New Map: Space [Quenched]

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Postby thegrimsleeper on Wed May 10, 2006 5:45 pm

I'm no lack, but there wouldn't be any problem putting that character in the xml file, because Marv already did it in the Brazil map without any problems.

My opinion: Warp the Conquer Club logo slightly to go along with the contour of the ship, moving it up a bit higher on the fuselage... and add ...in Spaaace!"

Conquer Club...
...IN SPAAACE!!!

Tell me that wouldn't be awesome!!
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Postby kingwaffles on Wed May 10, 2006 5:51 pm

^
^
^
^
Definetly... I liked the whole IN SPAAAACE thing but that just brings it to a whole new level :D
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Postby Jota on Wed May 10, 2006 5:56 pm

I could not possibly argue with that.
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Postby freakshow on Wed May 10, 2006 6:44 pm

yeah lets get this thing up, I'm psyched to be playing this.
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Postby Jota on Wed May 10, 2006 8:26 pm

And it's now in lack's hands. Just for fun, I'd like to celebrate by quoting from an earlier message in the thread...

Jota wrote:This is the new map I'm working on right now. Note that the graphics are still a bit crude: I fully intend to make it nicer-looking before it's done, but I wanted some feedback on the layout before I did anything that would be too difficult to change.


And, for a comparison:

Image
Image

See? I told you I'd make it nicer looking.
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Postby freakshow on Wed May 10, 2006 8:53 pm

I don't know there was somethign to be said for those simple straight lines.
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Postby onbekende on Thu May 11, 2006 11:51 am

Where you trying to make those warp gates into stargates or am I imagining things?
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Postby Jota on Thu May 11, 2006 11:54 am

Not specifically, but stargates do have a similar look to what I was going for.
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Postby max is gr8 on Thu May 11, 2006 12:23 pm

Jota wrote:Not specifically, but stargates do have a similar look to what I was going for.


Do you like mine it's definately different they can never be told that they look the same
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Postby KoolBak on Fri May 12, 2006 1:36 pm

That's ALOT better!! Nicely done Jota.......
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Postby HighBorn on Tue May 16, 2006 2:57 am

cant wait for it!!!!
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Postby AndyDufresne on Tue May 30, 2006 7:21 am

                  Final Forge

---The Space map* has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be two days for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

*(Note: most maps won't go through such a long waiting period as this map and the Ireland map.)


--Andy
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Postby Marvaddin on Tue May 30, 2006 9:37 am

I still think the stations would be a bad thing in team games... But it seems no one thinks that beyond me...
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Postby Jota on Tue May 30, 2006 1:42 pm

I do admit that what Marvaddin says may well be true: this map may be impractical for team games. On the other hand, I think that the stations will add an interesting new strategic element to standard games, and I feel that the trade-off is worthwhile.
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Postby Haydena on Tue May 30, 2006 1:46 pm

It's another twist for team games...

Whilst impractical, it puts forward the question of who needs a continent bonus more, and would force some more tactical descisions. I'd be willing to play it as a team map, it's different.
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Postby reverend_kyle on Wed May 31, 2006 12:45 am

I like it, although i actually sort of think i liked the stations better on the original the fact its owned by both stuck out more.
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Postby rocksolid on Wed May 31, 2006 11:02 am

Let's play it!
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Postby reverend_kyle on Wed May 31, 2006 2:51 pm

rocksolid wrote:Let's play it!
lets do.
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Postby AndyDufresne on Thu Jun 01, 2006 3:39 pm

                  Quenching


The Final Forge period has concluded for the Space Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).
Conquer Club, enjoy!


--Andy

(Note to Cartographers: PM me when there is a general consensus in the Foundry that your map is ready for the 'Final Forge' stage, incase I miss a thread. Also make sure to look at the 'How To Create A Map' sticky.)
Last edited by AndyDufresne on Thu Jun 01, 2006 3:47 pm, edited 3 times in total.
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Postby Haydena on Thu Jun 01, 2006 3:40 pm

Sweeeeeeeeeeeet...

Let's play!!!
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Postby Jota on Thu Jun 01, 2006 10:04 pm

And it's up!
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Postby garionoldwolf on Fri Jun 02, 2006 1:11 am

is it supposed to be where if you control a wormhole in an area but an opponent controls the rest of that area they don't get the continet bonus but if you control a warpgate and an opponent controls teh rest they do get teh bonus?
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Postby Jota on Fri Jun 02, 2006 8:30 am

The wormholes are warp gates are not a part of the systems they're connected to. The wormholes are a continent by themselves that does not overlap any other continent, and the same is true for the warp gates.
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Postby Haydena on Fri Jun 02, 2006 8:31 am

I must say, this map reminds me of the Crossword map in its confusing look, but it sure does look pretty, can't wait to play it, I'm waiting on 3 other players at the moment.
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Postby Marvaddin on Fri Jun 02, 2006 8:56 am

Yes, it looks more confusing than I could imagine before. I think that te systems are a bit nearer than they should, maybe. But its ok until now.
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