Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

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Re: Celtic 7 Nations v4.0 [Gp][Gx] (waiting on XML stamp)

Postby MrBenn on Fri Oct 29, 2010 6:15 pm

Apologies for the delay....

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Re: Celtic 7 Nations v4.0 [Gp][Gx] (waiting on XML stamp)

Postby MrBenn on Fri Oct 29, 2010 6:17 pm

In other news, which are the latest images? There have been a couple of iterations posted to the thread since the XML-check was posted in the check-thread.. Once I know what's what and made sure it's all tickety-boo, then there might be another stamp on it's way ;-)
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Re: Celtic 7 Nations v4.0 [Gp][Gx] (waiting on XML stamp)

Postby Victor Sullivan on Fri Oct 29, 2010 7:27 pm

MrBenn wrote:Apologies for the delay....

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\:D/ Aweshome!! Beta's not far from here! :D
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Re: Celtic 7 Nations v4.0 [Gp][Gx] (waiting on XML stamp)

Postby The Bison King on Sat Oct 30, 2010 1:11 am

Oh Awesome! I'm not at my computer tonight so I can't post the final files, so I'll do it tomorrow morning.
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Re: Celtic 7 Nations v4.0 [Gp][Gx] (waiting on XML stamp)

Postby The Bison King on Sat Oct 30, 2010 10:27 am

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Re: Celtic 7 Nations v4.0 [Gp][Gx] (waiting on XML stamp)

Postby natty dread on Sat Oct 30, 2010 1:36 pm

The Bison King wrote:Image


This should obviously say "can I has XML stamp"

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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML]files for upload

Postby mattattam on Sat Oct 30, 2010 2:09 pm

Way to go Bison and Ender!
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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML]files for upload

Postby MrBenn on Sat Oct 30, 2010 6:13 pm

          Beta - Quenching

---The Final Forge period has concluded for the Celtic Nations Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Please update the Map Information Portal with details of your map
    3. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML]files for upload

Postby The Bison King on Sat Oct 30, 2010 6:37 pm

:D :D :D :D :D :D :D :D :D :D

It's a Halloween Miracle!!!!
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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML]files for upload

Postby ender516 on Sun Oct 31, 2010 12:27 am

MrBenn is the messenger of the Great Pumpkin, and our map is the most sincere.
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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML]files for upload

Postby Victor Sullivan on Sun Oct 31, 2010 12:48 am

OH SHNAP! :D =D> Unfortunately it's not live yet... :(
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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML]files for upload

Postby ender516 on Sun Oct 31, 2010 12:55 am

Perhaps we will get lucky and lackattack will upload the files while he is around dealing with the Halloween special event.
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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML]files for upload

Postby Victor Sullivan on Sun Oct 31, 2010 12:59 am

ender516 wrote:Perhaps we will get lucky and lackattack will upload the files while he is around dealing with the Halloween special event.

Yeah, how 'bout we agree to send each other invites as soon as it goes live? :D
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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML]files for upload

Postby The Bison King on Sun Oct 31, 2010 1:34 am

Victor Sullivan wrote:
ender516 wrote:Perhaps we will get lucky and lackattack will upload the files while he is around dealing with the Halloween special event.

Yeah, how 'bout we agree to send each other invites as soon as it goes live? :D

Definitely if anyone wants in just say so on this thread and I'll invite you to a game.
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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

Postby The Bison King on Tue Nov 02, 2010 9:54 am

And we are Live!
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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

Postby MrBenn on Tue Nov 02, 2010 1:09 pm

The Bison King wrote:And we are Live!

Indeedy.

Well done ;-)
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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

Postby william.paul on Tue Nov 02, 2010 1:29 pm

Forgive me if this has been brought up in the previous 31 pages, but I was a little confused about the Celtic Sea Territory.

Some maps that have a 'loose 1 per turn territory' specify that it either goes down to 1 or will revert to neutral 1 id you only have 1 army there. After playing it, I thought that adding in that it it only reduces your forces to 1 would clarify things.
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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

Postby Sniper08 on Tue Nov 02, 2010 1:43 pm

Finally we can play this map :D
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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

Postby Victor Sullivan on Tue Nov 02, 2010 3:35 pm

I agree with the blue M&M. Psyched to play this map, TBK!
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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

Postby ender516 on Tue Nov 02, 2010 7:33 pm

william.paul wrote:Forgive me if this has been brought up in the previous 31 pages, but I was a little confused about the Celtic Sea Territory.

