Re: Thyseneal: V 3.6 ::REVAMP::

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Re: Thyseneal: *Poll please vote*

Postby The Bison King on Wed May 05, 2010 2:52 pm

If Tuskaroja is the Naval power, why does it only connect to one territory by sea. Logically, it should connect to the most territories by sea. Perhaps even, one way attacks.


Sorry about that that was a typo. That paragraph was about Tytheria. Tytheria is the Naval authority I went back and fixed it.

it's groupings like Ifnal that are going to be taken advantage of to win the game. It's a quick and small bonus with a high yield of 4... which is way to high. I'd say two at best. Perhaps given its coast line the Naval Powers could be able to make their presence known there?


I agree it looks that way but after playing enough games on this map I think you'll find that Ifnal isn't as easy to hold as it looks. It sits in an area that is extremely busy and prone to changing hands, and because it looks like a quick road to victory it usually stays contested. It's part of what keeps the games interesting. I think reducing the bonus to 3 is reasonable, 2 however, would be too low.

Itherania - reunite the old kingdom for a bonus? Similar to the Holy Roman Empire goal of reuniting the Roman Empire?


exactly. Itherania was the name of the old empire.

Carpinthia makes lots of sense. Strong land army so high bonus, though perhaps the border should be reduced by a territory to make it more defensible.


maybe not a bad idea, I kind of like having regions that are difficult to keep but yield great reward.

The idea of sea routes is interesting and might be worth looking into. However, I've put a great deal of thought already into what should connect with what. It's something worth looking into, I just don't want to promote too much interconnect-ability. As in, making it so that everything is accessible from almost any where.

However maybe the idea of a +1 OR +2 Sea bonus is a thought. As in a neutral territory that is only accessable from a few regions, say Ifnal, Illarullia, Thessisamess, and Iskul, that gives you +1. Or It give you +5 or something sweet on the condition that it reverts back to 0. So you might end up losing more troops trying to take it, so it's kind of a gamble. I dunno maybe a stupid idea just a thought.
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Re: Thyseneal: *Poll please vote*

Postby TaCktiX on Thu May 06, 2010 8:35 pm

It looks like this map is well along and you've got a head on your shoulders. Add in all the background, the brief, and what-not, and we're shipping you off to the Gameplay Workshop. Now get to work on those tweaks!
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Re: Thyseneal: *Poll please vote*

Postby The Bison King on Fri May 07, 2010 1:11 am

Awesome! I'm super pumped! Since the roads version is winning I assume we'll be rolling with that that version. Thanks for the votes guys.
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Re: Thyseneal: *Poll please vote*

Postby mattattam on Fri May 07, 2010 1:50 pm

Good job Bison!
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Re: Thyseneal: *Poll please vote*

Postby The Bison King on Sat May 08, 2010 12:16 pm

Ok here's the latest version 1.3

Image

Image

Changes:

Solonabirsk, dropped down to 3

Ifnal, dropped down to 3

Caprinthian border adjusted, the territory Thain was extended north to protect the territory Aliskar from attacks from Rowamar.

Also a general attempt to make borders and territory names clearer.
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Re: Thyseneal: *Poll please vote*

Postby natty dread on Sat May 08, 2010 12:34 pm

Your small image looks kinda cramped... You know the limit for small image is 630x600, so you have room to increase the size a bit.
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Re: Thyseneal: *Poll please vote*

Postby mattattam on Sun May 09, 2010 3:40 am

I noticed your color tones on your map key do not match some of the colors in the actual map. Such as Skyactica in the map key is a darker purple, while in the map itself it is more of a light violet. Solonabirsk looks white in map key while in map looks blue-gray. The sea is very light as well in the map key compared to it's actual color in the map.

I hope this doesn't come across as nit-picky. I like this map and hope I can help through my feedback. Also I wanted to hear your thoughts from my post before:

My feedback on this version is I think there is too many road combinations. I feel how it is now puts more focus on the roads then on the countries. I think this could easily be resolved by taken away 1 or 2 of the road bonus's. Any 1 of the 3 in the southeast part would do. I think 6 road bonus's is enough. You may be able to get away with 7 though. Right now it's a bit much.
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Re: Thyseneal: *Poll please vote*

Postby The Bison King on Sun May 09, 2010 1:20 pm

I noticed your color tones on your map key do not match some of the colors in the actual map


No I don't think that comes across as nit picky. It's an easy fix, thanks for bringing it to my attention.

My feedback on this version is I think there is too many road combination. I feel how it is now puts more focus on the roads then on the countries. I think this could easily be resolved by taken away 1 or 2 of the road bonus's. Any 1 of the 3 in the southeast part would do. I think 6 road bonus's is enough. You may be able to get away with 7 though. Right now it's a bit much.


