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PostPosted: Tue Jan 23, 2007 6:35 pm
by AndyDufresne
Keep all your posts regarding the same map....in one topic.


--Andy

PostPosted: Tue Jan 23, 2007 7:05 pm
by ericisshort
I honestly think that the regions (continents) are set up really weird. The hill country is way to far west and there is a region that would be a big mistake to leave out... the valley. its where most of the agriculture comes from in texas. I dont get why austin is cut off from the rest of its region.

There are generally too many entrances into regions.


Are you even from texas?

THE GAME RULES FOR THE TEXAN WARS

PostPosted: Wed Jan 24, 2007 3:38 am
by rgbubba
THE BATTLE FOR THE LONESTAR STATE IS A FICTIONAL GAME PLAYED BY TAKING LAND UNTIL CAPTURING ONE COUNTRY AND RECIEVING POINTS ON NEXT TURN. (THIS WE KNOW).

WHAT IS DIFFERENT IS THAT LONESTARS ACT AS FLAGS. WHEN CAPTURING TWO STARS AND HOLD THEM YOU WILL RECIEVE POINTS ON YOUR NEXT TURN OR YOU CAN APPLY THEM RIGHT AWAY (LIKE YOU DO WHEN YOU HAVE TO MANY CARD IN HAND). AS YOU COLLECT MORE YOU WILL GET MORE MEN TO YOUR POINTS, AGAIN ON NEXT TURN OR APPLY IT AS SOON AS YOU GET IT AS LONG AS YOU HAVE AT LESS TWO OR THREE STARS.

THERE WILL ALSO WILL BE IMPASSIBLE OBJECTS AND LAND JUMPERS.
1. IMPASSIBLE OBJECTS: (HILLS, RIVERS, LAKES, BARBWIRE,TREE.)THIS WILL BE APPLIED TO LAND AREAS TO MAKE IT IMPOSSIBLE FOR GETTING TO AREAS EASILY. IT WILL MAKE THE GAME WORTH WILD I BELIEVE.

2. LAND JUMBER: (ROADS, BOATS, AIRPLANES)
THIS WILL BE APPLIED FOR EASY ACCESS TO AREAS ON THE MAP NORMALY UNREACHABLE. ONE EXSAMPLE WOULD BE TO REACH FROM HOUSTON TO EL PASO THERE IS NO POSSIBLE WAY UNLESS YOU FIGHT YOUR WAY THROUGH TO GET THERE.

THE POINT: IT WILL KNOW BE POSSIBLE WHEN THE AIRPLANE IS USED. THE SAME GOES WITH ROADS AND BOATS THIS WILL BRING EXCITING GAME PLAY.

THE GAME IS RUN THE SAME WAY AS RISK, BUT WITH A SMALL TWIST ADDING SOME TEXAN SPIRIT.

PostPosted: Wed Jan 24, 2007 2:44 pm
by btownmeggy
Looks pretty good. I don't like the texture of the continents that much, but I like the background color and texture. The territories are much more sensibly shaped and the continents are well named.

Keep at it! I like it so far!

PostPosted: Thu Jan 25, 2007 9:18 am
by Guiscard
Looking better but I'm not at all keen on the image behind the brown. Just looks like a huge clot of earth. Would be an OK texture scaled down a bit. If it is a genuine overhead view of texas then it needs sharpening up.

Re: THE GAME RULES FOR THE TEXAN WARS

PostPosted: Thu Jan 25, 2007 9:20 am
by Guiscard
rgbubba wrote:[size=18]

WHAT IS DIFFERENT IS THAT LONESTARS ACT AS FLAGS. WHEN CAPTURING TWO STARS AND HOLD THEM YOU WILL RECIEVE POINTS ON YOUR NEXT TURN OR YOU CAN APPLY THEM RIGHT AWAY (LIKE YOU DO WHEN YOU HAVE TO MANY CARD IN HAND). AS YOU COLLECT MORE YOU WILL GET MORE MEN TO YOUR POINTS, AGAIN ON NEXT TURN OR APPLY IT AS SOON AS YOU GET IT AS LONG AS YOU HAVE AT LESS TWO OR THREE STARS.


