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Re: Philadelphia - [3 November 2012] pg 33-Minimap?

PostPosted: Mon Nov 05, 2012 12:04 pm
by AndyDufresne
Liking the look of it. The only thing that sort of comes to mind now is that the legend text isn't as easy to read as say the gameboard text for the regions, probably because it is in a more fluid and writing style.

But good work.


--Andy

Re: Philadelphia - [3 November 2012] pg 33-Minimap?

PostPosted: Sun Nov 25, 2012 11:59 pm
by isaiah40
*poke, poke* How's this coming kiddo!!

Re: Philadelphia - [3 November 2012] pg 33-Minimap?

PostPosted: Mon Nov 26, 2012 10:04 pm
by vaughn03
Like it.

Re: Philadelphia - [3 November 2012] pg 33-Minimap?

PostPosted: Tue Nov 27, 2012 11:41 am
by RedBaron0
isaiah40 wrote:*poke, poke* How's this coming kiddo!!


Slowly. :P

Re: Philadelphia - [3 November 2012] pg 33-Minimap?

PostPosted: Sun Dec 02, 2012 3:56 pm
by generalhead
I love the underdog factor, that is so unique. Beautiful map!
Image

Re: Philadelphia - [3 November 2012] pg 33-Minimap?

PostPosted: Tue Dec 04, 2012 3:31 pm
by isaiah40
[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

Re: Philadelphia: 12/7 Lg & Sm + slight alterations pg. 34

PostPosted: Fri Dec 07, 2012 12:33 am
by RedBaron0
Jeez... take a lil longer than you thought and people think you're dead. ;) :P

Large:
Click image to enlarge.
image

Image size: 900x800

Small:
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image

Image size: 700x622

Feeling a lil cramped on the small map, mainly in the inset, and the minimap. Also trying paths with out the arrow ends on the small map what does you guys think? And I see the 1 pixel artifact on the right side of the small map, I have already rectified this for the next update.

Re: Philadelphia: 12/7 Lg & Sm + slight alterations pg. 34

PostPosted: Fri Dec 07, 2012 12:41 am
by koontz1973
RedBaron0 wrote:Jeez... take a lil longer than you thought and people think you're dead. ;) :P


Well, if you act like a dead person, we will hold a wake for you, get completely pissed and pass around funny stories of when e knew you. :P

Back you go. :roll:

For how long this time, we can only guess. :mrgreen:

Re: Philadelphia: 12/7 Lg & Sm + slight alterations pg. 34

PostPosted: Fri Dec 07, 2012 1:48 am
by RedBaron0
If I'm lucky... 2 more years. :P

Re: Philadelphia: 12/7 Lg & Sm + slight alterations pg. 34

PostPosted: Fri Dec 07, 2012 2:05 am
by koontz1973
RB0, right now, my impression is this: with the style of map you have chosen, you are not likely to get it any better. People will say that this or that needs changing, but this is likely to be all opinion. Graphically, their is nothing really wrong with it apart from the small maps text. A little hard to read but again, that is something people can get over very easily so does not really need changing. Lets see if we can get this moved on.

Re: Philadelphia: 12/7 Lg & Sm + slight alterations pg. 34

PostPosted: Fri Dec 07, 2012 2:09 am
by RedBaron0
yeah that's my impression as well, I'll tweak here and there and see if I can't squeeze a point or 2 of legibility out of the small map text.

Re: Philadelphia: 12/7 Lg & Sm + slight alterations pg. 34

PostPosted: Fri Dec 07, 2012 2:35 am
by cairnswk
RedBaron0 wrote:yeah that's my impression as well, I'll tweak here and there and see if I can't squeeze a point or 2 of legibility out of the small map text.

RB0...only things i can't read on the small map are the story and the bridges and underdog bonuses....fwiw :)
but then i could always look a the big map to see what is what, but some others might not do that. ;)

Re: Philadelphia: 12/7 Lg & Sm + slight alterations pg. 34

PostPosted: Fri Dec 07, 2012 9:15 pm
by RedBaron0
I could leave the story off the small map all together, have it just be a large map perk. Move the underdog and bridge legend stuff over to that portion of the map? Or even cut it out of the map entirely, then I can expand on the main bonus section, break up the mini map along the left side of the map?

Re: Philadelphia: 12/7 Lg & Sm + slight alterations pg. 34

PostPosted: Fri Dec 07, 2012 9:21 pm
by cairnswk
RedBaron0 wrote:I could leave the story off the small map all together, have it just be a large map perk. Move the underdog and bridge legend stuff over to that portion of the map? Or even cut it out of the map entirely, then I can expand on the main bonus section, break up the mini map along the left side of the map?

