Tamriel map of the Elder scrolls [Done]

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Postby Banana Stomper on Sat Apr 29, 2006 6:38 pm

Image

I'm thinking she's looking about done. To note some changes.

-the mountains in Skyrim were altered to give skyrim some internal regions.

-country added to red to give 48 countries (i think)

-new bridges!

-Bonus values.

What do you think
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Postby Hoff on Sat Apr 29, 2006 6:44 pm

I like the way it looks. I'm not very good at evaluting bonuses so i'll leave that up to someone else. One thing that i would suggest would be to fix the fonts of the territory names. They arnt the easiest to read, especially in summerset Isle. Maybe making the text bold, and changing the color to something easier to read. Changing the actuall font type might be good too. but besides that i think it looks good.
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Postby Jota on Sat Apr 29, 2006 7:37 pm

This is looking very good. I do think that Cyrodiil's bonus looks a bit high, though. I'd recommend adding a sea route between Gidean and Murkwood or one between Colovia and Sentinel/Rihad. Possibly even both. I think that would still fit with the Black Marsh's bonus of 3, although it might arguably raise Hammerfell to 5.

Also, what order is the legend in? It might make it a bit easier to use if it was ordered by how the countries were laid out on the map: Hf, S, Mw, C, SI, E, BM.
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Postby Hoff on Sat Apr 29, 2006 7:55 pm

yea and bout the visual look of the legeng....i like the black background. But maybe make it smaller so that its not under that countinent. and add some texture or inner or outer glow to give it some depth. And work on lining up the territory names in the legend
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Postby Hoff on Sun Apr 30, 2006 5:19 pm

in the map that you posted in the embassy thread the grey countries but the red writing was hard for me to read. but it looks fine here.
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Postby haha on Sun Apr 30, 2006 7:30 pm

the map looks good but shount black marsh and symmerset isle be worth the same
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Postby Banana Stomper on Sun Apr 30, 2006 7:45 pm

Possibly, I guess the only thing that really puts it above summerset isle is that it can be attacked from 3 regions as opposed to summerset isle, which can be attacked from only two. I'm not sure if thats enough of a reason, but thats it, heh.
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Postby haha on Sun Apr 30, 2006 7:52 pm

o i only see two
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Postby haha on Sun Apr 30, 2006 7:53 pm

it can be atacket but u olnly need to defend 2
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Postby Hoff on Sun Apr 30, 2006 7:56 pm

yea its a tough call. I can see it going either way. It depends how important you think number of attacking borders are. It will be fine either way.
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Postby freakshow on Sun Apr 30, 2006 8:17 pm

I like, I like. The one thing that you could do is spruce up your legend alittle I know that there is plenty of inspiration for a fancier design, the one you have now is functional but others will have a problem with that.
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Postby Marvaddin on Sun Apr 30, 2006 8:47 pm

I like it very much, including the bridges, and its difficult.

About the legend, its good too, maybe you could change only the black background.

And the bonuses need a little discussion. For example, Hammerfell bonus is too low. Can someone (maybe you, Andy) put the analysis here?
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Postby Banana Stomper on Sun Apr 30, 2006 8:56 pm

I mostly put those values in semi-arbitrarily, just to get some discussion going on what they should be. The main factor that i though about was how many countries you have to defend to keep it. And i kind of though about what other map's values are like. Nothing scientific. Nothing is even remotely set in stone though, What do you think they should look like?
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Postby AndyDufresne on Sun Apr 30, 2006 9:48 pm

Lets see what I can run up the flag pole...**turns up his ACDC**

__________________________________________

~~Visual Appeal~~

---The legend is alright, perhaps something other than just plain black ground. I feel that it sticks out too much from the hole of the map...and it looks like it's a layer under neath the map. It is seemingly burrowing under Hammerfell. I love the font, I think it works well with the current idea of the map. Added visuals always help the map, much like the Ireland map that is being created at the Discword map. Perhaps something can be added onto the map or into the legend to spruce it up, but those are more minor after thoughts to be done only when the major issues at hand are no longer there. One more question is there any particular reason for the order in the legend as it is now? Seems rather sporadic and random

---Colors are interesting--I like them. Though I Summerset Isle's red on green is a little hard on the eyes. I think there is a nice amount of texture for the continents. But the ocean seems like a stagnant pool for mosqouites to breed in. Currently it has no feel, perhaps a larger range in the varient in the texture would help move the appeal higher. Also maybe a gradient of some sorts, different shades of blue, would help make the water feel more like water. Also distinguishing the rivers in the continent from the water outside of the mainland would help in the visual appeal department.

