AOS: Transsib 1914 <v16>

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Re: Transsib - v1 - on queue

Postby kristijan_mk on Thu May 06, 2010 5:18 pm

just a note.

There shouldn't be territory named Sverdlovsk. That name is for Yakov Sverdlov who was a Bolshevik leader and in 1913 he was probably in jail :)
Maybe it should be called Ural (couldn't find any info of that territory name during Russian Empire)
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Re: Transsib - v1 - on queue

Postby natty dread on Thu May 06, 2010 5:50 pm

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Re: Transsib - v1 - on queue

Postby The Bison King on Thu May 06, 2010 6:32 pm

I'm still working on the next version, but there will be impassables that can only be passed by train...


I noticed you did that on Orient express. I think that is a great idea. I think on of them should either be the Ob, or Lena rivers.

These will probably go:

Ulan Ude
Blagov. (forgot the full name)
Tayshet


I agree when I was looking at this earlier, I was thinking that there were too many stations around Baikal.

Any way, maybe it's just me but I'm not really fond of the rectangles for the station. I think you should do this in the same style as the orient express. Especially, if it ends up being a map pack.
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Re: Transsib - v1 - on queue

Postby army of nobunaga on Thu May 06, 2010 6:53 pm

i like this a LOT man.. but its going to be a WIDE open map unless you get some barriers in there. I dont mind a wide open map, but its a different type of play as in the regional bonuses usually are not worth squat because you cannot protect them.

I know in that central region to central south there are a lot of mountains you can add as barrier if you were inclined, the yellow river is a huge natural and real life barrier to regions, and the great wall thing again.

If you decide to go with this barrier limited version though, i still like it.
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Re: Transsib - v1 - on queue

Postby natty dread on Fri May 07, 2010 4:27 am

There will be impassables... as a spoiler I can name a few:

Ural mountains between western & central russia.

The great wall of china between Inner Mongolia and Gansu, Shanxi & Hebei.

Rivers... Ob & Lena are some I have considered.

There are also mountains in the east, which I'm considering.... I have to research them more though.

As for North Russia, I know a rail line goes into Yakutsk, but I have no idea when it was built nor where does it go there from. Small anachronisms don't matter since this is a CC map, not a history lesson, but I'd like to keep any really absurd things out (ie. putting in a rail line that was only built in the 1980:s or something like that). Either way I'd like to put at least one station there.

Also for Southern russia, I'm going to extend the Almaty line to Turkmenistan.
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Re: Transsib - v1 - on queue

Postby kristijan_mk on Fri May 07, 2010 5:58 am

natty_dread wrote:http://en.wikipedia.org/wiki/Sverdlovsk_Oblast


Of course i allready checked that :)
my point is that in 1913, there was no Sverdlovsk Oblast (it was created in 1934). I don't mind whatever is it called (it's your choice) but if you go for historic accuracy, then Sverdlovsk is wrong

and another nitpicking :)

Almaty is renamed in 1992. Before that it was known as Alma-ata. And even before that it was known as Verny (till 1922)

Russians obviously loved to change names of cities/provinces :)
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Re: Transsib - v1 - on queue

Postby natty dread on Fri May 07, 2010 6:10 am

Thanks for those nuggets of knowledge... I'll take it into consideration when I resume work on the map.
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Re: Transsib - v1 - on queue

Postby theBastard on Tue May 18, 2010 1:24 pm

natty, in Orient Expres topic you wrote that you can have date in map names (only in Orient Expres or every from this pack?). I must ask from what date/period is this map? because Mongolian part was build very later (after II. world war) as Russian and Chinese.
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Re: Transsib - v1 - on queue

Postby natty dread on Tue May 18, 2010 2:16 pm

This map is around 1913-1914 or so.

Anyway I don't mind slight (heh) anachronisms. The gameplay would be quite boring with only 1 railway...
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Re: Transsib - v1 - on queue

Postby Dako on Tue May 18, 2010 2:57 pm

As usual, I can help with proper Russian namings :-).
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Re: Transsib - v1 - on queue

Postby natty dread on Tue May 18, 2010 4:00 pm

Dako wrote:As usual, I can help with proper Russian namings :-).


