AOS: Transsib 1914 <v16>

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Re: Transsib <v7> p1,4 - let's go again!

Postby Industrial Helix on Fri Sep 10, 2010 12:44 pm

This map is ready for further discussion in the Gameplay Workshop!
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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Re: Transsib <v7> p1,4 - let's go again!

Postby The Bison King on Fri Sep 10, 2010 1:07 pm

whoo whoooooooo
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Re: Transsib <v7> p1,4 - let's go again!

Postby natty dread on Fri Sep 10, 2010 1:13 pm

\:D/
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Re: Transsib <v7> p1,4 - let's go again!

Postby Victor Sullivan on Fri Sep 10, 2010 2:16 pm

Break it down now! \:D/
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Re: Transsib <v7> p1,4 - let's go again!

Postby natty dread on Fri Sep 10, 2010 7:50 pm

Ok, then for some gameplay development...

So, since there are less of the side stations and side lines on this map, this requires a bit different gameplay than OE.

As some of you remember, I was going to do this "+1 auto on each station" on the OE map, but then the gameplay kinda drifted in another direction. So on this map I'm giving it another shot...

Additionally I have bonuses for holding certain pieces of the rail on this map, instead of country-based bonuses.

So the stations are really powerful on this map. There are 5 rail bonuses, and with autodeploys they give:

St.P.-Kirov-Yekater. - 3 territories - 2+1 = 3 troops
Moscow-Novosibirsk - 4 territories - 1+5 = 6 troops
Novosibirsk-Chita - 4 territories - 1+4 = 5 troops
Chita-Vladivostok (via Tynda/Bir.) - 4 territories - 0+5 = 5 troops
Chita-Vladivostok (via Harbin) - 3 territories 2+3 = 5 troops
Beijing, Harbin & Seoul - 3 territories - 2+0 = 2 troops

So, does anyone think this makes the stations too powerful, like in such a scale that they might imbalance the game? Or could this be feasible?

This also raises the question of neutral counts for the stations: what is a good amount, that makes them hard to take, but not too hard so that players will just ignore them?
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Re: Transsib <v7> p1,4 - let's go again!

Postby The Bison King on Fri Sep 10, 2010 8:03 pm

It's definitely complex but I don't think too powerfull. I think some of it needs to be re-arranged. For example holding from Moscow to Novosbirisk seems like it should be +2 to me.
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Re: Transsib <v7> p1,4 - let's go again!

Postby The Bison King on Fri Sep 10, 2010 8:05 pm

...well, on second thought maybe the stations are too powerful... I'll look at this with greater thought tomorrow.
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Re: Transsib <v7> p1,4 - let's go again!

Postby natty dread on Sat Sep 11, 2010 2:49 pm

Any more opinions on this?
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Re: Transsib <v7> p1,4 - let's go again!

Postby Victor Sullivan on Sat Sep 11, 2010 5:43 pm

I got nothing. Just graphics suggestions.
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Re: AOS: Transsib 1913 <v7> p1,4 - let's go again!

Postby The Bison King on Sun Sep 12, 2010 3:11 pm

I kind of think if the victory condition is hold the stations, and if each station is a +1 auto deploy it will inevitably lead to players ignoring the regular territories and stacking on the stations.
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Re: AOS: Transsib 1913 <v7> p1,4 - let's go again!

Postby natty dread on Sun Sep 12, 2010 3:16 pm

I could increase the objective to hold all the transsib stations...

You know, I'm starting to think I should wait and see how OE does in beta to see how that objective works in practice, so I'll know what to do with this map...
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Re: AOS: Transsib 1913 <v7> p1,4 - let's go again!

Postby Evil DIMwit on Mon Sep 13, 2010 9:03 am

natty_dread wrote:I could increase the objective to hold all the transsib stations...

You know, I'm starting to think I should wait and see how OE does in beta to see how that objective works in practice, so I'll know what to do with this map...


That would make it easier on you.
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Re: AOS: Transsib 1913 <v7> p1,4 - let's go again!

Postby natty dread on Thu Sep 16, 2010 6:21 am

Hm. I guess I could put this thing on hold until OE has been in beta for a while...

No need to bin this though, I hope it won't be that long ;)
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Re: AOS: Transsib 1913 <v7> p1,4 - let's go again!

Postby natty dread on Wed Sep 29, 2010 5:45 am

I think, with some experience on OE now, I'm going to keep the objective low... I might even lower it - I may even have to lower OE:s objective (amount of stations to hold) so I think there's no point increasing it here...

As for the station bonus... I think the autodeploys could work for this map. Not sure but maybe?
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Re: AOS: Transsib 1913 <v7> p1,4 - let's go again!

Postby natty dread on Sun Oct 10, 2010 8:17 am

Anyone have any input on this?

I don't really have any idea what to do with this now.
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