Conquer Club

Philadelphia [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Philadelphia - Draft updated 7/11

Postby bernooch on Mon Aug 02, 2010 7:27 am

South Jersey person here.....I like the basic looks of this! Keep it up

bernooch
Cook bernooch
 
Posts: 609
Joined: Tue Feb 24, 2009 1:58 pm
Location: South Jersey

Re: Philadelphia - Draft updated 7/11

Postby RedBaron0 on Tue Aug 10, 2010 12:53 am

Still thinking about this, finally got a base image I like, and I've got some vacation time coming. Update to come in a week or so.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Philadelphia - Draft updated 7/11

Postby RedBaron0 on Wed Nov 24, 2010 4:40 pm

I'm kind of getting back to this... Working hard on the gameplay, and keeping the map simple.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Philadelphia - Working on this again! new draft

Postby RedBaron0 on Thu Nov 25, 2010 5:16 am

Click image to enlarge.
image


Well here it is, gameplay should be a lot better than anything I've had previously. I'll hold off on the design brief until I'm pretty sure we're good to go on this project. Really I just want to make sure there is enough of an interest to continue. Honestly this is probably the biggest hole in the map library, IMO. There are only a few city sized regions out there. Maps in this vein often have issues since there always seems to be a cry about the map being to localized and there really isn't an audience. At this point though, most of the world's major countries have been made into maps, or represented in a major way on a map. Not to mention continents, and large regional sub-divisions. This is a big thing, I believe, once upon a time there was a map pack possibility based on 12 of the major cities being used for the World Cities map (bka: CLASSIC) I think it was by cairns. Anyways, this direction will hopefully bear some fruit, and lets see if a few maps follow along the way....(i.e. London, Paris, Moscow, L.A., Miami, Tokyo, Beijing, Rome, Rio de Janeiro, etc. etc. etc...)
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Philadelphia - Working on this again! new draft

Postby Industrial Helix on Thu Nov 25, 2010 10:43 am

Well you've got my interest. Maybe throw up a poll or something to secure interest?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Philadelphia - Working on this again! new draft - POLL

Postby RedBaron0 on Fri Nov 26, 2010 5:55 am

Sounds like a plan, poll created.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Philadelphia - Working on this again! new draft - POLL

Postby natty dread on Fri Nov 26, 2010 6:13 am

Personally, I think, we are already starting to have enough standard gameplay maps. I mean, they're starting to repeat themselves. It's starting to be like we have a lot of instances of the same map with different skins on it... ok, the gameplay isn't exactly the same, but there's only so many medium-sized standard-gameplay maps you can make before all the options have been explored.

So while I think that yes, CC could use more city maps and other smaller regional maps, I'd love to see some innovative gameplay designs. We just got a new XML feature, and while not every new map should instantly jump on it, it gives us some new tools to work with. The gameplay doesn't even need to be tweaked that much, just adding an interesting "twist" on it can be sufficient.

TL,DR: I'd like to see the map go forward, but the more you can deviate from the "standard" gameplay model, the better.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Philadelphia - Working on this again! new draft - POLL

Postby Victor Sullivan on Fri Nov 26, 2010 6:42 am

I echo natty. There's nothing that quite goes BAM I'm a sweet map like nothing you've ever seen before! Idk... City maps just feel... weak, to me. There are maps out there that allow you to conquer countries and even the world, a city map just doesn't appeal to me IMHO unless it has something to set it apart from all the other maps. Also with cities, most people aren't entirely familiar with the Philadelphia area, so it's like, "Yay I took over Maple Shade," but he has no clue what exactly he's taking over, if that makes sense.
Anyways, I suggest experimenting with different gameplay things you can throw in. I'm wondering if making it a historical, as opposed to modern, map would be better, as I would expect it would be easier to implement gameplay features based off of historical events. Just a thought.
I do give you credit, this draft is better than the one you had previously.

