AOS: Transsib 1914 <v16>

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Re: AOS: Transsib 1914 <v16> updates pg1

Postby natty dread on Mon Mar 14, 2011 3:29 pm

You know what, I'm just gonna add little coloured flags on the roofs of the stations. That should set them apart.
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Re: AOS: Transsib 1914 <v16> updates pg1

Postby Robespierre__ on Mon Mar 14, 2011 10:48 pm

I don't know if this has been mentioned, but I think it should be made clear somewhere on the map whether the rail stations are necessary for the empire bonus of the region.
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Re: AOS: Transsib 1914 <v16> updates pg1

Postby pamoa on Tue Mar 15, 2011 9:39 am

natty_dread wrote:You know what, I'm just gonna add little coloured flags on the roofs of the stations. That should set them apart.

yeah good idea
make sure shape or number are different for each type
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Re: AOS: Transsib 1914 <v16> updates pg1

Postby natty dread on Tue Mar 15, 2011 10:22 am

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Re: AOS: Transsib 1914 <v16> updates pg1

Postby ender516 on Tue Mar 15, 2011 10:36 am

I think you are getting there. If you hear further complaints, I suggest:
Transsib Terminus: flag and little windows (which is what you have)
Transsib Station: no flag, but little windows (which would require adding the little windows)
Regular Station: no flag, no little windows (which is what you have).
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Re: AOS: Transsib 1914 <v16> updates pg1

Postby Nola_Lifer on Mon Mar 21, 2011 3:50 pm

Played this once with trips. Not really a map ment for team games but that doesn't make it a bad map. It looks good. The only thing I'd really change is what others are speaking of; make the stations(reg and transsib) and terminus more obvious. Maybe make the the top and sides colored so they stand out a bit more.
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Re: AOS: Transsib 1914 <v16> updates pg1

Postby natty dread on Mon Mar 21, 2011 6:03 pm

Nola_Lifer wrote:Played this once with trips. Not really a map ment for team games but that doesn't make it a bad map. It looks good. The only thing I'd really change is what others are speaking of; make the stations(reg and transsib) and terminus more obvious. Maybe make the the top and sides colored so they stand out a bit more.


Thanks for the feedback. This is already being addressed. Check out the latest version on the 1st page or a couple posts before yours.

As for this not being a good team map, I'm also aware of this... The next update should also fix this somewhat; I'm making all the stations except for the terminals neutral 2:s instead of 3:s, and increasing the rail line bonuses to make them more attractive.
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Re: AOS: Transsib 1914 <v16> updates pg1

Postby natty dread on Tue Mar 22, 2011 11:27 am

Whooppeee, I'm an update machine

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Re: AOS: Transsib 1914 <v16> updates pg1

Postby ender516 on Tue Mar 22, 2011 11:25 pm

I still find the distinction between regular stations and Transsib stations to be underwhelming. The difference between grey and grey-blue isn't very easy to see. Why not have the Transsib stations the same colour as the Transsib termini, but without the special terminus flags?
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Re: AOS: Transsib 1914 <v16> updates pg1

Postby natty dread on Wed Mar 23, 2011 1:54 am

ender516 wrote:I still find the distinction between regular stations and Transsib stations to be underwhelming.


Are we looking at the same map? I don't think we are.

I won't change the stations further. They're different enough now.
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Re: AOS: Transsib 1914 <v16> updates pg1

Postby ender516 on Wed Mar 23, 2011 8:36 pm

We are looking at the same map with different eyes on different monitors. It is what it is.
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Re: AOS: Transsib 1914 <v16> updates pg1

Postby natty dread on Thu Mar 24, 2011 12:56 am

Then how can you say something like this:

I still find the distinction between regular stations and Transsib stations to be underwhelming.


When the regular stations are now 2x darker than the transsib ones? Seriously, if someone still has problems telling them apart, then that someone is a blind mole rat who should be burrowing small tunnels and stealing vegetables instead of playing CC anyway.
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Re: AOS: Transsib 1914 <v16> updates pg1

Postby pamoa on Thu Mar 24, 2011 3:18 am

keep in mind you are looking at it without armies digits
with their strong colour contrast they tend to annihilate all subtle effect
maybe you can remove the conics roofs on the turrets of normal station
maybe
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Re: AOS: Transsib 1914 <v16> updates pg1

Postby natty dread on Thu Mar 24, 2011 4:13 am

I won't do any more changes before these updates go live. If there are any significant problems after the update I will evaluate the situation again.
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Re: AOS: Transsib 1914 <v16> updates pg1

Postby MrBenn on Mon Mar 28, 2011 2:03 pm

Just waiting on the turtle to wave his wand

/forward 100
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