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Re: The King's Court

PostPosted: Fri Jun 11, 2010 1:22 am
by FlyingSquirrel
I'm not particularly fond of the little vein things (roads?) connecting villages etc. Are they necessary? If so, is there another way they could be done?

Re: The King's Court

PostPosted: Fri Jun 11, 2010 2:50 am
by Kabanellas
Industrial Helix wrote:I like the latest version for the court. It makes it visually clear who's on top and the various levels of power. I say keep it.

I want to play this thing already... when are you gonna brief it?


ok Helix, I'll keep the pyramid version :) . I'll be briefing it and posting the small map today (I hope)

Re: The King's Court

PostPosted: Fri Jun 11, 2010 9:07 am
by Kabanellas
Briefing posted, small map ready

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Re: The King's Court

PostPosted: Sat Jun 12, 2010 8:04 am
by Kabanellas
some updates - Version 12

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I've made a version of the small map with a more readable (but less appealing) font , in case you guys find the small map hard to read

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Re: The King's Court

PostPosted: Sat Jun 12, 2010 9:53 am
by Industrial Helix
Regarding the small map, where will the numbers go on the territories with catapults and knights? Cause it looks a bit tight.

And I just noticed the roads... are those just for decoration or did I miss something in the legend.

Re: The King's Court

PostPosted: Sat Jun 12, 2010 10:08 am
by natty dread
How are you going to name the currently empty hexes?

Re: The King's Court

PostPosted: Sat Jun 12, 2010 10:19 am
by Industrial Helix
I thought the left side was indicative of how the rest of the map would be named.

Re: The King's Court

PostPosted: Sat Jun 12, 2010 10:46 am
by natty dread
Ah, that's right... I was looking at the small map, lol.

Still... isn't there a better way to name them than simply n1-n**..?

Re: The King's Court

PostPosted: Sat Jun 12, 2010 11:51 am
by Kabanellas
natty_dread wrote:Still... isn't there a better way to name them than simply n1-n**..?


couldn't thought of any :)

Re: The King's Court

PostPosted: Sat Jun 12, 2010 11:53 am
by Kabanellas
what about the 2 versions of the small map I've posted, should we keep the font equal to the large map or replace it for that second version?.....

about the army numbers, I've posted previously an example:

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...and no Helix, the roads are just a graphical thing....

Re: The King's Court

PostPosted: Sat Jun 12, 2010 11:58 am
by natty dread
Kabanellas wrote:couldn't thought of any :)


Well, perhaps dividing the map in several sectors. You could just divide the map in four "squares" - northwest, northeast, southwest, southeast. Then you could name the territories NW1, NE4, SW9, SE5 and so on... this is just an idea, and there are probably even better ways, but even this would be better than naming them all N1...Nxx, IMHO.

Also I assume the territories around the castles will be named by the castle letter and the number? I think it would be easier to players if you have the whole territory name written in the territory. Like, around castle C you would put C1, C2, C3...

Re: The King's Court

PostPosted: Sat Jun 12, 2010 12:33 pm
by Kabanellas
I'd still prefer the N# version for all - for they are all equal in essence, and it's definitely simpler. Introducing different letters would be adding confusion in my opinion.

As for the Castle clusters, it would be like in 'feudal war'. All 6 or 5 regions will be coded with the castle letter (A1, A2, A3..) but only the numbers will appear in the map (just like in feudal war).

Re: The King's Court

PostPosted: Sat Jun 12, 2010 12:35 pm
by Industrial Helix
Ah yeah, i see th numbers now... how about a basic test on the small map? Nothing too thorough though.

Re: The King's Court

PostPosted: Sat Jun 12, 2010 12:43 pm
by Kabanellas
ok, do you want me to plant a bit of 888 more around the small map?

btw, should we keep the initial font in the small map? or the second......