Forget the caps we can all read. From the sound of it this won't fit with the game mechanics. You can't bend the rules at the moment I'm afraid. Your map has to function just as any other. You could make the lone stars a bonus of 1 or 2, but it would always apply next turn if you were still holding them or not at all if they were taken from you by a subsequent player.

PostPosted: Thu Jan 25, 2007 1:01 pm
by boberz
next time can you write in smaller writing so that we dont have to scroll down loads of pages to read the post thank you

how about some impassible borders to make light green mor easy to hold making it more important and a game winner

Thanks

PostPosted: Fri Jan 26, 2007 12:02 am
by rgbubba
Thanks guys on the text rule. I did not realize that it would create a problem.

PostPosted: Fri Jan 26, 2007 10:26 am
by boberz
there seems t be a lot of dead space (in green) and some of the names are hard to read try to utilise the space and make the names larger.

PostPosted: Fri Jan 26, 2007 2:41 pm
by Kann
Iim assuming there will be some mountains and barbed wire for imapssible borders... maps looks better

PostPosted: Sun Jan 28, 2007 11:17 am
by boberz
how about in that dead space put a picture of something relevant to the theme and make it subtle so it does not stand out and complicate the map but i have no idea what ill leave that to the experts lol.

that is good but can you dull it down slightly so it looks less ig as it detracts from the map also can the unpassable borders be improved.

PostPosted: Tue Jan 30, 2007 1:41 pm
by sully800
Sorry for not replying for so long! :?

I like your graphical ability, but it seems like you've set your continents up strangely. They are more stretched out and linear than continents usually are, which creates more borders than I think you should have. The gulf especially will need some impassables to limit its border territories.

You have a lot of large continents (all potentially in the 4-6 bonus range except for green and yellow) but currently I think all of the large continents have too many borders.


"WHAT IS DIFFERENT IS THAT LONESTARS ACT AS FLAGS. WHEN CAPTURING TWO STARS AND HOLD THEM YOU WILL RECIEVE POINTS ON YOUR NEXT TURN OR YOU CAN APPLY THEM RIGHT AWAY (LIKE YOU DO WHEN YOU HAVE TO MANY CARD IN HAND). AS YOU COLLECT MORE YOU WILL GET MORE MEN TO YOUR POINTS, AGAIN ON NEXT TURN OR APPLY IT AS SOON AS YOU GET IT AS LONG AS YOU HAVE AT LESS TWO OR THREE STARS."

Also, I didn't really understand your earlier idea here^^^, but I don't think it is something that you can do. You can't really change the rules for this map in particular, you have to make the map work under the current rules.

I don't particularly like the images you've chosen for the impassable borders, but I do like the coloring, textures and other images. The impassable images can be updated at any time though, I think your first concern should be getting them in the right place so that the continents have few enough borders that they can be held.

It's about done I think!

PostPosted: Sun Feb 11, 2007 2:20 pm
by rgbubba
If anyone can help with anything That would be great.
Thanks.

PostPosted: Mon Feb 12, 2007 10:11 pm
by ericisshort
I really dont like this map at all. I'm just going to be honest here. It just looks ugly. The playability is decent but you just dont have the graphic design skills to pull it off. I'm not trying to be mean even though you prolly are going to take offense.

Try looking at some of the other maps and try to copy things a bit. There is no need to have galveston and padre island so friggin huge. The territory border lines are really fat and straight. um... try using effects on your layers to spice things up a bit. um... I could go on for hours...

PostPosted: Tue Feb 13, 2007 11:31 am
by austex
just ignore ericisshort... the guy is short AND from oklahoma, so he's got some serious texas envy. he should make an oklahoma map if he thinks he can do better. there aren't many landmarks to use as barriers, but he could certainly use mobile homes across the whole state.

he does have a point about the enormous size of padre and galveston, but i think the map looks good and is far from ugly. some areas are not exactly in their correct place, but i don't think its absolutely necessary to have a geographically perfect map to be fun. personally, i like the fact that you spelled it "okahoma".

