The King's Court [Quenched]

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Re: The King's Court [GP,GX,XML,BETA]

Postby danryan on Wed Jan 19, 2011 3:17 pm

Same here. I have a ton of games on this map, in a variety of formats, and the only thing I think is ironclad right now are the king & counselors - everything else can be tweaked still, but those feel right at this point and although it is a viable strategy to plow through the king, it is not a game ender - it is very vulnerable to a backhand blow from another noble.
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Re: The King's Court [GP,GX,XML,BETA]

Postby MarshalNey on Wed Jan 19, 2011 7:24 pm

chipv wrote:MarshalNey, you have played a grand total of TWO games on this map, NONE of which have been with the new changes.

For your information what you have described is patently NOT a winning strategy , neither does it occur often at all.
(I have only seen another team try this once and we beat them easily without resorting to stacking).

Could you please devote more effort into playing the game before issuing what amounts to a comprehensive
whitewash of the multiple strategies this map has to offer, we have have put much more effort into analysing the
gameplay that you may even be aware of after your 2 games.

If you don't see how to play the game yet, I suggest play some more, what you have described is basically a noob tactic.

On the other hand I think the proposal to raise the king neutrals is worth thinking about, let me do some proper maths first.


Yes indeed you are correct about the number of games I have played on the map. I don't have the time to play a huge number of games but the ones I do play I take a fair amount of time to analyze.

I'm sorry if the comments I posted offended you, but from information I received from those in my clan and others I felt justified in at least offering them. It was not meant to be a whitewash of the multiple strategies; rather my concern was that in Triples and Quads games these multiple strategies would be ignored for what you might call a 'noob' tactic but as I see it is hard to ignore while the King is at 7 neutral.

In any case, if you don't find my suggestions- and that is all that they are- constructive or grounded then please let me know and I'll not devote any more energy to posting in this thread. My time is as limited as I'm sure yours is, and there's no point in wasting it to the detriment of us both.

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Re: The King's Court [GP,GX,XML,BETA]

Postby Joodoo on Sun Jan 23, 2011 3:53 am

How many territories are on this map?
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: The King's Court [GP,GX,XML,BETA]

Postby chipv on Sun Jan 23, 2011 8:34 am

Joodoo wrote:How many territories are on this map?


161
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Re: The King's Court [GP,GX,XML,BETA]

Postby chipv on Mon Jan 24, 2011 5:45 pm

Ok I think this experiment failed, we will be reverting to the starting positions before.
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Re: The King's Court [GP,GX,XML,BETA]

Postby chipv on Thu Jan 27, 2011 9:50 pm

LIVE CHANGE

Reverted to old starting positions - 1 on the Noble, 2 on the Castle. Unassigned is 3 on Noble, 8 on Castle as before
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Re: The King's Court [GP,GX,XML,BETA]

Postby MrBenn on Fri Jan 28, 2011 12:41 pm

Was it just the starting positions that have reverted? Was there some more discussion about bonus values and attack ranges?
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PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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Re: The King's Court [GP,GX,XML,BETA]

Postby chipv on Fri Jan 28, 2011 1:36 pm

MrBenn wrote:Was it just the starting positions that have reverted? Was there some more discussion about bonus values and attack ranges?


Just the starting positions, everything else has been discussed to death now.
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Re: The King's Court [GP,GX,XML,BETA]

Postby Brutal Assassin on Fri Jan 28, 2011 4:55 pm

Just something of note - With Archers/Catapults only being able to assault like tiles, I ended up stuck in a scenario where I had around 30 troops which were stranded with no way of winning. All I could do was attack around the map in a circle. Being an honorable player, I opted to not suicide on someone, but really that is the only option I have that would impact the game. Otherwise I'm just stuck making men waiting for someone to kill me since there is no way to expand outward.

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Re: The King's Court [GP,GX,XML,BETA]

Postby chipv on Fri Jan 28, 2011 5:08 pm

Brutal Assassin wrote:Just something of note - With Archers/Catapults only being able to assault like tiles, I ended up stuck in a scenario where I had around 30 troops which were stranded with no way of winning. All I could do was attack around the map in a circle. Being an honorable player, I opted to not suicide on someone, but really that is the only option I have that would impact the game. Otherwise I'm just stuck making men waiting for someone to kill me since there is no way to expand outward.

Game: http://www.conquerclub.com/game.php?game=8271553


This is part of the strategy of the map. Obviously avoid getting into this scenario whilst trying to get your opponent into it for example.
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Re: The King's Court [GP,GX,XML,BETA]

Postby Brutal Assassin on Fri Jan 28, 2011 8:02 pm

chipv wrote:
Brutal Assassin wrote:Just something of note - With Archers/Catapults only being able to assault like tiles, I ended up stuck in a scenario where I had around 30 troops which were stranded with no way of winning. All I could do was attack around the map in a circle. Being an honorable player, I opted to not suicide on someone, but really that is the only option I have that would impact the game. Otherwise I'm just stuck making men waiting for someone to kill me since there is no way to expand outward.

Game: http://www.conquerclub.com/game.php?game=8271553


This is part of the strategy of the map. Obviously avoid getting into this scenario whilst trying to get your opponent into it for example.


Just making sure it was intentional. Accidentally reinforced an archer unit without realizing that it was a loop and essentially stranded my entire army -_-
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Re: The King's Court [GP,GX,XML,BETA]

Postby Lubawski on Sat Jan 29, 2011 6:09 am

Does this mean we are close to getting this out of Beta?
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Re: The King's Court [GP,GX,XML,BETA]

Postby chipv on Sat Jan 29, 2011 7:54 am

It's ready to go, up to MrB now
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Re: The King's Court [GP,GX,XML,BETA]

Postby GoranZ on Sat Jan 29, 2011 8:25 am

8 castles for 2 players... well that screw the map big time, congrats to the incompetent players that wanted that change to be returned.

P.S. Can someone tell me how can second player win one vs one game?
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Re: The King's Court [GP,GX,XML,BETA]

Postby Blitzaholic on Sat Jan 29, 2011 8:39 am

chipv wrote:LIVE CHANGE

Reverted to old starting positions - 1 on the Noble, 2 on the Castle. Unassigned is 3 on Noble, 8 on Castle as before



I agree with this chip.
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