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Philadelphia - Working on this again! new draft - POLL

Postby RedBaron0 on Sun Nov 28, 2010 1:20 am

True... I think I can add a couple things to quench those thirsts. I was thinking about making the bridges into their own territories and a separate bonus. I dunno if that'll set this apart. Historical Philly is a much, much smaller area.(comprised almost entirely into the territory on this map's territory of "Olde City") and really no battles were fought there. Battles were fought defending Philly, although it eventually was taken and occupied by the British from late 1776 to spring 1777. (see: Battle of Brandywine Creek and Battle of Germantown and see: winter encampment at Valley Forge 1776/1777)

natty_dread wrote:Personally, I think, we are already starting to have enough standard gameplay maps. I mean, they're starting to repeat themselves. It's starting to be like we have a lot of instances of the same map with different skins on it... ok, the gameplay isn't exactly the same, but there's only so many medium-sized standard-gameplay maps you can make before all the options have been explored.


Look back to what barterer2002 said a while ago natty. Themed tournaments don't really a lot of city sized standard gameplay maps to choose from when putting their tournaments together. The only ones we have that are standard gameplay for cities are: NYC, San Fran, Puget Sound, (Seattle) Charleston, Vancouver, Sydney Metro, and Chicago. There are a couple other city sized regions but the gameplay for most of those is generally very complicated. And if you look at each of those maps I've mentioned they are on the larger size, except for San Fran and Puget Sound.

An interesting though I had though... consider the well known underdog/blue collar mentality of Philadelphia. (see: Rocky) Something interesting I though might go really really well and make for very interesting gameplay, especially on team games, would be to alter the territory bonus to favor the player that is losing. i.e. As you lose territory, you GAIN armies. I kinda imagine a reverse territory bonus where being at 1, 2, 3 territories gets you what you would if you had most of the board. (in the current draft 42 territories total, you would get 13 armies for having 3 territories or less) But that would likely be too high at the start of the game so would have to be fiddled with. assuming it could work within the current XML.

Victor Sullivan wrote:Yay I took over Maple Shade
Beware New Jersey folk Vic... :P
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Philadelphia - Working on this again! new draft - POLL

Postby Evil DIMwit on Sun Nov 28, 2010 2:18 am

RedBaron0 wrote: The only ones we have that are standard gameplay for cities are: NYC, San Fran, Puget Sound, (Seattle) Charleston, Vancouver, Sydney Metro, and Chicago.

And Montreal, and Hong Kong, and Cairns Metro...

I'm all for conquering Philly -- I live here -- but if you can think of even a little gimmick, that'd go far in justifying this map to the rest of the world.

RedBaron0 wrote:An interesting though I had though... consider the well known underdog/blue collar mentality of Philadelphia. (see: Rocky) Something interesting I though might go really really well and make for very interesting gameplay, especially on team games, would be to alter the territory bonus to favor the player that is losing. i.e. As you lose territory, you GAIN armies. I kinda imagine a reverse territory bonus where being at 1, 2, 3 territories gets you what you would if you had most of the board. (in the current draft 42 territories total, you would get 13 armies for having 3 territories or less) But that would likely be too high at the start of the game so would have to be fiddled with. assuming it could work within the current XML.


I wonder what a map like that would play like. If it works out wrong, it could lead to a whole lot of stacking. But if you can make it work (possibly with some counterincentive collectible bonus?) it would certainly be different.
ImageImage
User avatar
Captain Evil DIMwit
 
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Location: Philadelphia, NJ

Re: Philadelphia - Working on this again! new draft - POLL

Postby carlpgoodrich on Sun Nov 28, 2010 9:20 am

Evil DIMwit wrote:
RedBaron0 wrote:An interesting though I had though... consider the well known underdog/blue collar mentality of Philadelphia. (see: Rocky) Something interesting I though might go really really well and make for very interesting gameplay, especially on team games, would be to alter the territory bonus to favor the player that is losing. i.e. As you lose territory, you GAIN armies. I kinda imagine a reverse territory bonus where being at 1, 2, 3 territories gets you what you would if you had most of the board. (in the current draft 42 territories total, you would get 13 armies for having 3 territories or less) But that would likely be too high at the start of the game so would have to be fiddled with. assuming it could work within the current XML.


