by porkenbeans on Wed Jun 09, 2010 7:28 pm
Kabanellas wrote:here's an update with some medieval art added. I really like the bevel here and I can't dissociate it from this map. I could eventually change the grass texture (that's the only thing I brought from Clandemonium).
- Click image to enlarge.

No Kab. you are not following me. I will try to explain again.
I was NOT talking about the bevel that you have now. I was talking about how you are NOT using a "texture" added to your bevel, because that would make the texture have a sandpaper effect, with the bevel, actually going into the patterned "texture".
Your flatness is produced with a "pattern". This allows you to keep the image flat. (w/out bumps). This is the "plastic" effect that natty is talking about. I am NOT advocating that you change that.
But you do NOT need to have the same pattern and color, that you do on Clando. You can keep the "plastic" (flat), look with a different pattern, and/or colors. Just make it so that it is not exactly like Clando. Even just a subtle change in the size and color of the pattern that you have, will make some progress, with separating the two maps a bit. Play around with it. See what you can come up with.
Also, if you are indeed going for the feel and depiction of a game board, with game pieces on top of it, then I would make the pieces, look like they are on top of the board. If you make them 3-D, then it will aid in the illusion.
