Ok, the administrators were requesting that I ad some more dynamic to the game play, so this is what I have to offer.
6 potential rail bonuses. These would work in the same fashion as the Indian Empire map. As in, there are not any rail station territories (Those little circles at the end of the tracks are NOT territories) instead the bonus is acquired by controlling all territories along the path of the tracks. I kind of high balled it on the amount of rail bonuses. I think it might be wise to cut 1 or 2 out, but maybe not. I really need to test it more to say for sure.
I kept the rail bonuses purposefully small, since several of them build of preexisting bonuses.
One of the things that I am happy about is that this ads greater significance to the Caprinthian territories, Which usually remain relatively inactivity until mid or end game on account of it being a hard bonus to hold. That being said having 2 rail bonuses run through it runs the threat of it becoming too easy to hold so I think that one of them should be removed.
Also the +5 In the far North might be too high what do you think?
BTW this obviously is NOT what the final graphics will look like and is just a draft to show you what is going on in my head.
Any way, there is a lot here to think about and tweak so please give me your feedback. The main things I am interested in hearing is whether the bonuses are to high or low, if there are too many of them, or if the map needs them at all.
I look forward to your comments, and hopefully this map will move into the game play workshop soon!