Re: Thyseneal: V 3.6 ::REVAMP::

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Re: New Fantasy Map

Postby The Bison King on Sun Apr 18, 2010 11:05 pm

I'm all in. Sounds like a lot of work but I'm kind of looking forward to be honest.
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Re: New Fantasy Map

Postby TaCktiX on Fri Apr 23, 2010 8:23 pm

I really like what I see, no kidding. You've put a lot of thought and work into it already, which is going to pay off dividends as your map gets closer to quench. Could you please edit your Design Briefed map title into the topic title and note what pages the most recent version is on? Official policy to ease feedback by folks.
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Re: New Fantasy Map

Postby army of nobunaga on Fri Apr 23, 2010 8:25 pm

TaCktiX wrote:I really like what I see, no kidding. You've put a lot of thought and work into it already, which is going to pay off dividends as your map gets closer to quench. Could you please edit your Design Briefed map title into the topic title and note what pages the most recent version is on? Official policy to ease feedback by folks.





I agree man... this guy has a GREAT map in the stage one area... and It looks fun.
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Re: New Fantasy Map

Postby porkenbeans on Fri Apr 23, 2010 8:39 pm

I like just about everything about this map. From the colors to the textures to the font to the number of territs. The only thing that needs some attention is the mountains. Whats new ? they are always the hardest thing to make right for all mapmakers. They seem to be drawn allright, just the color is what I am having a problem with.

Good luck with this map. I will follow it. ;)
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Re: New Fantasy Map

Postby RjBeals on Fri Apr 23, 2010 8:57 pm

refreshing bison king. Hope you stick with this - it's a winner.
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Re: New Fantasy Map

Postby TaCktiX on Fri Apr 23, 2010 9:08 pm

porkenbeans wrote:...The only thing that needs some attention is the mountains.


Hand-draw them. That's what I did for Research and Conquer, and I've heard nothing but praise about them. :) (And a kudos to RjBeals for showing me a PDF explaining how to do it, don't have link sadly, he might still)
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Re: New Fantasy Map

Postby army of nobunaga on Fri Apr 23, 2010 9:08 pm

please share that pdf.please
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Re: New Fantasy Map

Postby porkenbeans on Fri Apr 23, 2010 9:41 pm

Sorry if this has already been brought up, but, the size is way to big. It needs to be no larger than 840x800.
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Re: New Fantasy Map

Postby mattattam on Sat Apr 24, 2010 8:11 pm

I just have one comment on this.

The bonus Hnal (I think that's how you spell it) at 4 is way too much. The whole map will revolve around taking this single territory to get a bonus of 4. It terms of gameplay that being a bonus of 4 or even a bonus of 2 ruins it for me. I think you could get away with it being a bonus of 2 but 1 seems plenty. Perhaps expand that Hnal to two territories and keep it a bonus of 2 or less.
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Re: New Fantasy Map

Postby The Bison King on Sun Apr 25, 2010 12:46 am

Wow, a lot of good responses.

The bonus Hnal (I think that's how you spell it) at 4 is way too much. The whole map will revolve around taking this single territory to get a bonus of 4. It terms of gameplay that being a bonus of 4 or even a bonus of 2 ruins it for me. I think you could get away with it being a bonus of 2 but 1 seems plenty. Perhaps expand that Hnal to two territories and keep it a bonus of 2 or less.


The bonus is called "Ifnal" I'll try to make that more clear, or I might change it. That's definitely the territory that I have changed around the most. It's interesting, because if I you can build off that start building off that far western corner early enough you can defend a lot of territory with very little effort, but at the time, this is easy to recognize so it usually stays contested most of the early part of the game. We tried reducing it to 3 once, that worked ok. Another thing we tried is having that island "caspiar" hook up to the far western territory "Ionsfee". That actually made it kind of a pain in the ass to hold. It sort of works, but if we did that, it should stay worth 4. Over all I see you're concern that "he who controls that bonus controls the game" it definitely is a strategy that can work, but it isn't the only one. I've played 6 games on this map, 2 games were won that way, the other 4 were not.