---The mountains I like, they feel jagged and uncrossable Quick suggestion for them, extend the Stormhold-Narsis border so we all know that there is no attack route (also look close a the Stormhold, Gidean, and Thorn border. Looks as if Thorn could almost attack Gidean). The bridges work well for the map, and I usually hate bridge graphics, but I think they work rather well. I'm not sure how I feel on the white lines connecting various points on the map. Perhaps I'll come back to those with further consideration and thought.

---Try to keep countries from coming to right angle borders, I.E. Fang Lair, Skaven, Sentinel, and Rihad. Could say Fang Lair attack Sentinel? Hard to tell, take out the 4 corner there.

---Is there any particular reason why some of the circles are larger than others? I think keeping them uniform is a must, otherwise it detracts from the over all look of the map.

=========================================

~~~Nitty Gritty~~~

---Morrowind~~ 7 Countries; 3 Borders; 2 Attack routes. Morrowind has the difficult dilemma of dealing with a one way border. That makes it interesting, due to the fact that if you hold Morrowind you will always have 3 Borders. Makes exspansion though from here, because of the mountains, but I think as it stands I think 4 isn't so far off because of the reasons.

---Black Marsh~~ 5 Countries; 2 Borders; 3 Attack routes. As it stands on this map I think Black Marsh is doing rather well. A bonus of 3 seems justifiable, though going with 2 might be a better option.

---Hammerfell~~ 9 Countries; 3 Borders; 4 Attack Routes. A bonus of 4 seems perhaps a little low if Morrowind is also kept at 4, perhaps a boost to 5.

---Elsweyr~~ 7 Countries; 3 Borders; 4 Attack routes. A bonus of 4 seems more like it, if you compare Black Marsh to it. But if you make it and Hammerfell 4 then perhaps Morrowind needs changing.

---Summerset Isle~~ 5 Countries; 2 Borders; 2 Attack routes. Rather nearly identical to Black Marsh. This I would stick with a bonus of 2 here, and look at making these two similar in bonus.

---Cyrodiil~~ 10 countries; 4 Borders; 4 Attack routes. This continent is usual. Usually the central continents are hard to hold early on, but as it stands this one seems actually rather possible to. You can easily limit it's borders down to 3 by taking Dune, and you have a great advantage against Morrowind. An 8 bonus of outrageous. Definitely nothing that high. Maybe a 6 due to the number of countries and borders-to possible borders, maybe 7.

---Skyrim~~ 6 Countries; 4 Borders; 4 Attack routes. This is an interesting little continent with many mountains. Early on it will always have 4 borders, making it somewhat difficult to hold, though it has a smaller number of countries. I think 5 seems applicable if Hammerfell is boosted, they would be somewhat similar (in the sense of trading off less countries for a border).

---And I count 49 countries...one country needs to exit, perhaps in Hammerfell. That is, if I did my math correctly. ;)

=======================================

>>>>Final Words<<<<

Over all the visuals are nice but some work is still needed in that department. Bonuses need to be adjusted and reworked. Cyrodill is a power continent that can throw a lot of weight a round. Tougher continents seem to be Morrowind and Skyrim, other continents have their own nuances. It's getting there. :)


--Andy
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Postby Banana Stomper on Sun Apr 30, 2006 10:56 pm

A few people have mentioned the legend going beneath the land. I haven't really had a problem with it, i don't know, i sorta liked it. I'm having some trouble fixing it, i don't really want to go around change sizes of everything. Would just erasing what goes beneath the river suffice?

Also, as i was trying to make cyrodiil a little more reasonable of a continent, it appears as though i ended up making it very defendable for being "that central continent" What do you think of completely opening up the border betweeen riften and Velothi mts.

I put in some graphics and spruced up the legend. I'm gonna take a look at fixing up the water before i post it up. Maybe i'll finish it tonight. We'll see how much more time i can spend not studying for finals this week.
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