San Francisco [Quenched]

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Postby Marvaddin on Sun Jan 21, 2007 11:03 pm

10 borders! :shock: The downtown is simply unholdable!!!!
And I think I got the idea of All SF and All EB bonuses. But, they need be better explained, including that All EB is just +1, once you already receive +7 from the continents. In fact, I dont like this idea too much for this map.
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Postby johloh on Mon Jan 22, 2007 10:09 am

10 borders! The downtown is simply unholdable!!!!
youre totally right. i gotta rework some of the borders in downtown

And I think I got the idea of All SF and All EB bonuses. But, they need be better explained, including that All EB is just +1, once you already receive +7 from the continents. In fact, I dont like this idea too much for this map.
yeah i think i agree and ill remove the all east bay bonus, since the focus point of the map should be SF. will that help to make the all SF bonus clearer?

what about lowering the oakland bonus to +4 too?
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Postby Wisse on Mon Jan 22, 2007 10:19 am

i think you must do this:

1) your name in the left upper corner seems to important to me... make it tinyer
2) i don't like the sea it looks like its all flying
3) make the legnd a bit tinyer so it doesn't reach seaclif
4) mayby you can make a background to the legend
5) can you make it more clear what all san fransisco is? i don't know it...
6) make al borders the same thickness
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Postby reverend_kyle on Mon Jan 22, 2007 10:21 am

the sea is the only good part atm.
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Postby Marvaddin on Mon Jan 22, 2007 11:47 am

johloh wrote:what about lowering the oakland bonus to +4 too?

This is a good idea.
About remove the All EB, this wouldnt make the All SF bonus clearer... you need still explain it better.
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Postby johloh on Mon Jan 22, 2007 2:53 pm

the sea is the only good part atm.
if youre going to take the time to leave comments like this atleast take the time to provide some reasons or specifics...is it the concept? the graphics? the playability? and if the answer is still everything, ok....but give me something more than just a negative comment.

id rather have a list of reasons why my map is total crap than just a comment saying "crap".
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Postby Fircoal on Mon Jan 22, 2007 7:17 pm

I don't like this map for some reasons:

1) I'm not sure if it's good for a risk map to be satilite.

2) I don't think the map is good for playability.

3) It's the map that rivals my own of the SF BAy Area.
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Postby oaktown on Mon Jan 22, 2007 10:16 pm

luckiekevin wrote:I see what you mean. Geographically, this portion of the bay makes for the best map. I do think you should call Potrero Hill (sic, meant Pac Heights), North Beach, as most people call it in the city. Can't wait to play this one!


yeah, there has already been much discussion around what to call the downtown areas, as there are a dozen little neighborhoods that are just too small to represent. Chinatown, North Beach, the Marina, the Tenderloin, Japantown, Nob Hill, Fort Mason, and a handful of other 'hoods and landmarks are lumped into Pac Heights and Civic Center... the concern at this point should be more about playability and less about names, because the names will never be perfect.

and thanks for the credit, johloh, but 99.8% of the time and work has been yours. I look forward to seeing this progress further.
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Postby luckiekevin on Thu Feb 01, 2007 10:22 pm

This map is my favorite potential map... this needs to happen. The 3D effect is unique and I think will be a great addition. So what's the hold up??
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Postby johloh on Thu Feb 01, 2007 10:30 pm

the hold up is I just started teaching high school for the first time. things are starting to calm down again though...

maybe ill try for an update this weekend
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SF vs Bay

Postby EvilOtto on Thu Feb 01, 2007 10:52 pm

This is looking good so far... I could see skewing reality a bit here and there. Would be cool to make Alcatraz bigger and a territory. Would also be cool to include other famous locations like china town, but I can see the argument against it.

What you have labeled as Parkside ain't Parkside... I'd call that Ingleside. What you have as Ingleside is like... Westwood? Sunnyside? Diamond Heights? Glen Park? Take your pick.

Since there is a South San Francisco, and it isn't shown on this map, it is a bit odd to use that as a continent name... but I haven't thought of anything better.

I think the water looks okay. Maybe a bit less coastal highlighting.

I vote for no group bonuses (all east bay, all sf). To lower the border count on downtown I'd say screw Bernal Heights. Maybe keep Civic Center from reaching the Richmond (extend Haight up to touch Pac. Heights)? If you are looking for more territories do inner and outer richmond.

Please keep working on this.
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Postby johloh on Thu Feb 08, 2007 4:40 pm

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ok heres some changes...

-chilled the waves out, not so bright, hopefully doesnt look so floaty...
-changed bernal heights border and Haight border so that downtown has less borders
-removed ferry connection from alameda to downtown to lessen downtowns borders
-got rid of all east bay bonus
-got rid of all sf bonus, i figure if you have all of sf you likely will win anyway, or have more bonuses than anyone else, so you dont really need another extra bonus, and its confusing to describe somewhere what all sf is.
-lowered oakland bonus from 5 to 4
-moved legend down, not touching the continent anymore
-moved sig to lower right corner
-put a title in upper left corner
-changed name of parkside to ingleside
-changed name of old ingleside to glen park

things to still do possibly....
-make it clearer that you cannot attack from hunters point to potrero hill, is this clear enough?
-change yellow/brown continent colors if they are still unclear
-enlarge alcatraz island to make it unrealistic, but a playable country.(alcatraz is the little island next to the F in Fishermans wharf) and then remove a country to keep the # even.

I think the only thing I didnt do was making all the border lines equal in thickness...I have the continents oultlined in a thicker line, and the regions in a less thick line. i think this adds to the distinctions between the continents. I can do this no prob, maybe we will have a poll in the future...

(also this is a lower quality version, for easier download, so if the colors arent totally smooth, its because of that)


well...? what do you think?
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Postby Wisse on Thu Feb 08, 2007 5:11 pm

clear the pixel between those 2 countrys:
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Postby johloh on Thu Feb 08, 2007 5:13 pm

clear the pixel between those 2 countrys

yeah thats left over because there is a bridge there in real life. ill clear it on the next update. nice catch.
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Postby oaktown on Thu Feb 08, 2007 7:40 pm

i like it. Still having trouble with the water - it's so flat, it ruins the 3D landscape. There has to be some way of adding some perspective to the bay to give it the illusion of depth.

Location of the Fisherman's Wharf army circle could be confused for Pac Heights or Fin. Dist... not by anyone who's paying attention, but it's an easy fix and so probably worth moving up a bit..

Now that you've removed the Alameda ferry connection, how am I going to get to Giants games?
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