Thank you, much appreciated. I'll try to remember to call you when I can start working on this again...
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Re: Transsib - v1 - on queue

Postby natty dread on Sat Sep 04, 2010 6:58 pm

this is where I am now

Click image to enlarge.
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impassables haven't yet been placed, title and station names missing, i'll try to finish it tomorrow.
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Re: Transsib - v3 - let's go again!

Postby The Bison King on Sat Sep 04, 2010 7:08 pm

I'm not sure how I feel about white as the background color. I do know how I feel about using squares for stations... that is to say I don't like them.

I kind of have a thought for how you might be able to do the background color in the playable area's. What if it resembled the actual geography? That is to say a slow gradient from white in the north to various greens and browns in the south. Just a thought, it could be cool.
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Re: Transsib - v3 - let's go again!

Postby natty dread on Sat Sep 04, 2010 8:52 pm

This is not meant to represent the final graphical form of the map. I'd like to get the gameplay in shape first.
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Re: Transsib - v3 - let's go again!

Postby Victor Sullivan on Sat Sep 04, 2010 8:58 pm

Ha! Good one.
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Re: Transsib - v3 - let's go again!

Postby Industrial Helix on Sat Sep 04, 2010 10:38 pm

Glad to see this map back in action!

Think you can break Korea up into at least 2 spaces plus a RR station?

And I kind of feel like there should be some unison between the Russian Territories compared with the other states. Even making them all shades of the same color.
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Re: Transsib - v3 - let's go again!

Postby natty dread on Sun Sep 05, 2010 10:33 am

Thanks IH. About Korea, we'll have to see if there's enough room. I think I'll have to cut down the territories a bit, there's some places I'm not sure if they work on the small map...

About the colours, I just picked some colours at random, I think they can be tweaked properly in graphics.
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Re: Transsib - v4 - let's go again!

Postby natty dread on Sun Sep 05, 2010 5:17 pm

this is v4

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Re: Transsib - v3 - let's go again!

Postby Victor Sullivan on Sun Sep 05, 2010 5:24 pm

Wouldn't it be better just to have "Age of Steam: Trans-Siberian Rail" and drop the "TRANSSIB"?
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Re: Transsib <v4> p1,3 - let's go again!

Postby Victor Sullivan on Sun Sep 05, 2010 5:27 pm

"Hold both termini and any 6 Transsib stations for one round to win"
Why not just hold all of them? It's only one more. Wouldn't that be more consistent with the Orient?
Last edited by Victor Sullivan on Sun Sep 05, 2010 5:29 pm, edited 1 time in total.
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Re: Transsib <v4> p1,3 - let's go again!

Postby natty dread on Sun Sep 05, 2010 5:29 pm

count again
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Re: Transsib <v4> p1,3 - let's go again!

Postby Victor Sullivan on Sun Sep 05, 2010 5:29 pm

Yeah, I noticed.
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Re: Transsib <v4> p1,3 - let's go again!

Postby natty dread on Sun Sep 05, 2010 5:31 pm

As for your question, I don't want the objective to be too hard. I want the objective to be a viable way to win the game, not something that only gets used rarely.

However, once OE has been in beta for a while we'll see how the objective works in practice, so we'll know if there should be less or more stations in the objective.
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Re: Transsib <v4> p1,3 - let's go again!

Postby Victor Sullivan on Sun Sep 05, 2010 5:33 pm

Cool beans. I can't wait to play OE! :D I hope it moves swiftly into beta mode.
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Re: Transsib <v4> p1,3 - let's go again!

Postby natty dread on Sun Sep 05, 2010 7:49 pm

Ok... so I've been wondering: should I pursue historical accuracy at the cost of good gameplay, or the other way around?

Because the BAM (Baikal-amur mainline) which in this map goes from Krasnoyarsk to Sovgavan wasn't built until soviet times. Also, as was pointed out earlier in the thread, the trans-mongolian rail wasn't built until the 60:s or so.

So does it bother anyone that railways that didn't exist yet at the time are on the map?
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