Sorry if this has already been brought up, but, the size is way to big. It needs to be no larger than 840x800


I'm pretty sure the first image posted should be 840x629

viewtopic.php?f=63&t=114460
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Re: Thyseneal "new fantasy map"

Postby porkenbeans on Sun Apr 25, 2010 11:50 am

Ah, I see it now. I was looking at the extra large version.

This is really a very pretty map, and I am very glad to see a map that does not have a thousand territs. There is nothing wrong with a smaller map. (territs not size).

You will need to do a little redrawing, as about half a dozen territs are too small. Outside of that, I have no other nit-picks with the graphics.
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Re: New Fantasy Map

Postby mattattam on Sun Apr 25, 2010 2:11 pm

The Bison King wrote:Wow, a lot of good responses.

The bonus Hnal (I think that's how you spell it) at 4 is way too much. The whole map will revolve around taking this single territory to get a bonus of 4. It terms of gameplay that being a bonus of 4 or even a bonus of 2 ruins it for me. I think you could get away with it being a bonus of 2 but 1 seems plenty. Perhaps expand that Hnal to two territories and keep it a bonus of 2 or less.


The bonus is called "Ifnal" I'll try to make that more clear, or I might change it. That's definitely the territory that I have changed around the most. It's interesting, because if I you can build off that start building off that far western corner early enough you can defend a lot of territory with very little effort, but at the time, this is easy to recognize so it usually stays contested most of the early part of the game. We tried reducing it to 3 once, that worked ok. Another thing we tried is having that island "caspiar" hook up to the far western territory "Ionsfee". That actually made it kind of a pain in the ass to hold. It sort of works, but if we did that, it should stay worth 4. Over all I see you're concern that "he who controls that bonus controls the game" it definitely is a strategy that can work, but it isn't the only one. I've played 6 games on this map, 2 games were won that way, the other 4 were not.



Hmmm, I see you point about the western corner. All the same if I were playing this game and was next to Ifnal that's what I would go for every time. What if you make Ifnal start neutral 4-6. That way it's harder to conquer but is still a factor in the game that can be utilized. 5 neutral to me is perfect, but I think you might prefer less. At the very least this should start neutral if it doesn't already, someone getting a drop with a bonus of 4 to start is ridiculous.
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Re: Thyseneal "new fantasy map"

Postby The Bison King on Sun Apr 25, 2010 8:56 pm

Hmmm, I see you point about the western corner. All the same if I were playing this game and was next to Ifnal that's what I would go for every time. What if you make Ifnal start neutral 4-6. That way it's harder to conquer but is still a factor in the game that can be utilized. 5 neutral to me is perfect, but I think you might prefer less. At the very least this should start neutral if it doesn't already, someone getting a drop with a bonus of 4 to start is ridiculous.


hmmm... that's a thought, however that might be too much if every territory was neutral. Keep in mind no one starts with that bonus automatically. How about this. We bump the Ifnal bonus down to 3 and start Rolloland out as a neutral territory with 5 neutrals on it.
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Re: Thyseneal "new fantasy map"

Postby mattattam on Sun Apr 25, 2010 10:10 pm

The Bison King wrote:

hmmm... that's a thought, however that might be too much if every territory was neutral. Keep in mind no one starts with that bonus automatically. How about this. We bump the Ifnal bonus down to 3 and start Rolloland out as a neutral territory with 5 neutrals on it.


I think that would work well in my opinion. Rolloland 5 nuetral as a 3 bonus is great. :D
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Re: Thyseneal "new fantasy map"

Postby The Bison King on Tue Apr 27, 2010 12:23 am

Ok, I just uploaded the 600x600 small map.

Still need to change the large map to reflect changes in bonus worth, but I am tired, so I shall do that tomorrow.

viewtopic.php?f=63&t=114460&p=2540805#p2540805
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