Re: Thyseneal: V 3.6 ::REVAMP::

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Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]

Postby army of nobunaga on Sat Oct 02, 2010 1:48 pm

RELP RAGGY

where in the HELL is the 5th island...
I just played a 1vs1 on that map. BoB said the guy had the island bonus throughout. I see 4 islands, One had a neutral, I parkerd a 5 on one to stop his bonus. At my surprise he still got the bonus.. I searched the map all over and even asked him.

Where is the 5th island ??? nice map btw once I know where the islands are.
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Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]

Postby Victor Sullivan on Sat Oct 02, 2010 3:23 pm

I assume Solaria is the one you're missing? What's the game number?
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Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]

Postby army of nobunaga on Sat Oct 02, 2010 3:56 pm

if there is not 5 islands... id have to call bug on this one
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Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]

Postby Victor Sullivan on Sat Oct 02, 2010 7:54 pm

Dalmus is an island, too.
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Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]

Postby army of nobunaga on Sat Oct 02, 2010 8:01 pm

can you tell me where this dalmus is? I just looked again on large map.. cannot find it.
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Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]

Postby Victor Sullivan on Sat Oct 02, 2010 8:07 pm

In the desert area, east of "The Desert" bonus area.
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Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]

Postby army of nobunaga on Sat Oct 02, 2010 9:00 pm

HOLY SHIT MAN... THANK YOU! How in the hell is that an island??! bog
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Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]

Postby Victor Sullivan on Sat Oct 02, 2010 9:08 pm

army of nobunaga wrote:HOLY SHIT MAN... THANK YOU! How in the hell is that an island??! bog

No prob, bunga ;)
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Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]

Postby Victor Sullivan on Sun Oct 10, 2010 2:58 am

I think we've tested this long enough, am I right? Quench Time? (as well as the maps that were "beta'd" before this, except Cricket, as that seems to still have some issues)
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Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]

Postby MrBenn on Sun Oct 10, 2010 3:14 pm

Victor Sullivan wrote:I think we've tested this long enough, am I right? Quench Time? (as well as the maps that were "beta'd" before this, except Cricket, as that seems to still have some issues)

Not yet - it;s not been long since the update which saw an additional territory added to the map.
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Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]

Postby jefjef on Fri Oct 22, 2010 12:54 am

Insomnia and I had 2 dub games start these last 2 days. The opponents dropped the island bonus in both of them. Fog games of course. And they had 1st move too.

Thats 2 of 3 games I've played.

2 things. WHY allowed....

and why is it worth as many as it is... 3 for 3 terts...

Think this map needs looked at a bit closer.
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Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]

Postby The Bison King on Fri Oct 22, 2010 1:06 am

I don't know, maybe, they too should be starting locations.

As for them being 3 for 3 it's because they are in no way connected. Since they are scattered there's no real way to defend them as a group and you have to stack on them individually. Also I like the idea that they are a little stronger than the land bonuses because it forces players to take action more, and you can form a strategy around collecting the islands and building on the surrounding bonuses in other ways. In short I think it's just more dynamic.
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Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]

Postby danryan on Mon Oct 25, 2010 9:28 am

Game 7857092 If you can drop this in 1 v 1 or dubs this is silly. Pearl Harbor gives you a chance to come back from unbalanced drops by being so large, but with an 18 region start it's impossible to come back when your opponent drops 12 to begin.
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Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]

Postby The Bison King on Mon Oct 25, 2010 10:11 am

danryan wrote:Game 7857092 If you can drop this in 1 v 1 or dubs this is silly. Pearl Harbor gives you a chance to come back from unbalanced drops by being so large, but with an 18 region start it's impossible to come back when your opponent drops 12 to begin.

can you be specific?
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Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]

Postby wilkinc on Mon Oct 25, 2010 10:21 am

I don't know if it's too late for comments on this map, but I also think that the island bonus should be less than +3. I recently played a 1v1 tournament on this map and the island bonus makes a real difference to the game if the player who starts also gets +3.
I'd be happier if it was +1, or maybe +2 at most, but with 6 troops to begin with, an extra 3 can really unbalance things.

Apart from that, I think the map is great, really interesting with a high skill level, but not too confusing. :)
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