Ireland map [Quenched]

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Postby rocksolid on Thu Apr 27, 2006 11:48 pm

I think you should do everyone a favour and remove Cavan from the map altogether. :lol:
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Postby kevinc on Fri Apr 28, 2006 8:26 am

rocksolid wrote:I think you should do everyone a favour and remove Cavan from the map altogether. :lol:

Ha ha! Are you talking in general or just about Conquer Club? :wink:
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Postby qeee1 on Fri Apr 28, 2006 8:54 am

I think if you're going to split a continent it should be Leinster... Between Dublin and Wicklow using the Wicklow mts. and accross... somehow.

The "Northern Ireland split" just doesn't work unless you find some way to join purple... and that's very awkward. Plus by splitting Leinster you're killing two birds with one stone.

I disagree with what Andy said about the visual style, the colour looks just right, and the names need to be rougly the same size.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
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Postby Pristella on Fri Apr 28, 2006 1:44 pm

Oh, beautiful! On visual side, though, I would appreciate a better visibility for water as an obstacle. Also, the blue continent is quite close to the shade of water, maybe a slight modification on it or the water colour?
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Postby AndyDufresne on Fri Apr 28, 2006 6:23 pm

Obviously Leinster would be the prime place for splitting, I was simply looking for a natural area to keep in sync with the map. Leinster is probably the way to go if you are looking to add another continent with various rivers and any other geographical features that are there. Caution though, be careful of the split, for it might give too much power to Ulster, if it can easily knock down it's borders to a very low number.

And if all the names need to be roughly the same size, then others simply need to be decreased in size (Mayo, Galway). I was just trying to keep a balance in the visual appeal over the map. It just seems like as it stands on the map the larger countries for the most part have a slightly larger name, so I merely suggested boosting the names of the other larger countries to balance the appeal.


--Andy
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Postby kevinc on Sat Apr 29, 2006 1:30 pm

Image

I decided to ditch using the provinces as 'continents' and broke Ireland up into various different regions instead. I think it'll make the map a lot more interesting to play.

I'm happy with the look now at this stage, so unless you spot a problem I really only want comments on the layout of the counties/regions and bonuses.
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Postby HighBorn on Sat Apr 29, 2006 1:32 pm

looks good
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Postby AndyDufresne on Sat Apr 29, 2006 1:36 pm

I'll try to get back to you on bonuses and regional borders later when I've more time, or Marv or someone else will get into that more with you first off.

But I must suggest one thing.

'Directional Area Continents' stink!
Get rid of those names. Stick with some sort of regional name, perhaps using the most popular/biggest territory as the name of the continent. But surely...get rid of those directional area continents. Biggest gripe of mine. But other than that the visual appeal is there and I think little more has to be done to that aspect of the map.

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Postby kevinc on Sat Apr 29, 2006 1:43 pm

That's what the regions are called, so thanks for the suggestion, but they're not going to change.
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Postby AndyDufresne on Sat Apr 29, 2006 1:47 pm

To his and her their own, but I feel it lacks creativity--which your map currently is flourishing in. Detracts from the over all feel of it.

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Postby john123 on Tue May 02, 2006 7:04 am

yeah really like the updated map, 6 mite be too big a bonus for south east but other than that it looks great, look forward to playing it
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Postby Black Jack on Tue May 02, 2006 7:26 am

I would change the bonus to....

SW = 5
SE = 4

Leave everything else... as it currently stands.

Of course, opinions are like anal cavities... everybody has one :twisted:
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Postby Marvaddin on Tue May 02, 2006 8:35 am

Hmm, much better, but since he have 32 countries, I really believe that 6 continents is too much, 5 is the better number... you could only put midlands and east together... even why both have more borders than it would be good. Or maybe you could put wicklow in Southeast, making its border reach Laois.

Or, if its the final shape, we can discuss the bonuses, only tell me.
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Postby kevinc on Fri May 05, 2006 4:58 pm

Black Jack wrote:I would change the bonus to....
SW = 5
SE = 4

That's an odd suggestion. SW is by far the easiest region to capture, and SE one of the hardest.

Of course, opinions are like anal cavities... everybody has one :twisted:

How true!


Marv, I played around with breakdown of regions quite a bit, thinking the same as you, but this setup is the best after I looked at all the variations, so I'm going to stick with it for now anyway, so any thoughts on bonuses are welcome.
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Postby Marvaddin on Fri May 05, 2006 5:16 pm

kevinc wrote:Marv, I played around with breakdown of regions quite a bit, thinking the same as you, but this setup is the best after I looked at all the variations, so I'm going to stick with it for now anyway, so any thoughts on bonuses are welcome.


I want beg you to reconsider it. 6 continents is too much for this map, and although there are small continents, they will be very difficult to hold. Midlands, 4 countries and 3 borders; East, 5 countries and 4 borders; Southeast, 6 countries and 5 borders... these numbers of borders arent good... you will need at least change some frontiers.
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Postby Super Dude on Fri May 05, 2006 9:50 pm

Well with all the borders it could be interesting, it doesn't really have to be made for it's easy to hold the continants.
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Postby AndyDufresne on Fri May 05, 2006 10:00 pm

I'd have to agree that probably 5 continents for a smaller map would seem like a more correct route to go. It could be 'interesting', it could also turn out to be a map that lacks decent playability, which would be a shame for such a finely crafted map. We want everything to reflect your hard work, both the visuals and the play.

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Postby kevinc on Sat May 06, 2006 5:17 am

Marv, I appreciate your feedback, but I don't agree. Not all continents need to be holdable.

I'm going to submit is at is, and we'll see how it plays. Realistically you can theorise all you want about a map, but until you play it there's no reall telling if it'll be good.
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Postby Marvaddin on Sat May 06, 2006 10:31 am

kevinc wrote:Not all continents need to be holdable.


Huh?!?! And mainly the small continents, by the way... no need for small and holdable continents, since its a strategy never used :lol: I sincerely believe this is a great error, and it can kill your map. But its your choice, so if you really want, you can test it.
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Postby qeee1 on Sat May 06, 2006 11:34 am

I'd suggest knocking the West down to 2... it just seems a lot easier to hold than the rest.

It's true that it's hard to tell until you play it. People used to print out up and coming maps and play them. The Canada map got that treatment I think, and possibly a few others. I think it'd be a good idea if it was done more often.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
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Postby AndyDufresne on Sat May 06, 2006 12:37 pm

I guess another map that will just have to be play tested...

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Postby kevinc on Sat May 06, 2006 12:51 pm

AndyDufresne wrote:I guess another map that will just have to be play tested...

You know, just because I disagree with you, doesn't mean I'm wrong. I listened to your opinion and considered it, so there's no need for smart comments.
It's very easy to critique something, it's another thing entirely to create it.

qeee1 - I think you're right about the west all right. I'm going to change that before I submit it. Now all the XML fun begins.
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Postby AndyDufresne on Sat May 06, 2006 12:58 pm

I never said you were wrong because you disagreed with me. :) Lots have and to his and her their own. The comment, if anything, was a statement of fact. It is another map we will be play testing, along with a few others, since some maps look wonderful and playable, but they turn out not to be, and vice versa. Many examples exist of both. Taking offense, when none was even there, was rather brash.

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Postby qeee1 on Sat May 06, 2006 1:53 pm

Hey, when the map is released what say we have a battle of the Irish players? There's at least 4... and probably some more lurkers...
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
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Postby Derwiddle on Sat May 06, 2006 2:41 pm

Loving the map so far! Awesome!

*Points to sig and avatar.* God save the Irish!

:)
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