I believe. I was going to talk to Ian about stickying this thread soon. That's not to discourage the current discussion; I'm just letting you know that you don't need to keep changing things for their own sake, only if you want to and think it's a good idea.

If you wanted to add more bonus regions (and I think this could benefit the map's gameplay), I wonder if 10 is too many. I worry that so many bonus regions will detract from the current importance and focus on the Expeditions.

Perhaps fewer and larger bonus areas... maybe 8? I don't know anything at all about the region and the natural distictions there.
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Re: Northwest Passage [Aug 27??]

Postby shakeycat on Fri Aug 27, 2010 2:15 am

Marshal:

Thank you for telling me where the foundry fellows stand. I'd like to explore this direction a little and see if it leads anywhere. If it's a dead end, I'm happy going back to where we were a week ago.

10 bonuses is just where I came to. I can probably make a logical 8 bonus map, but there would be 8-9 territories in some bonuses.

The original bonuses were designed as "big land area broken up = bonus", with no thought to include the islands. Then it was, "oh shit, what do I do with all these islands". And it seemed to work, so I kept it.

Anyway, here's what it would look like semi-pretty:

Click image to enlarge.
image


But still with ugly bits like the legend, which is having a hard time handling this idea, and missing all other changes that are still on my list.

10 bonus: http://www.atomation.com/~thazzard/fun/nwp/aug27.jpg
5 bonus: http://www.atomation.com/~thazzard/fun/nwp/aug20.jpg

The 10 is certainly busier and takes some focus off the passages.

Now I sleep :)
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Re: Northwest Passage [Aug 20]

Postby Joodoo on Fri Aug 27, 2010 6:27 am

I feel like this map could have Auto-Deploy somewhere.
Perhaps in the captials (Yellowknife and Iqaluit)?
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Re: Northwest Passage [Aug 20]

Postby Evil DIMwit on Fri Aug 27, 2010 11:33 am

Joodoo wrote:I feel like this map could have Auto-Deploy somewhere.
Perhaps in the captials (Yellowknife and Iqaluit)?


Why complicate things more than necessary?
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Re: Northwest Passage [Sep 4]

Postby shakeycat on Sat Sep 04, 2010 4:24 am

Far more verbose. More intense colours to be clearer.

Click image to enlarge.
image


I feel this bonus structure makes for more complete use of the map.

But I am also concerned that the main focus, the expedition routes, will be ignored as land bonuses are taken instead. I wonder if a more grayscale version would allow the focus to stay on the expedition routes, through their use of colour, while allowing the bonus structure to remain with 8-10 instead of 5 regions. This black 'n blue version is also easily colourblind safe.

Click image to enlarge.
image


Perhaps it's all we need to keep land-bonuses in the back seat?
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Re: Northwest Passage [Sep 4]

Postby Victor Sullivan on Sat Sep 04, 2010 6:28 pm

For the colors, I'm wondering if maybe you could make franklin or Hudson a different color, since they're both shades of purple? Also, I find the green and the purples a bit hard to see, especially the green. Could you do brighter colors? Btw, I like the black n blue version best.

-Sully
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Re: Northwest Passage [Sep 4]

Postby ender516 on Tue Sep 07, 2010 10:33 pm

Another aside from real life: Purported Franklin Expedition records found
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Re: Northwest Passage [Sep 4]

Postby shakeycat on Wed Sep 08, 2010 12:34 pm

Thanks for the article Ender, I hadn't seen that one yet! My husband has been keeping me posted on the case. He says they are probably Amundsen's, who supposedly made many cairns with notes underneath. And the man who buried them was reported to be in possession of some of Amundsen's notes. I think we're all very curious to see if they are not Amundsen's. I guess by some time in October we should know!

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Re: Northwest Passage [Sep 4]

Postby iancanton on Sat Sep 18, 2010 10:44 am

shakeycat wrote:But I am also concerned that the main focus, the expedition routes, will be ignored as land bonuses are taken instead. I wonder if a more grayscale version would allow the focus to stay on the expedition routes, through their use of colour, while allowing the bonus structure to remain with 8-10 instead of 5 regions.

this could work.

shakeycat wrote:This black 'n blue version is also easily colourblind safe.

these colours seem to be thematically apt.

u have 48 starting regions, which is a bad number for 2v2 games. see if u can find a way to bring the number up to 52 or down to 47. the latter is presumably easier.

ian. :)
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Re: Northwest Passage [Sep 19]

Postby shakeycat on Sun Sep 19, 2010 6:04 pm

I'm finding this version is growing on me too. I do prefer the wider gameplay, though I'm still not sure if it in itself pulls attention from the objective. It's not as pretty as the colours, but I suppose that's all worked out in the next forum anyway. Still with some unmatching bits, here's today:

Click image to enlarge.
image


With Amund Ringnes neutral to bring it down to 47 starting. Trying different route colours as well.