Mmm. would that not lose the essence of the map, and particularly since most players seem to prefer the small maps. Up to you. :)

Re: Philadelphia: 12/7 Lg & Sm + slight alterations pg. 34

PostPosted: Sun Dec 09, 2012 11:31 pm
by isaiah40
For the story, just increase the spacing between the lines to have each line on a row of bricks. I like how the mini-map is on the versions in the OP better IMHO, as they are clearer and easy to read. I thin this one should be ready to move on up soon.

Re: Philadelphia: 12/7 Lg & Sm + slight alterations pg. 34

PostPosted: Mon Dec 10, 2012 12:35 am
by cairnswk
isaiah40 wrote:...I thin this one should be ready to move on up soon.

Yay! =D> =D>

Re: Philadelphia: 12/12 Lg & Sm + slight alterations pg. 35

PostPosted: Wed Dec 12, 2012 10:19 pm
by RedBaron0
Large:
Click image to enlarge.
image

Image size: 900x800

Small:
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image

Image size: 699x622

And here we go! Maybe I tinkered a lil too much with the small map, but I kinda like how it all turned out. Each map has something unique, the small with the Center City skyline, and the large with the "story."

I think the only question that pops up for me is whether I should have the yellow connector lines have arrow heads on them or not. (Large wit, small witout) kudos to those of you who get that reference... XD

Re: Philadelphia: 12/12 Lg & Sm + slight alterations pg. 35

PostPosted: Thu Dec 13, 2012 12:30 am
by koontz1973
Yellow connector lines are fine as is, leave them. But the line that connects city centre to the mini map, bring back out fully when it goes under the yellow. Apart from that, go club isaiah over the head.

Re: Philadelphia: 12/12 Lg & Sm + slight alterations pg. 35

PostPosted: Thu Dec 13, 2012 12:35 am
by cairnswk
koontz1973 wrote:... Apart from that, go club isaiah over the head.

Agreed. :lol:

Re: Philadelphia: 12/12 Lg & Sm + slight alterations pg. 35

PostPosted: Thu Dec 13, 2012 3:10 am
by koontz1973
cairnswk wrote:
koontz1973 wrote:... Apart from that, go club isaiah over the head.

Agreed. :lol:

Sorry, forgot to add the visual incase isaiah did not get what will be done to him.Image

:P

Re: Philadelphia: 12/12 Lg & Sm + slight alterations pg. 35

PostPosted: Fri Dec 14, 2012 10:11 am
by isaiah40
Last Call

If anyone has any other comments on graphics, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be moved to the Final Forge!

isaiah40

Re: Philadelphia: 12/12 Lg & Sm + slight alterations pg. 35

PostPosted: Fri Dec 14, 2012 9:39 pm
by y2manypbr
hi, i am very color blind and have no trouble with the latest version, easy to see the different regions, thanks

Re: Philadelphia: 12/16 with a pretty bow on it pg. 35

PostPosted: Sun Dec 16, 2012 12:56 am
by RedBaron0
Large:
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image

Image size: 900x800

Small:
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Image size: 699x622

Small with numbers:
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Image size: 699x622

Click image to enlarge.
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color blindness test

Thanks y2manypbr, here's an updated CB image, I did tweak the green in South Philly a little, thought was still sorta close to the green army color, annoying enough to be an issue anyways.
Also posted is a small map with 888's colors test. Space isn't an issue with the numbers posted, it cramped in Center City... but what major city center isn't.... A minor tweak here, for the sake of space, annoyingly may have me change "Independence Hall" to just "Olde City" much shorter and reflects the entirety of the historical center of the city, which includes Independence Hall, the Liberty Bell, the Constitution Center, Betsy Ross's house, and so on...
Also the arrow head are off both maps, for now, its an easy tweak to re-add them if there is a call for it.

UGH... Just realized I flipped Fishtown and Port Richmond on the small map, I got it, quick fix.

Re: Philadelphia: 12/16 with a pretty bow on it pg. 35

PostPosted: Sun Dec 16, 2012 3:17 pm
by Xeno Storm
The map is a bit off. Some views are actually opposite of what is shown. The names are correct but location in reference to each other is off. Good idea though.

Re: Philadelphia: 12/16 with a pretty bow on it pg. 35

PostPosted: Mon Dec 17, 2012 1:04 pm
by isaiah40
The blue 888's are hard to see in the Great NE, and the pink and red 888's are very hard to see in Northern Liberties. The colors will need to be changed in those two areas.