SirSebstar wrote:I like the suggestion, but i do not think it is wise to have the +2 autodeploy then..
I don't see why not? It allows you to hit back more easily, but it's not like it gives a specific advantage to any 1 player? The whole idea behind why I liked the +2, is that you can hit back at an opponent more easily...
natty_dread wrote:I don't know, it would seem to me that increasing the neutrals would make it more dice-dependent, ie. whoever gets the best dice gets the highest bonus... with 2 neutrals, it's less likely to get stunted only because you get bad dice.
I don't really see how thats the case? If memory serves, you'll start with 5 on your base first turn, then add 3 with your deploy, even with exceptional dice, you can only get a +4 bonus at most, which is the same as now except it'd happen less regularly, tho Sebs point comes into play here where the auto-deploy lets other bases rack up relatively easy +2 bonuses as well