And now I disappear for just over two weeks.
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Re: Northwest Passage [Sep 19]

Postby iancanton on Wed Sep 22, 2010 2:17 am

looking good! a neutral on one region of the +3 south qikiktaaluk bonus ought to do it.

ian. :)
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Re: Northwest Passage [Sep 19]

Postby ender516 on Wed Sep 22, 2010 8:50 am

Aren't 47 or 46 poor numbers for starting territories? I thought the good numbers around this size were 42, 43, 44, and 52 and 53. With 47 or 46, in games with 2 or 3 players, everyone starts with 15 territories, which yields 5 troops for the first deployment, and then it is easy for the first player to take one territory from an opponent and bump that player down to 14 territories for 4 troops.
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Re: Northwest Passage [Sep 19]

Postby Victor Sullivan on Wed Sep 22, 2010 2:10 pm

Good insight, ender. Yes, this would definitely be problematic and probably abused to a certain extent. What is the current territory total?
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Re: Northwest Passage [Sep 19]

Postby ender516 on Tue Sep 28, 2010 10:27 pm

Another aside: the box unearthed from the cairn up north last month had nothing of historic value in it. :(
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Re: Northwest Passage [Sep 19]

Postby iancanton on Sat Oct 02, 2010 11:02 am

ender516 wrote:With 47 or 46, in games with 2 or 3 players, everyone starts with 15 territories, which yields 5 troops for the first deployment, and then it is easy for the first player to take one territory from an opponent and bump that player down to 14 territories for 4 troops.

that's true, ender. if we let one region of the +3 south qikiktaaluk start neutral, as i suggested above, then remove the starting neutral from yellowknife, then we have 47 starting regions. this, coupled with 4 start positions for northwest territories, will result in 16 starting regions per player in 1v1. this leaves 3-player games with 15 starting regions per player, but does have the advantage that we don't have to lose 2 or 3 regions from the map.

one thing i'm not seeing though: to which bonus does mansel island belong?

ian. :)
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Re: Northwest Passage [Aug 27??]

Postby Victor Sullivan on Sat Oct 02, 2010 11:50 am

You think you could tint the continents the color they are on the mini map? Just a tiny bit of color would be nice, as I find it a tad difficult to determine the boundaries of certain bonuses. I know you already tried a color one:
shakeycat wrote:
Click image to enlarge.
image


...but I was thinking of something less intense.

Cheers,
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Re: Northwest Passage [Sep 19]

Postby shakeycat on Tue Oct 05, 2010 12:26 pm

Okay, I'll be getting back on the horse soon. Back from holiday.

Sully - tinted but less intense, I will try it.
Ender - Was just discussing that case this morning! I hear the box was pretty much empty, since everything in it had been removed 30 years ago.
Ian - Mansel belongs with Melville, Igloolik, and Prince Charles.
Victor - 47/69 if I count correctly. 69 territories, 47 are open to start on (22 neutral).
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Re: Northwest Passage [Sep 19]

Postby iancanton on Sun Oct 10, 2010 12:17 pm

shakeycat wrote:Ian - Mansel belongs with Melville, Igloolik, and Prince Charles.

in that case, ignore everything i said about moving the neutral from yellowknife to one of those three regions. the neutral can go to one of the sverdrup islands instead, since that's a 3-region bonus zone that's easier for someone to drop.

ian. :)
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Re: Northwest Passage [Oct 18]

Postby shakeycat on Tue Oct 19, 2010 2:30 am

What if the land territories of the expeditions were available to start on? It wouldn't change things much. The biggest change is that 3/10 Franklins potentially start with someone on them: no advantage. And it would give us 52 territories open to start on. 52/3 = 17 each and 1 spare in a 1v1. And we can keep the neutrals on easy bonuses (neutrals start with 2).

Click image to enlarge.
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ever changing .. but it's about gameplay at the moment.

What else am I forgetting?
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