I love staying away from the map foundry for a few days just to come back to find jewels like this one
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-Trebuchets – the only neutral killer, would have 3 neutral armies
All other regions would have 1 neutral army on them.
mattattam wrote:Alrighty, if it's any Trebuchet I suggest saying, "can 1w assualt any Trebuchet". I think this clarifies it a bit more and should fit.
Ok, seems pretty reasonable I'll do it
Also I want to clarify about the Archers. It says they can assault archers up to a range of 4 and are immune to impassables. So can you count the range of 4 by jumping from one side of an impassable hexagon to any other side of that hexagon? Therefor, can the castle A6 archer assault castle H3 archer? Or can the castle G6 archer assault the S6 archer? How do the impassables work here?
Yes, that's exactly how Archers work. Though in that case, I've already noticed that I'll have to rearrange those castle archers so they won't get into direct contact. I don't want an archer from one castle having direct contact with another from a neighbouring castle.-Trebuchets – the only neutral killer, would have 3 neutral armies
All other regions would have 1 neutral army on them.
I don't get what this means. I see 4 Trebuchets. Is only one of them going start at 3 neutral armies? Or do you mean that once you take any Trebuchet it will return to 1 instead of 3 at the start of your next turn?
I was just trying to explain that all territories named by N## will start with 1 neutral troop. Trebuchets will revert to the same 3 neutral killers.
I was just trying to explain that all territories named by N## will start with 1 neutral troop. Trebuchets will revert to the same 3 neutral killers.
chipv wrote:I think it might be an interesting twist to have the archers not immune to impassables, actually.
More realistic also?
chipv wrote:More:
Change 1 army a-d
to
+1 auto
This takes less space and allows you to use +1 for non autodeploy instead of 1 army
Also can use noble instead of family member, maybe clearer
Examples
Castle : +3 auto, can 1w assault its noble
Castle + Knight : +1 , +1 per 2 knights
Village : +1
Knight : +1 auto
Council: +1 auto, +1 with King, +1 per noble
Duke: +1 per 2 knights
Bishop: +1 per 2 villages (although you already get +1 per village)
Field Marshal : +1 per catapult, can 1w assault archers and trebuchets
The nobles can 1w assault counsellors, +1 auto
Archer: +1 auto, bombard range 2, assaults archers range 4, immune to impassables (?)
Catapult: +2 auto, can 1w assault trebuchets, bombard range 3
Trebuchet: Resets to 3 neutral, bombard range 4
Abbreviations
1w One-way
auto autodeploy
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