Some maps that have a 'loose 1 per turn territory' specify that it either goes down to 1 or will revert to neutral 1 id you only have 1 army there. After playing it, I thought that adding in that it it only reduces your forces to 1 would clarify things.

Regions that lose 1 troop per turn (or any specific number of troops per turn) stop when you have only one troop left. They do not revert to neutral. Regions which revert to neutral at the start of the turn of the player holding them ("killer neutrals") do exactly that: no matter how many troops you leave on them, they revert to their starting neutral value when you start your turn. They do not revert to the starting neutral value unless a player holds them: if someone weakens them without taking them, they stay weak.

The Celtic Sea region starts as a neutral with one troop, and loses one troop per turn when held by any player.
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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

Postby Commander62890 on Thu Nov 04, 2010 10:24 am

Hello there!

Does it occur to you that the Kernow bonus is a little too good, being 2 territories for +2 and being protected by neutrals?
In two teams games, my opponents dropped both territories in Kernow, and now they will surely take and hold it.

There are 2 neutrals to go through to get to Kernow:
1) Stonehenge, of course, is worthless as a bonus in a team game; And as a neutral 3, it is brutal to go through in order to break Kernow
2) Ynysek Syllan is a bit better, being a neutral 2.

Either way, the team that does not take Kernow is pretty much fucked

Changing it to +1 would be okay, but it will still be unbalanced. The only way to balance it is to allow Kernow to be attacked without having to go through neutrals. Perhaps change Ynysek Syllan to a regular territory?

By the way, I imagine this issue will be the same with 1v1s, unless a territory in Kernow is dropped neutral
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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

Postby The Bison King on Thu Nov 04, 2010 10:37 am

Commander62890 wrote:Hello there!

Does it occur to you that the Kernow bonus is a little too good, being 2 territories for +2 and being protected by neutrals?
In two teams games, my opponents dropped both territories in Kernow, and now they will surely take and hold it.

There are 2 neutrals to go through to get to Kernow:
1) Stonehenge, of course, is worthless as a bonus in a team game; And as a neutral 3, it is brutal to go through in order to break Kernow
2) Ynysek Syllan is a bit better, being a neutral 2.

Either way, the team that does not take Kernow is pretty much fucked

Changing it to +1 would be okay, but it will still be unbalanced. The only way to balance it is to allow Kernow to be attacked without having to go through neutrals. Perhaps change Ynysek Syllan to a regular territory?

By the way, I imagine this issue will be the same with 1v1s, unless a territory in Kernow is dropped neutral


I want to keep Kernow +2, because I think +1 is too small for it being in the crossroads of the map. I need to leave at least 1 neutral in the bonus to keep people from dropping it right off the bat. Ynsyek Syllen seems like an obvious choice because even if someone doesn't go for the bonus it will soon be broken by people traveling from on end of the map to another. Maybe Stonehenge could be dropped to only having 2 neutrals but I don't think that will make much of a difference and I think that would make it too easy to score that +1 auto deploy.
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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

Postby CamelToe on Thu Nov 04, 2010 1:23 pm

this map has copyright infringement. that celtic tree symbol is original artwork by Jen Delyth titled 'tree of life' and is not part of the public domain, despite the fact that people all over the net are using it illegally without permission.

http://en.wikipedia.org/wiki/Jen_Delyth
http://www.kelticdesigns.com/Pages/CelticTreeofLifebyJenDelyth.html
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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

Postby The Bison King on Thu Nov 04, 2010 4:39 pm

Ruh-Roh! Hmm I suppose I can ask permission. Looking on the site it has a section for non-commercial use. She might ok it, I'm not really sure. Worst case scenario I just change it to something else. What do you think?
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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

Postby Commander62890 on Thu Nov 04, 2010 4:55 pm

The Bison King wrote:I want to keep Kernow +2, because I think +1 is too small for it being in the crossroads of the map. I need to leave at least 1 neutral in the bonus to keep people from dropping it right off the bat. Ynsyek Syllen seems like an obvious choice because even if someone doesn't go for the bonus it will soon be broken by people traveling from on end of the map to another. Maybe Stonehenge could be dropped to only having 2 neutrals but I don't think that will make much of a difference and I think that would make it too easy to score that +1 auto deploy.
:oops: Sorry, I didnt realize Ynsysek Syllen was part of Kernow! That makes it much more balanced.
I'll let you know if I see anything else; sorry about the mix-up.
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