I wonder what a map like that would play like. If it works out wrong, it could lead to a whole lot of stacking. But if you can make it work (possibly with some counterincentive collectible bonus?) it would certainly be different.


Wow, I think this is a great idea... if you can make it work. My interest in this map just skyrocketed. There would still have to be some incentive to attack, right? Not sure exactly how this could work, but you definitely have my attention.
Lieutenant carlpgoodrich
 
Posts: 408
Joined: Tue Aug 04, 2009 2:12 pm

Re: Philadelphia - Working on this again! new draft - POLL

Postby natty dread on Sun Nov 28, 2010 9:41 am

Well that would certainly be different.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Philadelphia - Working on this again! new draft - POLL

Postby pfleegman on Sun Nov 28, 2010 10:42 am

Baron, I think it's a great idea. This map is long overdue. A couple of friends and I were trying to come up with ideas for Philly maps, we just don't have the PhotoShop skills. We were thinking about a Philly map based on Police districts and Police divisions, but I like what you came up with better. Philly is a city of neighborhoods, so it's nice to see the map represented that way (speaking as a long time resident). If you need any help with neighborhood names send me a PM. Just don't forget kensington, fishtown, port richmond, or mayfair.

Pfleegman
Stupid is as stupid does!
User avatar
Major pfleegman
 
Posts: 40
Joined: Tue Feb 26, 2008 6:46 pm
Location: The Streets of Philly!

Re: Philadelphia - Working on this again! new draft - POLL

Postby carlpgoodrich on Sun Nov 28, 2010 2:13 pm

Now that I have looked at the map a bit more, I have some comments/concerns about the territories. Old City extends from Penn's Landing (which is a sliver of land on the coast of the Delaware River) to about 6th street, which is the eastern third of what you have. Center City makes up the other two-thirds of what you Call Olde City. I suggest splitting this up, but if you don't want to it should be called Center City because that is the more encompassing name.

I also think that including the Center City/South Philly geographical region and the southern parts of New Jersey in the same bonus region is a stretch as they are very different places. For a map with some very large bonus regions, I see no problem splitting them up.

Also, University City deserves a territory IMHO. If you wanted, you could easily add a few other territories to the red region and split it up into the more traditional neighborhoods of West Philly and SW Philly.

I just noticed the purple region is called Center City... I have never hard of anything north of about Spring Garden St. referred to as Center City. The region seems to cover a few small neighborhoods, but I suggest just calling it North Philadelphia.
Lieutenant carlpgoodrich
 
Posts: 408
Joined: Tue Aug 04, 2009 2:12 pm

Re: Philadelphia - Working on this again! new draft - POLL

Postby Victor Sullivan on Sun Nov 28, 2010 3:00 pm

RedBaron0 wrote:An interesting thought I had though... consider the well known underdog/blue collar mentality of Philadelphia. (see: Rocky) Something interesting I though might go really really well and make for very interesting gameplay, especially on team games, would be to alter the territory bonus to favor the player that is losing. i.e. As you lose territory, you GAIN armies. I kinda imagine a reverse territory bonus where being at 1, 2, 3 territories gets you what you would if you had most of the board. (in the current draft 42 territories total, you would get 13 armies for having 3 territories or less) But that would likely be too high at the start of the game so would have to be fiddled with. assuming it could work within the current XML.

Victor Sullivan wrote:BAM

There you go Baron, there you go :) I think I know of a way to make the XML work the way you want it, so that shouldn't be a problem. Just the stacking is what I'm afraid of, same as ED.

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Philadelphia - Working on this again! new draft - POLL

Postby RedBaron0 on Mon Nov 29, 2010 3:47 am

carlpgoodrich wrote:Now that I have looked at the map a bit more, I have some comments/concerns about the territories. Old City extends from Penn's Landing (which is a sliver of land on the coast of the Delaware River) to about 6th street, which is the eastern third of what you have. Center City makes up the other two-thirds of what you Call Olde City. I suggest splitting this up, but if you don't want to it should be called Center City because that is the more encompassing name.