PostPosted: Tue Feb 13, 2007 11:46 am
by Anarkistsdream
austex wrote:just ignore ericisshort... the guy is short AND from oklahoma, so he's got some serious texas envy. he should make an oklahoma map if he thinks he can do better. there aren't many landmarks to use as barriers, but he could certainly use mobile homes across the whole state.

he does have a point about the enormous size of padre and galveston, but i think the map looks good and is far from ugly. some areas are not exactly in their correct place, but i don't think its absolutely necessary to have a geographically perfect map to be fun. personally, i like the fact that you spelled it "okahoma".


hey hey hey, now... I'm from Oklahoma, and I've seen just as many trailer parks through western Texas...

Now, on to the map... I really like Map five the most. I think it has great playability, and I like what you have done with the borders and all.

My only complaint is that fucking cowboy.... He looks so.... crappy. You should find a picture of Daniel Boone or someone from the Alamo... Or else replace that pic WITH the Alamo.

That's a good idea.

PostPosted: Tue Feb 13, 2007 2:16 pm
by rgbubba
I will try that And see what it looks like. Look at map seven and see if you like that better.

PostPosted: Tue Feb 13, 2007 5:12 pm
by ericisshort
austex wrote:just ignore ericisshort... the guy is short AND from oklahoma, so he's got some serious texas envy. he should make an oklahoma map if he thinks he can do better.
I am from texas as a matter of fact. Just going to school in oklahoma right now. I wouldnt want to do an oklahoma map because I think it would be retarded.

Map 7 does look a lot better. But I have a couple of things to say:

1) why did you choose to make the impassible borders barbed wire in the west when that is the exact area of all the mountains, but make mountains in the lower hill country? It just seems like you got it backwards.

2) do you know how to bevel your layers? I think a small bevel around the territories would really help the aesthetics a lot.

3) instead of using the very obvious closeup pic of dirt for the background texture, why dont you try using a topographic texas map or something similar. I'm pretty sure thats what they did in the europe map, and it looks fantastic. For example, just putting this map behind your layers and lowering its saturation would work. Then if you play with the region layers you could make it look really nice.. for instance, instead of making the color layers partially transparent, change the layer dropdown from NORMAL to OVERLAY or COLOR or something like that. I dunno, there are plenty of tweaks you could do to make that look much better.

4) the lines for the borders look unnecessarily fat. Could you possible maybe reduce them to like half of what they currently are to see if it looks a bit better?

5) Could you please change the name of "the south" to "the valley"? I dont have a problem with most of your names for places but the south is just so generic, and the region is actually in real life called the valley.

6) I promise this is the last one for now... but could you open up attacks into texarkana. I think that playability wise, that continent would be too good of a place to start out with right now, because once taken it has a generally easy move into the gulf region without having to defend anything else. There should only be one continent with one entrance per map.

PostPosted: Tue Feb 13, 2007 5:25 pm
by btownmeggy
I think the Cowboy looks nice.

PostPosted: Tue Feb 13, 2007 5:31 pm
by ericisshort
Is it just me or does he look exactly like john c reilly sporting his 'stache from talladega nights...

Image

PostPosted: Tue Feb 13, 2007 11:07 pm
by Unit_2
i love this map! its a realy cool map, i think that you need to darkin it just a little..

Thanks guys for your comments!!!

PostPosted: Tue Feb 13, 2007 11:14 pm
by rgbubba
I will try to change some thing to make it more eye catching.
Thanks you guys for the comments sofar.
It helps!

PostPosted: Wed Feb 14, 2007 6:41 am
by austex
erikisshort has a good point about changing the name of the south to the valley. brownsville, corpus christie, and padre island should all be a part of the valley, so some bonus point changes would need to be made and maybe adjust the barbed wire around that area.

I will soon have a new computer!!!

PostPosted: Sun Mar 04, 2007 3:31 pm
by rgbubba
I will soon have a new computer!!!
This will make my map a heck of a lot better.

PostPosted: Mon Mar 05, 2007 7:18 pm
by datcoolittledude
I like the idea of a texas map, since we used to be our own country. Keep up the work on ol' Tejas