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Re: Transsib - v1 - on queue

PostPosted: Thu May 06, 2010 5:18 pm
by kristijan_mk
just a note.

There shouldn't be territory named Sverdlovsk. That name is for Yakov Sverdlov who was a Bolshevik leader and in 1913 he was probably in jail :)
Maybe it should be called Ural (couldn't find any info of that territory name during Russian Empire)

Re: Transsib - v1 - on queue

PostPosted: Thu May 06, 2010 5:50 pm
by natty dread

Re: Transsib - v1 - on queue

PostPosted: Thu May 06, 2010 6:32 pm
by The Bison King
I'm still working on the next version, but there will be impassables that can only be passed by train...


I noticed you did that on Orient express. I think that is a great idea. I think on of them should either be the Ob, or Lena rivers.

These will probably go:

Ulan Ude
Blagov. (forgot the full name)
Tayshet


I agree when I was looking at this earlier, I was thinking that there were too many stations around Baikal.

Any way, maybe it's just me but I'm not really fond of the rectangles for the station. I think you should do this in the same style as the orient express. Especially, if it ends up being a map pack.

Re: Transsib - v1 - on queue

PostPosted: Thu May 06, 2010 6:53 pm
by army of nobunaga
i like this a LOT man.. but its going to be a WIDE open map unless you get some barriers in there. I dont mind a wide open map, but its a different type of play as in the regional bonuses usually are not worth squat because you cannot protect them.

I know in that central region to central south there are a lot of mountains you can add as barrier if you were inclined, the yellow river is a huge natural and real life barrier to regions, and the great wall thing again.

If you decide to go with this barrier limited version though, i still like it.

Re: Transsib - v1 - on queue

PostPosted: Fri May 07, 2010 4:27 am
by natty dread
There will be impassables... as a spoiler I can name a few:

Ural mountains between western & central russia.

The great wall of china between Inner Mongolia and Gansu, Shanxi & Hebei.

Rivers... Ob & Lena are some I have considered.

There are also mountains in the east, which I'm considering.... I have to research them more though.

As for North Russia, I know a rail line goes into Yakutsk, but I have no idea when it was built nor where does it go there from. Small anachronisms don't matter since this is a CC map, not a history lesson, but I'd like to keep any really absurd things out (ie. putting in a rail line that was only built in the 1980:s or something like that). Either way I'd like to put at least one station there.

Also for Southern russia, I'm going to extend the Almaty line to Turkmenistan.

Re: Transsib - v1 - on queue

PostPosted: Fri May 07, 2010 5:58 am
by kristijan_mk
natty_dread wrote:http://en.wikipedia.org/wiki/Sverdlovsk_Oblast


Of course i allready checked that :)
my point is that in 1913, there was no Sverdlovsk Oblast (it was created in 1934). I don't mind whatever is it called (it's your choice) but if you go for historic accuracy, then Sverdlovsk is wrong

and another nitpicking :)

Almaty is renamed in 1992. Before that it was known as Alma-ata. And even before that it was known as Verny (till 1922)

Russians obviously loved to change names of cities/provinces :)

Re: Transsib - v1 - on queue

PostPosted: Fri May 07, 2010 6:10 am
by natty dread
Thanks for those nuggets of knowledge... I'll take it into consideration when I resume work on the map.

Re: Transsib - v1 - on queue

PostPosted: Tue May 18, 2010 1:24 pm
by theBastard
natty, in Orient Expres topic you wrote that you can have date in map names (only in Orient Expres or every from this pack?). I must ask from what date/period is this map? because Mongolian part was build very later (after II. world war) as Russian and Chinese.

Re: Transsib - v1 - on queue

PostPosted: Tue May 18, 2010 2:16 pm
by natty dread
This map is around 1913-1914 or so.

Anyway I don't mind slight (heh) anachronisms. The gameplay would be quite boring with only 1 railway...

Re: Transsib - v1 - on queue

PostPosted: Tue May 18, 2010 2:57 pm
by Dako
As usual, I can help with proper Russian namings :-).

Re: Transsib - v1 - on queue

PostPosted: Tue May 18, 2010 4:00 pm
by natty dread
Dako wrote:As usual, I can help with proper Russian namings :-).


