AOS: Transsib 1914 <v16>

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Re: Transsib - v3 - let's go again!

Postby Industrial Helix on Sat Sep 04, 2010 10:38 pm

Glad to see this map back in action!

Think you can break Korea up into at least 2 spaces plus a RR station?

And I kind of feel like there should be some unison between the Russian Territories compared with the other states. Even making them all shades of the same color.
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Re: Transsib - v3 - let's go again!

Postby natty dread on Sun Sep 05, 2010 10:33 am

Thanks IH. About Korea, we'll have to see if there's enough room. I think I'll have to cut down the territories a bit, there's some places I'm not sure if they work on the small map...

About the colours, I just picked some colours at random, I think they can be tweaked properly in graphics.
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Re: Transsib - v4 - let's go again!

Postby natty dread on Sun Sep 05, 2010 5:17 pm

this is v4

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Re: Transsib - v3 - let's go again!

Postby Victor Sullivan on Sun Sep 05, 2010 5:24 pm

Wouldn't it be better just to have "Age of Steam: Trans-Siberian Rail" and drop the "TRANSSIB"?
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Re: Transsib <v4> p1,3 - let's go again!

Postby Victor Sullivan on Sun Sep 05, 2010 5:27 pm

"Hold both termini and any 6 Transsib stations for one round to win"
Why not just hold all of them? It's only one more. Wouldn't that be more consistent with the Orient?
Last edited by Victor Sullivan on Sun Sep 05, 2010 5:29 pm, edited 1 time in total.
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Re: Transsib <v4> p1,3 - let's go again!

Postby natty dread on Sun Sep 05, 2010 5:29 pm

count again
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Re: Transsib <v4> p1,3 - let's go again!

Postby Victor Sullivan on Sun Sep 05, 2010 5:29 pm

Yeah, I noticed.
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Re: Transsib <v4> p1,3 - let's go again!

Postby natty dread on Sun Sep 05, 2010 5:31 pm

As for your question, I don't want the objective to be too hard. I want the objective to be a viable way to win the game, not something that only gets used rarely.

However, once OE has been in beta for a while we'll see how the objective works in practice, so we'll know if there should be less or more stations in the objective.
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Re: Transsib <v4> p1,3 - let's go again!

Postby Victor Sullivan on Sun Sep 05, 2010 5:33 pm

Cool beans. I can't wait to play OE! :D I hope it moves swiftly into beta mode.
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Re: Transsib <v4> p1,3 - let's go again!

Postby natty dread on Sun Sep 05, 2010 7:49 pm

Ok... so I've been wondering: should I pursue historical accuracy at the cost of good gameplay, or the other way around?

Because the BAM (Baikal-amur mainline) which in this map goes from Krasnoyarsk to Sovgavan wasn't built until soviet times. Also, as was pointed out earlier in the thread, the trans-mongolian rail wasn't built until the 60:s or so.

So does it bother anyone that railways that didn't exist yet at the time are on the map?
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Re: Transsib <v4> p1,3 - let's go again!

Postby Industrial Helix on Sun Sep 05, 2010 10:41 pm

It kind of bothers me... but not really. I guess you could take the approach of the history of the transiberian RR. You could do something like a planned railway scheme.
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Re: Transsib <v4> p1,3 - let's go again!

Postby natty dread on Mon Sep 06, 2010 5:54 am

Well it kind of bothers me too... on a historical map there shouldn't be that big inaccuracies.

So I'm thinking of maybe transforming the gameplay to something a bit different... I have some ideas...
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Re: Transsib <v4> p1,3 - let's go again!

Postby natty dread on Mon Sep 06, 2010 6:58 am

Here alternate gameplay plan is

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Re: Transsib <v4> p1,3 - let's go again!

Postby Industrial Helix on Mon Sep 06, 2010 9:17 am

Didn't the original Transsiberian RR go straight through Manchuria, as opposed to around it? So the Transsiberian Station should be at Harbin, not tynda and birobijan
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Re: Transsib <v4> p1,3 - let's go again!

Postby natty dread on Mon Sep 06, 2010 10:00 am

Well, it may be, but both routes were operational at approximately in the same time frame... and this way there are more transsib stations.

I don't know, I guess there will be time to work on that in GP...
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Re: Transsib <v4> p1,3 - let's go again!

Postby natty dread on Mon Sep 06, 2010 10:08 am

I'll probably have to scrap the verny-novosibirsk line too, it seems it wasn't built until 1930:s...
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Re: Transsib <v4> p1,3 - let's go again!

Postby natty dread on Tue Sep 07, 2010 11:44 am

I believe I wish to further deviate from the gameplay of OE with this map, and I believe I will do it thus:

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Re: Transsib <v6> p1,4 - let's go again!

Postby Victor Sullivan on Tue Sep 07, 2010 2:06 pm

"Industrial Centers"? That seems cool. Do you have a reason for their placement?
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Re: Transsib <v6> p1,4 - let's go again!

Postby natty dread on Tue Sep 07, 2010 3:00 pm

yes.
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Re: Transsib <v6> p1,4 - let's go again!

Postby Victor Sullivan on Tue Sep 07, 2010 4:38 pm

Sigh... I meant are there industrial centers where you placed them on the map or are they placed strategically for gameplay reasons?
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Re: Transsib <v6> p1,4 - let's go again!

Postby natty dread on Tue Sep 07, 2010 4:44 pm

both.
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Re: Transsib <v6> p1,4 - let's go again!

Postby natty dread on Tue Sep 07, 2010 4:49 pm

What's more, I just checked, and the territory count is good too if all stations & industrial centers are coded as neutrals.

42 = golden number.
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Re: Transsib <v6> p1,4 - let's go again!

Postby natty dread on Wed Sep 08, 2010 8:22 am

Ok I put in 888:s and some bonus amounts

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Re: Transsib <v6> p1,4 - let's go again!

Postby Tupence on Thu Sep 09, 2010 12:31 pm

I'm liking the map so far. Do you have to hold the stations within the areas to get land bonuses?

I think you could darken the colour for China a bit; for my eyes it blends with Mongolia too well...
Also to me the mountain impassables aren't very clear, especially when bordering East Russia as they're a similar shade.

Could you move the 888 and name for Tuva up a bit? And maybe Zavkhan slightly to the right?

Oh yeah and I think the bonus for North Russia is a little high, 3 might be better when compared to Mongolia.
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Re: Transsib <v6> p1,4 - let's go again!

Postby natty dread on Thu Sep 09, 2010 1:16 pm

Do you have to hold the stations within the areas to get land bonuses?


no, they're separate from the land bonuses.

I think you could darken the colour for China a bit; for my eyes it blends with Mongolia too well...
Also to me the mountain impassables aren't very clear, especially when bordering East Russia as they're a similar shade.


I'll deal with the graphics after the gameplay is done... this is just a gameplay draft, it is not meant to represent the final graphical form of the map.

As for north russia, I agree.
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