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Re: Philadelphia: 1/17 XML updated -checks pg. 36

PostPosted: Sun Jan 20, 2013 12:19 am
by Gilligan
Just my two cents, but I think it'd be neat to make the underdog bonus "for being an underdog"

Gilligan received 4 armies for being an underdog

But that's just me :)

Image

Re: Philadelphia: 1/17 XML updated -checks pg. 36

PostPosted: Sun Jan 20, 2013 12:38 am
by koontz1973
Congrats RB0. Another step in the right direction for this one.

Re: Philadelphia: 1/17 XML updated -checks pg. 36

PostPosted: Sun Jan 20, 2013 9:57 pm
by RedBaron0
Not a bad idea Gilly, I'll add that in there, thanks guys!

Link to thread: viewtopic.php?f=64&t=121613
Link to large image: http://i213.photobucket.com/albums/cc12 ... ef27b1.jpg
Link to small image: http://i213.photobucket.com/albums/cc12 ... 5c29d1.jpg
Link to an image with neutrals and starting positions: http://i213.photobucket.com/albums/cc12 ... bf3875.jpg
XML: http://www.fileden.com/files/2012/12/28 ... lyxml2.xml

Re: Philadelphia: 1/17 Yo Adrian, we're ready!

PostPosted: Thu Jan 24, 2013 4:32 pm
by Gilligan
YO, ADRIAN

WE AREN'T READY

There seems to be an XML issue that's out of our hands on this one. Working on it ASAP.

Re: Philadelphia: 1/17 Yo Adrian, we're ready!

PostPosted: Thu Jan 24, 2013 6:58 pm
by RedBaron0
whata, huh? you getting senile in your retirement Gilly, or can you enlighten me??

Re: Philadelphia: 1/17 Yo Adrian, we're ready!

PostPosted: Thu Jan 24, 2013 10:51 pm
by Gilligan
Just letting everyone else know - talked to RB on Skype, and there's not much that I know about it. Reaching out to admins, hope to get an answer soon.

Re: Philadelphia: 1/17 XML updated -checks pg. 36

PostPosted: Wed Feb 13, 2013 7:28 pm
by RedBaron0
Collection bonus updated and good to go, just so everybody knows. ;)

Link to thread: viewtopic.php?f=64&t=121613
Link to large image: http://i213.photobucket.com/albums/cc12 ... ef27b1.jpg
Link to small image: http://i213.photobucket.com/albums/cc12 ... 5c29d1.jpg
Link to an image with neutrals and starting positions: http://i213.photobucket.com/albums/cc12 ... bf3875.jpg
XML: http://www.fileden.com/files/2012/12/28 ... lyxml2.xml

Re: Philadelphia: 1/17 Yo Adrian, we're ready!

PostPosted: Sun Feb 17, 2013 6:42 am
by thenobodies80
          Beta - Quenching

---The development period has concluded for the Philadelphia Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Admins or Foundry Foreman vetoes).

Conquer Club, enjoy!

              Image


While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
    3. Write a "creative" map description and send it to thenobodies80 via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.


thenobodies80

Re: Philadelphia: BETA

PostPosted: Sun Feb 17, 2013 5:15 pm
by RedBaron0
Images updated to .png's for better compression. Thanks nobodies!!!!

Map name: Philadelphia
Link to thread: viewtopic.php?f=64&t=121613
Link to large image: http://i213.photobucket.com/albums/cc12 ... 732f29.png
Link to small image: http://i213.photobucket.com/albums/cc12 ... 1692e4.png
Link to an image with neutrals and starting positions: http://i213.photobucket.com/albums/cc12 ... 9680b3.jpg
XML: http://www.fileden.com/files/2012/12/28 ... lyxml2.xml

Re: Philadelphia: BETA

PostPosted: Mon Feb 18, 2013 3:51 pm
by thenobodies80
It's live! :)

Re: Philadelphia: BETA

PostPosted: Mon Feb 18, 2013 7:57 pm
by Seamus76
Congrats!

Re: Philadelphia: BETA

PostPosted: Mon Feb 18, 2013 9:21 pm
by RedBaron0
YAY! Thanks!!

Take note to you BOB users: the collections bonus shows up as you always having the +4 1 region bonus. Please pay attention to CC's log and stats for your proper bonus.

I'll also likely have a small XML update to make to the title of the underdog bonus, it comes up weird in the log the way it is currently written.