I also think that including the Center City/South Philly geographical region and the southern parts of New Jersey in the same bonus region is a stretch as they are very different places. For a map with some very large bonus regions, I see no problem splitting them up.

Also, University City deserves a territory IMHO. If you wanted, you could easily add a few other territories to the red region and split it up into the more traditional neighborhoods of West Philly and SW Philly.

I just noticed the purple region is called Center City... I have never hard of anything north of about Spring Garden St. referred to as Center City. The region seems to cover a few small neighborhoods, but I suggest just calling it North Philadelphia.


I know, I'm kinda looking for the balance on that front, names are just that, names. The traditional break up of the neighborhoods of Philly just doesn't really lend itself to gameplay. (See the earlier drafts) Certainly some of the territory names you've mentioned I'll work in there, but some things will get lost based on territory size, and the break up the bonus regions. I can go a little larger on territory count. I'm just afraid the map might start breaking down into a lot of small bonuses.

Victor Sullivan wrote:There you go Baron, there you go :) I think I know of a way to make the XML work the way you want it, so that shouldn't be a problem. Just the stacking is what I'm afraid of, same as ED.


I'll research into the XML, see if it's codeable, it should be, especially if it only effects when you have say 1, 2, or 3 territories. I'm figuring everything is still basic above the 3 territory total. If you have 3 territories or less, you'll receive more armies, not an amazing amount, say 5-10-15 armies. And if you're on 3 territories, you'll get less than if you have 2 territories, etc. Basically you'll have a chance to get back in the game, but the odds are still long in most standard games, considering you'll be staring down a ginormous stack, where an extra 5/10/15 armies ain't gonna save your life. It will be quite useful in team games, assassin, and 1v1 games I would think.

I do see the stacking issue... I might think about putting in the losing condition here to add intensive for attacking.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Philadelphia - Working on this again! new draft - POLL

Postby Victor Sullivan on Mon Nov 29, 2010 6:50 am

With the XML, just have the bonus for having only one territory override the bonus for having 2 then 3 territories, if that makes sense.
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Philadelphia - Working on this again! new draft - POLL

Postby Evil DIMwit on Mon Nov 29, 2010 11:44 pm

RedBaron0 wrote:I'll research into the XML, see if it's codeable, it should be, especially if it only effects when you have say 1, 2, or 3 territories. I'm figuring everything is still basic above the 3 territory total. If you have 3 territories or less, you'll receive more armies, not an amazing amount, say 5-10-15 armies. And if you're on 3 territories, you'll get less than if you have 2 territories, etc.

I like it. It's unique and sounds pretty playable. And it's certainly doable with the XML.

Victor Sullivan wrote:With the XML, just have the bonus for having only one territory override the bonus for having 2 then 3 territories, if that makes sense.

Surely you mean the other way around. The 2-territory bonus overrides the 1-terr. bonus, but its bonus value is lower; likewise, the bonus for 3 overrides the bonus for 2. You'd also have to have a 0-value 4-territory bonus to override the 3-territory bonus.

RedBaron0 wrote:I do see the stacking issue... I might think about putting in the losing condition here to add intensive for attacking.

Probably not necessary if everything past the 3 point is normal.
ImageImage
User avatar
Captain Evil DIMwit
 
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Location: Philadelphia, NJ

Re: Philadelphia - Working on this again! new draft - POLL

Postby Victor Sullivan on Tue Nov 30, 2010 6:15 pm

Evil DIMwit wrote:
Victor Sullivan wrote:With the XML, just have the bonus for having only one territory override the bonus for having 2 then 3 territories, if that makes sense.

Surely you mean the other way around. The 2-territory bonus overrides the 1-terr. bonus, but its bonus value is lower; likewise, the bonus for 3 overrides the bonus for 2. You'd also have to have a 0-value 4-territory bonus to override the 3-territory bonus.