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Re: The King's Court

PostPosted: Sat Jun 12, 2010 1:25 pm
by mattattam
I have a small suggestion. I think you should change the abreviation for auto-deploy. 1 army a-d makes me think +1 army for the unit in castle's a through d. I figured it out once I looked through the whole map and saw your abbreviations key but I think it would be more easily understood initially for players if it said auto instead, or a.d., or even auto-d if that fits.

Re: The King's Court

PostPosted: Sat Jun 12, 2010 1:40 pm
by Kabanellas
in most of cases I really don't have that much space.... :cry:

Re: The King's Court

PostPosted: Sat Jun 12, 2010 2:04 pm
by Kabanellas
I don't think that we're going to have any problem when placing those 888.

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Re: The King's Court

PostPosted: Sat Jun 12, 2010 2:43 pm
by Industrial Helix
OK, it looks like the court is the biggest problem. What if the numbers alternate top to bottom?

But there needs to be some sort of resolution for this.

Re: The King's Court

PostPosted: Sat Jun 12, 2010 2:53 pm
by natty dread
a.d. would be better than a-d and it should fit in all places.

Btw I like the 2nd font for the small version.

Re: The King's Court

PostPosted: Sat Jun 12, 2010 3:03 pm
by mattattam
Kabanellas wrote:in most of cases I really don't have that much space.... :cry:


Yeah I thought it might be tight. What you can do is remove the word "army". It's redundant in most cases. I think you should keep the word army in the castle+knight column where it says, "1 army, 1 extra army for each 2 additional knights". But in the other places if you put +1 auto, or +1 auto-d that will fit in every spot and will be understood easier.

Re: The King's Court

PostPosted: Sat Jun 12, 2010 6:29 pm
by Kabanellas
Industrial Helix wrote:OK, it looks like the court is the biggest problem. What if the numbers alternate top to bottom?

But there needs to be some sort of resolution for this.


yes, I suppose we could alternate them.... it will be a petty though. :(

Re: The King's Court

PostPosted: Sat Jun 12, 2010 9:18 pm
by rockandrull
Try putting some space in between them.

Re: The King's Court

PostPosted: Sat Jun 12, 2010 9:50 pm
by ender516
Kabanellas wrote:
Industrial Helix wrote:OK, it looks like the court is the biggest problem. What if the numbers alternate top to bottom?

But there needs to be some sort of resolution for this.


yes, I suppose we could alternate them.... it will be a petty though. :(

What if you flip the layout from rows to columns? That is, instead of having the king in the first row, the counsellors in the second, and the nobles in the third, put the king in a column at the left, the counsellors in a central column with their numbers still beneath them, and the nobles in a column on the right, again with their numbers beneath them but with the column staggered from the counsellors so that their numbers can run to the right without covering the numbers for the nobles.

And regarding region (territory) names, if you do just use N1 to N99, you will be better off with N01, N02, and so on. The drop down lists are better sorted that way, and doing it now avoids the rework that the Hive went through. (If you have more than 99, then start with N001.)

Re: The King's Court

PostPosted: Sun Jun 13, 2010 3:59 am
by Kabanellas
ender516 wrote:What if you flip the layout from rows to columns? That is, instead of having the king in the first row, the counsellors in the second, and the nobles in the third, put the king in a column at the left, the counsellors in a central column with their numbers still beneath them, and the nobles in a column on the right, again with their numbers beneath them but with the column staggered from the counsellors so that their numbers can run to the right without covering the numbers for the nobles.


I couldn fit al the nobles in a column and I'd be losing the pyramid effect. I'll try to add a bit more of space between them....

ender516 wrote:And regarding region (territory) names, if you do just use N1 to N99, you will be better off with N01, N02, and so on. The drop down lists are better sorted that way, and doing it now avoids the rework that the Hive went through. (If you have more than 99, then start with N001.)


I was not aware of that. I'll ask chip if he prefers it that way, since he'll be doing the XML.

Re: The King's Court

PostPosted: Sun Jun 13, 2010 5:02 am
by Kabanellas
I've added an extra pixel between army numbers. I think it could work now. This is the worst scenario, we'll rarely see those slots so full and all in the same colour.

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