2013-02-18 18:05:46 - RedBaron0 received 4 troops for holding for being an underdog


I'll post that up after a bit of time has passed with any other possible, necessary changes.

Re: Philadelphia: BETA

PostPosted: Mon Feb 18, 2013 10:38 pm
by dakky21
though my thinking is not important, i REALLY hate that bricks texture background, i always think when i look at a map - that every brick is a territory for itself!

Re: Philadelphia: BETA

PostPosted: Mon Feb 18, 2013 11:10 pm
by gannable
[Game]12383571 [/Game]

won the first official game on his map.

I'm from the area. originally lived in levittown, then northeast philly on somerton territory, then my parents moved to s jersey while i was in college. then after college i moved to roxbourough then back to s jersey for a couple years after i got fired from a job. now i live in bryn mawr near villanova. now id like to move somewhere and find a nice southern or midwest girl with some good values.

like the map but i wish you could have found a way to implement the entire delaware valley. The suburbs mean as much as the city... at least to me anyway. I'm not big into going into the city

And I could do without the Rocky figure. I find the entire Rocky thing embarrassing.

Re: Philadelphia: BETA

PostPosted: Tue Feb 19, 2013 8:26 am
by Dibbler
just started a trips game on the map and pink is very hard to see on the map and I'm not colour blind. I find all the troops hard to distinguish I have to really concentrate hard just to see where everyone is.

I did also think the underdog bonus was broken, but I see RB already posted that it is BOB that is wrong not the game. Interesting idea though, as you get down you get more troops.

Re: Philadelphia: BETA

PostPosted: Tue Feb 19, 2013 10:23 am
by Pirlo
I like this map, but only problem is with colors... they look too strong and darkish IMO... I think it would be a lot better if colors could be lighten a bit!

Re: Philadelphia: BETA

PostPosted: Tue Feb 19, 2013 10:37 am
by Oneyed
nice map. original idea to make it as graffiti.
just one notice, could you also explain Underdog bonus in small map? just something like:
Underdog bonus (hold only)
3 Regions 1
2 Regions 2
1 Region 4

Oneyed

Re: Philadelphia: BETA

PostPosted: Tue Feb 19, 2013 6:49 pm
by sundance123
Nice map, but I have to echo some of the comments about the colour and having to really concentrate o=to distinguidh the numebr, regions etc. Maybe soften the brick colours a bit and make the black teritory outline a bit stronger?

Re: Philadelphia: BETA

PostPosted: Wed Feb 20, 2013 11:07 am
by cooldeals
I like this map. Played it a few times yesterday. The only problem. You can't see it. I had to use Bob to dim the background and brighten the region circles to make it playable. I think the brick background is cool, but it needs to be more background than as the only thing on top of it that is really clear enough is the name "Philadelphia".

Re: Philadelphia: BETA

PostPosted: Wed Feb 20, 2013 7:37 pm
by perchorin
Agree with all above, can't read this map at all because of the colors.

Re: Philadelphia: BETA

PostPosted: Thu Feb 21, 2013 8:57 pm
by rdsrds2120
I would highly recommend increasing the opacity of the colors so that the brick pattern isn't as prominent. I believe this would help most of the vision problems that people are having.

BMO

Re: Philadelphia: BETA

PostPosted: Thu Feb 21, 2013 9:30 pm
by Dibbler
My initial feel is I like the gameplay, I'm not concerned there but the colors are an issue and I think rds may be on to something.

Re: Philadelphia: BETA

PostPosted: Fri Feb 22, 2013 10:30 am
by macbone
I have to echo what the others are saying. I like the layout and the different bonus areas, but the colors seem like the need adjusting. I didn't even realize that gray had taken the purple bonus region: Game 12387301.

I would have gone with a more historical feel, but the graffiti is nice. It's a cool-looking map!

Re: Philadelphia: BETA

PostPosted: Sun Feb 24, 2013 3:03 am
by JaneAusten
hey baron babe.. you know I love you work and this map is lovely looking with cohesive theme.. but I'm playing a 1v1 on it for the first time and it is v hard to see troop numbers on the map, even highlighted w/ bob..

Re: Philadelphia: BETA

PostPosted: Sun Feb 24, 2013 11:19 am
by TheTrueNorth
played a couple of times & as the rest are saying it's hard to read