Thank you, much appreciated. I'll try to remember to call you when I can start working on this again...

Re: Transsib - v1 - on queue

PostPosted: Sat Sep 04, 2010 6:58 pm
by natty dread
this is where I am now

Click image to enlarge.
image


impassables haven't yet been placed, title and station names missing, i'll try to finish it tomorrow.

Re: Transsib - v3 - let's go again!

PostPosted: Sat Sep 04, 2010 7:08 pm
by The Bison King
I'm not sure how I feel about white as the background color. I do know how I feel about using squares for stations... that is to say I don't like them.

I kind of have a thought for how you might be able to do the background color in the playable area's. What if it resembled the actual geography? That is to say a slow gradient from white in the north to various greens and browns in the south. Just a thought, it could be cool.

Re: Transsib - v3 - let's go again!

PostPosted: Sat Sep 04, 2010 8:52 pm
by natty dread
This is not meant to represent the final graphical form of the map. I'd like to get the gameplay in shape first.

Re: Transsib - v3 - let's go again!

PostPosted: Sat Sep 04, 2010 8:58 pm
by Victor Sullivan
Ha! Good one.

Re: Transsib - v3 - let's go again!

PostPosted: Sat Sep 04, 2010 10:38 pm
by Industrial Helix
Glad to see this map back in action!

Think you can break Korea up into at least 2 spaces plus a RR station?

And I kind of feel like there should be some unison between the Russian Territories compared with the other states. Even making them all shades of the same color.

Re: Transsib - v3 - let's go again!

PostPosted: Sun Sep 05, 2010 10:33 am
by natty dread
Thanks IH. About Korea, we'll have to see if there's enough room. I think I'll have to cut down the territories a bit, there's some places I'm not sure if they work on the small map...

About the colours, I just picked some colours at random, I think they can be tweaked properly in graphics.

Re: Transsib - v4 - let's go again!

PostPosted: Sun Sep 05, 2010 5:17 pm
by natty dread
this is v4

Click image to enlarge.
image

Re: Transsib - v3 - let's go again!

PostPosted: Sun Sep 05, 2010 5:24 pm
by Victor Sullivan
Wouldn't it be better just to have "Age of Steam: Trans-Siberian Rail" and drop the "TRANSSIB"?

Re: Transsib <v4> p1,3 - let's go again!

PostPosted: Sun Sep 05, 2010 5:27 pm
by Victor Sullivan
"Hold both termini and any 6 Transsib stations for one round to win"
Why not just hold all of them? It's only one more. Wouldn't that be more consistent with the Orient?

Re: Transsib <v4> p1,3 - let's go again!

PostPosted: Sun Sep 05, 2010 5:29 pm
by natty dread
count again

Re: Transsib <v4> p1,3 - let's go again!

PostPosted: Sun Sep 05, 2010 5:29 pm
by Victor Sullivan
Yeah, I noticed.

Re: Transsib <v4> p1,3 - let's go again!

PostPosted: Sun Sep 05, 2010 5:31 pm
by natty dread
As for your question, I don't want the objective to be too hard. I want the objective to be a viable way to win the game, not something that only gets used rarely.

However, once OE has been in beta for a while we'll see how the objective works in practice, so we'll know if there should be less or more stations in the objective.

Re: Transsib <v4> p1,3 - let's go again!

PostPosted: Sun Sep 05, 2010 5:33 pm
by Victor Sullivan
Cool beans. I can't wait to play OE! :D I hope it moves swiftly into beta mode.

Re: Transsib <v4> p1,3 - let's go again!

PostPosted: Sun Sep 05, 2010 7:49 pm
by natty dread
Ok... so I've been wondering: should I pursue historical accuracy at the cost of good gameplay, or the other way around?

Because the BAM (Baikal-amur mainline) which in this map goes from Krasnoyarsk to Sovgavan wasn't built until soviet times. Also, as was pointed out earlier in the thread, the trans-mongolian rail wasn't built until the 60:s or so.

So does it bother anyone that railways that didn't exist yet at the time are on the map?