I feel like it kind of already is six. I don't know if this changes the way that you think of them but 2 of the existing road bonuses are just extensions of the already existing ones. If you connect Thessisamess to Hellengar it's +2 and Hellengar to Thereland it's another +2, so technically it would already be +4. I just wanted to give an extra +1 to holding the complete line. It's the same story with the northern line. Arleus to The Northern Frontier only gives you an additional +1 to the +4 you would already be receiving.

Does this change the way you think about it or do you still think there are too many?
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Re: Thyseneal: V1.3

Postby mattattam on Mon May 10, 2010 3:41 am

I feel like it kind of already is six. I don't know if this changes the way that you think of them but 2 of the existing road bonuses are just extensions of the already existing ones. If you connect Thessisamess to Hellengar it's +2 and Hellengar to Thereland it's another +2, so technically it would already be +4. I just wanted to give an extra +1 to holding the complete line. It's the same story with the northern line. Arleus to The Northern Frontier only gives you an additional +1 to the +4 you would already be receiving.

Does this change the way you think about it or do you still think there are too many?


That does change the way I see it. Now that i understand I do like that. I think it's a little confusing how you have it listed in the map key currently. I thought you would get +5 for Thessisamess -Thereland in addition to +2 for Thessisamess - Hellengar and +2 for Hellengar - Thereland for a total bonus of +9.

I think if you put it like this it would be more clear:

Thessisamess - Hellengar +2
Hellengar - Thereland +2
Thessisamess-Thereland +5 total
Chunjaris - Thereland +1
Ifnal - South Livonia +4
Arleus - Denmarn +2
Denmarn - Northern Frontier +2
Arleus - Norther Frontier +5 total
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Re: Thyseneal: V1.4

Postby The Bison King on Wed May 12, 2010 4:28 pm

Image

Image

I noticed your color tones on your map key do not match some of the colors in the actual map. Such as Skyactica in the map key is a darker purple, while in the map itself it is more of a light violet. Solonabirsk looks white in map key while in map looks blue-gray. The sea is very light as well in the map key compared to it's actual color in the map.


Fixed: actually ended up making Skyatica darker on the actual map, to make the border with Solonaborsk clearer.

think if you put it like this it would be more clear:

Thessisamess - Hellengar +2
Hellengar - Thereland +2
Thessisamess-Thereland +5 total
Chunjaris - Thereland +1
Ifnal - South Livonia +4
Arleus - Denmarn +2
Denmarn - Northern Frontier +2
Arleus - Norther Frontier +5 total


Fixed

Wondering if +4 for the South Livonia - Ifnal road bonus is too much. Thinking about dropping it to +3, what do you think?
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Re: Thyseneal: V1.3

Postby mattattam on Wed May 12, 2010 9:04 pm

Wondering if +4 for the South Livonia - Ifnal road bonus is too much. Thinking about dropping it to +3, what do you think?


I think +3 is better.
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Re: Thyseneal: V1.5

Postby The Bison King on Fri May 14, 2010 3:05 pm

Then +3 it is, also I don't know if I mentioned this but I did bump the small up to 630x421 a while ago.
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Re: Thyseneal: V1.5

Postby AndyDufresne on Mon May 17, 2010 11:51 am

Hm, this project looks promising. Just wanted to pop in and say so! I hope to be later with some deeper thoughts.


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Re: Thyseneal: V1.5

Postby mattattam on Mon May 17, 2010 4:35 pm

Hey Bison, is Dalmus going to count as an island still? There isn't anything on your map saying that it is an island.
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Re: Thyseneal: V1.5

Postby The Bison King on Mon May 17, 2010 11:04 pm

Hey Bison, is Dalmus going to count as an island still? There isn't anything on your map saying that it is an island.


No there isn't anything "Saying" that Dalmus is an Island territory, however it does count as one. I have the shape of the territory above the comment "+3 for any 3 islands" however that may not be very recognizable. I could write the names of the territories under the shapes or just write (Including Dalmus) next to is. This really is more of a graphic concern. Most of my thoughts have been turning to graphics, which brings me to my next point...

The gameplay is pretty much where I want it at this point. tomorrow I'm going to play another alpha testing game, and I'm going to try to get another one in this weekend. So, If you have any thoughts or opinions concerning the gameplay please voice them now so that I can take them into consideration as I play the next couple of games.

Like I said the gameplay is pretty much where I want it and the only thing I'm really still toying around with is the quantity of neutral territories. Right now only Rolloland is neutral with 3 on it. I have considered making all the Islands neutral but I didn't really like that when I played with it. Perhaps only Dalmus and Tyross could be neutral, to establish an early territorial boundary... but it might be kinda weird to have only a few Islands be neutral. Thoughts opinions?
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