Thanks for correcting me, ED, yes, that's what I meant. :oops:

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Philadelphia - Working on this again! new draft - POLL

Postby RedBaron0 on Mon Dec 06, 2010 12:14 am

Alright, looks pretty convincing to me. Philly pretty much as it is, plus an underdog clause. I'll punch up some numbers make some tweaks and probably put in a brief. :)
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Philadelphia - Working on this again! new draft - POLL

Postby RedBaron0 on Mon Dec 06, 2010 2:38 am

Click image to enlarge.
image


I've got a few name changes in there and an additional legend that explains the "underdog" bonus. There is a lot of bonus arranging to do. I think we can break up a little bit more 7 or 8 max. Some rearranging through the central bonuses will be a major focus. I feel NE Philly, SW Philly, and Pennsauken are probably about right.

Additional river's creeks may be required. Frankford creek may be added to split up Center City in a more traditional manor. The creek roughly flows along the western border of Bridesburg northwest through Frankford and Olney exiting Philadelphia right about where the right angle exists.

With that split I can think of making Germantown a little bigger and split off Kensington and Strawberry Mansion into the Philadelphia side of the Waterfront bonus and probably rename it South Philly. The Jersey side I can make it's own bonus, I'll have to figure out a name.

The bridges may need to be moved/deleted. For the most part they are in the correct spots of the 4 major bridges across the Delaware River from Philadelphia to New Jersey. (From south to north: Walt Whitman, Ben Franklin, Betsy Ross, Tacony-Palmyra) The Tacony-Palmyra Bridge is further north to have a connection between NE Philly and Pennsauken.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Philadelphia - draft update pg 4 - POLL

Postby Industrial Helix on Mon Dec 06, 2010 3:59 am

Hmm, that's a unique use of the XML. I'm not sure how its going to play out though... maybe some strange stalemates where nobody is qilling to make a move for fear of messing it up. We shall have to see though I think.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Philadelphia - draft update pg 4 - POLL

Postby RedBaron0 on Mon Dec 06, 2010 1:54 pm

That's generally the way some flat rate games get anyways. But I agree. There has to be a balance from just sitting with 1 territory and then trying to win the game.... I generally figure the values I just kinda threw in there to show the bonus are too high. I'm leaning towards values in the range of flat card turn ins. Say:

    3 regions: 4 troops
    2 regions: 8 troops
    1 regions: 10 troops

I'm also not opposed to adding in some of the other XML features to facilitate attacking and prevent stacking. Perhaps the losing condition? It would a pretty good use to allow the comeback chance, but put a losing condition in that say you MUST have greater than 3 regions or you lose.

Philadelphians wouldn't stack and build up, they'd strike and take their chance when it came!(even if the odds were against them...)
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Philadelphia - draft update pg 4 - POLL

Postby Victor Sullivan on Mon Dec 06, 2010 3:25 pm

I'd actually change the bonuses to:

3 regions: 4 troops
2 regions: 7 troops
1 region: 10 troops

Just me being nitpicky, but otherwise it looks good (nice avi, btw. Can't beat Snoopy riding on a robot unicorn in front of a rainbow :))

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Philadelphia - draft updated 12/9 pg 4 - POLL

Postby RedBaron0 on Thu Dec 09, 2010 12:49 pm

Click image to enlarge.
image


Alright more than a bit of restructuring bonus wise, and I've added the losing condition to the legend. The center looks much more balanced and you could reasonably build from just about anywhere on the map and have a decent chance of victory. Some connections are gone, along with the addition of a 7th bonus. (Frankford) The large Center City bonus has been split into the 3 surrounding bonuses, Germantown, Frankford, and the new South Philly bonus. The old Waterfront bonus has been split in half the New Jersey side of the river is a bonus by itself now called Gloucester. A few other regional names have changed or have moved around. Region count is up by 1 to 43 total. (Fishtown)

Discuss!
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users