The Texan Wars [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Here you go!!

Postby rgbubba on Mon Jan 15, 2007 6:53 pm

Look at top for map.
Last edited by rgbubba on Thu Jan 25, 2007 1:56 am, edited 3 times in total.
User avatar
Private rgbubba
 
Posts: 282
Joined: Sun Oct 22, 2006 2:04 pm
Location: USA
Medals: 5
Standard Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1) Map Contribution (1)

Look at frist page for total review.

Postby rgbubba on Mon Jan 15, 2007 9:46 pm

Tell me what you think.
Last edited by rgbubba on Tue Jan 23, 2007 1:34 am, edited 1 time in total.
User avatar
Private rgbubba
 
Posts: 282
Joined: Sun Oct 22, 2006 2:04 pm
Location: USA
Medals: 5
Standard Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1) Map Contribution (1)

Postby s.xkitten on Mon Jan 15, 2007 10:02 pm

i like it, and its obvious you've put work into it before you posted it...looks good
User avatar
Sergeant s.xkitten
 
Posts: 6924
Joined: Mon Oct 23, 2006 9:56 pm
Location: I dunno
Medals: 4
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1)

Postby sully800 on Mon Jan 15, 2007 10:02 pm

Please put all map updates in the original thread so everyone can see how the map progresses. It also allows for a meaningful conversation about the map and limits the insane amount of clutter that would exist on this board if a new thread was made for each update.

Anyway, it does look pretty good :wink:
User avatar
Major sully800
 
Posts: 4999
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania
Medals: 27
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (2) Assassin Achievement (1) Freestyle Achievement (2)
Fog of War Achievement (2) Speed Achievement (1) Cross-Map Achievement (2) Ratings Achievement (2) Tournament Achievement (1)
General Achievement (3) Map Contribution (1) Tournament Contribution (1) General Contribution (5)

Postby btownmeggy on Mon Jan 15, 2007 10:29 pm

Well---

While some territories have improved (like, Paris is a much better name for the location), there are still tones of problems, both with territories' shapes and locations and with how they're named. When I have a bit more stamina I'll go through all of them and tell you the problems, but you could do that yourself if you just compared YOUR map to a REAL map of Texas.

However, I think it might be best and easiest just to completely erase all the territories and start anew. The "continents" are fine, except that some need their names changed (especially the one called South Texas, or whatever), but many of the territories have serious problems. Perhaps the best case in point is Mason. There's no reason whatsoever for it to have that long tail.

Anyway, I really wish you'd take my advice and just either completely redraw the territories (not necessarily the continents) or simply go through territory by territory and compare your map to a map of Texas with all the correct city names in the correct locations.
User avatar
Corporal btownmeggy
 
Posts: 2105
Joined: Thu Jan 04, 2007 1:43 am
Medals: 10
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (2) Assassin Achievement (2) Speed Achievement (1)
Cross-Map Achievement (2)

Postby Kayla on Mon Jan 15, 2007 10:57 pm

no matter what, keep mason. Thats my sons name :D oh and i love texas, best place on earth, hope this map gets done real fast
User avatar
Major Kayla
 
Posts: 409
Joined: Wed Mar 01, 2006 2:43 am
Location: Sedalia Missouri
Medals: 8
Standard Achievement (2) Doubles Achievement (3) Assassin Achievement (2) Cross-Map Achievement (1)

Keep going

Postby Kann on Tue Jan 16, 2007 12:27 pm

Keep working .. This is making progress....Texas needs a map....

There are some definate gameplay issues, but as others have said getting the territories together is step one...

Chnages that must be made IMO

The city is Big Spring not Big Springs (mistake is VERY common)
Sweetwater is one word not two

That barbed wire at the bottom is pretty good.. There is no place on earth flatter than Midland Texas.. so mountains in that are very unnatural...the barbed wire would be perfect...Dunno what you need to do to make that work

The long hooks for Seguin and Mason are very distracting.

If it was me, I would not use E/W teriitories in the panhandle... stack them N/S so that Panhandle is above Amarillo and accessable only from Amarillo...
User avatar
Lieutenant Kann
 
Posts: 20
Joined: Tue Dec 26, 2006 4:29 pm
Location: Missouri
Medals: 23
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Assassin Achievement (1) Freestyle Achievement (2)
Fog of War Achievement (1) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3)

Postby Guiscard on Tue Jan 16, 2007 2:22 pm

I can't comment on names / area geography and all that but if you're gonna have mountains they need to completely cover the border. Also what are you going to do about the huge unused area in the top left?
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
User avatar
Private 1st Class Guiscard
 
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar
Medals: 1
Map Contribution (1)

Postby happysadfun on Tue Jan 16, 2007 4:55 pm

What's the point of the lonestar icon?
ImageChildren, this is what happens to hockey players, druggies, and Hillary Clinton.

