barterer2002 wrote:There are very few clean city maps out there at the moment, most have some sort of tricky gameplay.
barterer2002 wrote:I understand what they are. I'm looking for anything I can use in a tournament when I need a city. There are about 10 clean maps to use for cities which include Puget Sound and if I want to include the messy stuff there are 16. What I'm saying is that I disagree with the idea that having a clean map without having gimmicks and such isn't the bad thing that Andy is portraying. I think there is a tendency in the foundry to go for new gameplay features and to ignore the mapmaking part of things.
natty_dread wrote:Personally, I think, we are already starting to have enough standard gameplay maps. I mean, they're starting to repeat themselves. It's starting to be like we have a lot of instances of the same map with different skins on it... ok, the gameplay isn't exactly the same, but there's only so many medium-sized standard-gameplay maps you can make before all the options have been explored.
Beware New Jersey folk Vic...Victor Sullivan wrote:Yay I took over Maple Shade
RedBaron0 wrote: The only ones we have that are standard gameplay for cities are: NYC, San Fran, Puget Sound, (Seattle) Charleston, Vancouver, Sydney Metro, and Chicago.
RedBaron0 wrote:An interesting though I had though... consider the well known underdog/blue collar mentality of Philadelphia. (see: Rocky) Something interesting I though might go really really well and make for very interesting gameplay, especially on team games, would be to alter the territory bonus to favor the player that is losing. i.e. As you lose territory, you GAIN armies. I kinda imagine a reverse territory bonus where being at 1, 2, 3 territories gets you what you would if you had most of the board. (in the current draft 42 territories total, you would get 13 armies for having 3 territories or less) But that would likely be too high at the start of the game so would have to be fiddled with. assuming it could work within the current XML.
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