I hope you're not feeling pressured by anyone to change the map from your original concept. It seems the rail idea is one that you like, but don't feel like you need to 'complicate' the gameplay just to satisfy people.
army of nobunaga wrote:Im the minority here... And I hope you dont get mad. But you had one hellova map till you stuck a train in it.
seems like a gimmick to make a few ppl happy to me.
Its a little cheapened to me. You have a great map, great art, great bonus and region structure, and someone said add a fricking train so you did.
Id like to see some strippers in it.. can you add those?
anyway man. gl with the map
Could someone please tell me how to hold a vote?
Neato Missile wrote:As one of the dudes involved with the "real world testing" of the map, I'm definitely casting a pro-road vote. It gives the whole game a much faster, more dynamic vibe, and while that may not be everyone's bag I think it works great here.
Do you have a wider story behind any of these empires or places? Like have you written stories or a basic history?
If Tuskaroja is the Naval power, why does it only connect to one territory by sea. Logically, it should connect to the most territories by sea. Perhaps even, one way attacks.
it's groupings like Ifnal that are going to be taken advantage of to win the game. It's a quick and small bonus with a high yield of 4... which is way to high. I'd say two at best. Perhaps given its coast line the Naval Powers could be able to make their presence known there?
Itherania - reunite the old kingdom for a bonus? Similar to the Holy Roman Empire goal of reuniting the Roman Empire?
Carpinthia makes lots of sense. Strong land army so high bonus, though perhaps the border should be reduced by a territory to make it more defensible.
My feedback on this version is I think there is too many road combinations. I feel how it is now puts more focus on the roads then on the countries. I think this could easily be resolved by taken away 1 or 2 of the road bonus's. Any 1 of the 3 in the southeast part would do. I think 6 road bonus's is enough. You may be able to get away with 7 though. Right now it's a bit much.
I noticed your color tones on your map key do not match some of the colors in the actual map
My feedback on this version is I think there is too many road combination. I feel how it is now puts more focus on the roads then on the countries. I think this could easily be resolved by taken away 1 or 2 of the road bonus's. Any 1 of the 3 in the southeast part would do. I think 6 road bonus's is enough. You may be able to get away with 7 though. Right now it's a bit much.
I feel like it kind of already is six. I don't know if this changes the way that you think of them but 2 of the existing road bonuses are just extensions of the already existing ones. If you connect Thessisamess to Hellengar it's +2 and Hellengar to Thereland it's another +2, so technically it would already be +4. I just wanted to give an extra +1 to holding the complete line. It's the same story with the northern line. Arleus to The Northern Frontier only gives you an additional +1 to the +4 you would already be receiving.
Does this change the way you think about it or do you still think there are too many?
I noticed your color tones on your map key do not match some of the colors in the actual map. Such as Skyactica in the map key is a darker purple, while in the map itself it is more of a light violet. Solonabirsk looks white in map key while in map looks blue-gray. The sea is very light as well in the map key compared to it's actual color in the map.
think if you put it like this it would be more clear:
Thessisamess - Hellengar +2
Hellengar - Thereland +2
Thessisamess-Thereland +5 total
Chunjaris - Thereland +1
Ifnal - South Livonia +4
Arleus - Denmarn +2
Denmarn - Northern Frontier +2
Arleus - Norther Frontier +5 total
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