Rope. Tree. Hillary. Some assembly required.
User avatar
Cadet happysadfun
 
Posts: 1251
Joined: Mon Jul 10, 2006 9:06 pm
Location: Haundin at DotSco, Being Sad that Mark Green Lost in Suburban Wisconsin

Praries and Lakes is a bit of a misnomer

Postby Kann on Tue Jan 16, 2007 5:02 pm

That region (or at least much of it is often called the Blacklands... (the soil is unusually dark)
User avatar
Lieutenant Kann
 
Posts: 20
Joined: Tue Dec 26, 2006 4:29 pm
Location: Missouri
Medals: 23
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Assassin Achievement (1) Freestyle Achievement (2)
Fog of War Achievement (1) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3)

Postby happysadfun on Tue Jan 16, 2007 5:03 pm

Gulf is too linear and has 10 borders.
ImageChildren, this is what happens to hockey players, druggies, and Hillary Clinton.

Rope. Tree. Hillary. Some assembly required.
User avatar
Cadet happysadfun
 
Posts: 1251
Joined: Mon Jul 10, 2006 9:06 pm
Location: Haundin at DotSco, Being Sad that Mark Green Lost in Suburban Wisconsin

Postby Fitz69 on Wed Jan 17, 2007 2:24 am

The Legend need way more contrast.
Great map!
User avatar
Cook Fitz69
 
Posts: 196
Joined: Wed Nov 29, 2006 8:46 am
Location: Sweden
Medals: 3
Doubles Achievement (1) Triples Achievement (1) Map Contribution (1)

Postby berwatchey on Thu Jan 18, 2007 3:01 pm

maby explain what the land jumpers do exactly, looking initially it's hard to tell what the boats do and the airports as well.

and barbed wire is listed as an impassible object...yet i see none on the map. maby i just wasn't looking closely enough

your mountains have alot of space in between each mountain, maby for artistic purposes remove the gaps by adding more mountains in between?

and what is lonestar? it's in the list but nothing is mentioned of where it is or what it does

and i think the river that blocks mineral well from hillboro needs widended for clarity...or if it's not a river make the border more clear.

my last concern was territory count, particularily your northern continents seem to have less territories than they should. maby break up 1 or 2 of the bigger territories up north. i didn't number crunch to figure that out and i definately have no expertise in that regard however so forgive me if i was incorrect.

i love the way it's laid out overall though, and i like the name too. it's interesting and attaention grabbing. keep at this map for sure and i'll be one of the first to play it.

edit: there is no way to get to austin from lockhart, and i believe there should be, as they are part of the same continent. maby add a bridge? or some other connection.
Private 1st Class berwatchey
 
Posts: 10
Joined: Wed Oct 25, 2006 12:59 pm

Re-thinking Design!!!

Postby rgbubba on Sun Jan 21, 2007 1:20 am

I will be using another program to make this map, it may take a while. Thanks for all your comments guys. I will look in to all of them in the next coming weeks.
User avatar
Private rgbubba
 
Posts: 282
Joined: Sun Oct 22, 2006 2:04 pm
Location: USA
Medals: 5
Standard Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1) Map Contribution (1)

STARTING OVER: THE TEXAS WARS

Postby rgbubba on Tue Jan 23, 2007 6:20 pm

Check first page for new maps.
Last edited by rgbubba on Wed Feb 07, 2007 8:39 pm, edited 1 time in total.
User avatar
Private rgbubba
 
Posts: 282
Joined: Sun Oct 22, 2006 2:04 pm
Location: USA
Medals: 5
Standard Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1) Map Contribution (1)

Postby AndyDufresne on Tue Jan 23, 2007 6:35 pm

Keep all your posts regarding the same map....in one topic.


--Andy
User avatar
Corporal 1st Class AndyDufresne
Retired Administrator
 
Posts: 25551
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Medals: 20
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (3) General Achievement (4) General Contribution (2)

Postby ericisshort on Tue Jan 23, 2007 7:05 pm

I honestly think that the regions (continents) are set up really weird. The hill country is way to far west and there is a region that would be a big mistake to leave out... the valley. its where most of the agriculture comes from in texas. I dont get why austin is cut off from the rest of its region.

There are generally too many entrances into regions.


Are you even from texas?
User avatar
Captain ericisshort
 
Posts: 37
Joined: Thu Nov 30, 2006 4:02 pm
Location: oklahoma

THE GAME RULES FOR THE TEXAN WARS

Postby rgbubba on Wed Jan 24, 2007 3:38 am

THE BATTLE FOR THE LONESTAR STATE IS A FICTIONAL GAME PLAYED BY TAKING LAND UNTIL CAPTURING ONE COUNTRY AND RECIEVING POINTS ON NEXT TURN. (THIS WE KNOW).

WHAT IS DIFFERENT IS THAT LONESTARS ACT AS FLAGS. WHEN CAPTURING TWO STARS AND HOLD THEM YOU WILL RECIEVE POINTS ON YOUR NEXT TURN OR YOU CAN APPLY THEM RIGHT AWAY (LIKE YOU DO WHEN YOU HAVE TO MANY CARD IN HAND). AS YOU COLLECT MORE YOU WILL GET MORE MEN TO YOUR POINTS, AGAIN ON NEXT TURN OR APPLY IT AS SOON AS YOU GET IT AS LONG AS YOU HAVE AT LESS TWO OR THREE STARS.

THERE WILL ALSO WILL BE IMPASSIBLE OBJECTS AND LAND JUMPERS.
1. IMPASSIBLE OBJECTS: (HILLS, RIVERS, LAKES, BARBWIRE,TREE.)THIS WILL BE APPLIED TO LAND AREAS TO MAKE IT IMPOSSIBLE FOR GETTING TO AREAS EASILY. IT WILL MAKE THE GAME WORTH WILD I BELIEVE.

2. LAND JUMBER: (ROADS, BOATS, AIRPLANES)
THIS WILL BE APPLIED FOR EASY ACCESS TO AREAS ON THE MAP NORMALY UNREACHABLE. ONE EXSAMPLE WOULD BE TO REACH FROM HOUSTON TO EL PASO THERE IS NO POSSIBLE WAY UNLESS YOU FIGHT YOUR WAY THROUGH TO GET THERE.

THE POINT: IT WILL KNOW BE POSSIBLE WHEN THE AIRPLANE IS USED. THE SAME GOES WITH ROADS AND BOATS THIS WILL BRING EXCITING GAME PLAY.

THE GAME IS RUN THE SAME WAY AS RISK, BUT WITH A SMALL TWIST ADDING SOME TEXAN SPIRIT.
Last edited by rgbubba on Sat Jan 27, 2007 6:58 pm, edited 5 times in total.
User avatar
Private rgbubba
 
Posts: 282
Joined: Sun Oct 22, 2006 2:04 pm
Location: USA
Medals: 5
Standard Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1) Map Contribution (1)

Postby btownmeggy on Wed Jan 24, 2007 2:44 pm

Looks pretty good. I don't like the texture of the continents that much, but I like the background color and texture. The territories are much more sensibly shaped and the continents are well named.

Keep at it! I like it so far!
User avatar
Corporal btownmeggy
 
Posts: 2105
Joined: Thu Jan 04, 2007 1:43 am
Medals: 10
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (2) Assassin Achievement (2) Speed Achievement (1)
Cross-Map Achievement (2)

Postby Guiscard on Thu Jan 25, 2007 9:18 am

Looking better but I'm not at all keen on the image behind the brown. Just looks like a huge clot of earth. Would be an OK texture scaled down a bit. If it is a genuine overhead view of texas then it needs sharpening up.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
User avatar
Private 1st Class Guiscard
 
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar
Medals: 1
Map Contribution (1)

Re: THE GAME RULES FOR THE TEXAN WARS

Postby Guiscard on Thu Jan 25, 2007 9:20 am

rgbubba wrote:[size=18]

WHAT IS DIFFERENT IS THAT LONESTARS ACT AS FLAGS. WHEN CAPTURING TWO STARS AND HOLD THEM YOU WILL RECIEVE POINTS ON YOUR NEXT TURN OR YOU CAN APPLY THEM RIGHT AWAY (LIKE YOU DO WHEN YOU HAVE TO MANY CARD IN HAND). AS YOU COLLECT MORE YOU WILL GET MORE MEN TO YOUR POINTS, AGAIN ON NEXT TURN OR APPLY IT AS SOON AS YOU GET IT AS LONG AS YOU HAVE AT LESS TWO OR THREE STARS.


Forget the caps we can all read. From the sound of it this won't fit with the game mechanics. You can't bend the rules at the moment I'm afraid. Your map has to function just as any other. You could make the lone stars a bonus of 1 or 2, but it would always apply next turn if you were still holding them or not at all if they were taken from you by a subsequent player.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
User avatar
Private 1st Class Guiscard
 
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar
Medals: 1
Map Contribution (1)

Postby boberz on Thu Jan 25, 2007 1:01 pm

next time can you write in smaller writing so that we dont have to scroll down loads of pages to read the post thank you

how about some impassible borders to make light green mor easy to hold making it more important and a game winner
Cadet boberz
 
Posts: 795
Joined: Sun Dec 03, 2006 12:21 pm
Medals: 1
Standard Achievement (1)

Thanks

Postby rgbubba on Fri Jan 26, 2007 12:02 am

Thanks guys on the text rule. I did not realize that it would create a problem.
User avatar
Private rgbubba
 
Posts: 282
Joined: Sun Oct 22, 2006 2:04 pm
Location: USA
Medals: 5
Standard Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1) Map Contribution (1)

Postby boberz on Fri Jan 26, 2007 10:26 am

there seems t be a lot of dead space (in green) and some of the names are hard to read try to utilise the space and make the names larger.
Cadet boberz
 
Posts: 795
Joined: Sun Dec 03, 2006 12:21 pm
Medals: 1
Standard Achievement (1)

Postby Kann on Fri Jan 26, 2007 2:41 pm

Iim assuming there will be some mountains and barbed wire for imapssible borders... maps looks better
User avatar
Lieutenant Kann
 
Posts: 20
Joined: Tue Dec 26, 2006 4:29 pm
Location: Missouri
Medals: 23
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Assassin Achievement (1) Freestyle Achievement (2)
Fog of War Achievement (1) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3)

Next

Return to The Atlas

Who is online

Users browsing this forum: No registered users

Login