Philadelphia [Quenched]

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Re: Philadelphia: BETA

Postby Pirlo on Tue Feb 19, 2013 10:23 am

I like this map, but only problem is with colors... they look too strong and darkish IMO... I think it would be a lot better if colors could be lighten a bit!
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Re: Philadelphia: BETA

Postby Oneyed on Tue Feb 19, 2013 10:37 am

nice map. original idea to make it as graffiti.
just one notice, could you also explain Underdog bonus in small map? just something like:
Underdog bonus (hold only)
3 Regions 1
2 Regions 2
1 Region 4

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Re: Philadelphia: BETA

Postby sundance123 on Tue Feb 19, 2013 6:49 pm

Nice map, but I have to echo some of the comments about the colour and having to really concentrate o=to distinguidh the numebr, regions etc. Maybe soften the brick colours a bit and make the black teritory outline a bit stronger?
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Re: Philadelphia: BETA

Postby cooldeals on Wed Feb 20, 2013 11:07 am

I like this map. Played it a few times yesterday. The only problem. You can't see it. I had to use Bob to dim the background and brighten the region circles to make it playable. I think the brick background is cool, but it needs to be more background than as the only thing on top of it that is really clear enough is the name "Philadelphia".
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Re: Philadelphia: BETA

Postby perchorin on Wed Feb 20, 2013 7:37 pm

Agree with all above, can't read this map at all because of the colors.
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Re: Philadelphia: BETA

Postby rdsrds2120 on Thu Feb 21, 2013 8:57 pm

I would highly recommend increasing the opacity of the colors so that the brick pattern isn't as prominent. I believe this would help most of the vision problems that people are having.

BMO
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Re: Philadelphia: BETA

Postby Dibbler on Thu Feb 21, 2013 9:30 pm

My initial feel is I like the gameplay, I'm not concerned there but the colors are an issue and I think rds may be on to something.
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Re: Philadelphia: BETA

Postby macbone on Fri Feb 22, 2013 10:30 am

I have to echo what the others are saying. I like the layout and the different bonus areas, but the colors seem like the need adjusting. I didn't even realize that gray had taken the purple bonus region: Game 12387301.

I would have gone with a more historical feel, but the graffiti is nice. It's a cool-looking map!
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Re: Philadelphia: BETA

Postby JaneAusten on Sun Feb 24, 2013 3:03 am

hey baron babe.. you know I love you work and this map is lovely looking with cohesive theme.. but I'm playing a 1v1 on it for the first time and it is v hard to see troop numbers on the map, even highlighted w/ bob..
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Re: Philadelphia: BETA

Postby TheTrueNorth on Sun Feb 24, 2013 11:19 am

played a couple of times & as the rest are saying it's hard to read
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Re: Philadelphia: BETA

Postby ben79 on Sun Feb 24, 2013 11:27 am

The colours are horrible ! Hard to read the map !
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Re: Philadelphia: BETA

Postby RedBaron0 on Sun Feb 24, 2013 11:51 am

I hear ya all, I will work out these issues. Been out in the trenches playing games and have heard the same thing in more than a few game chats.
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Re: Philadelphia: BETA

Postby RedBaron0 on Mon Feb 25, 2013 7:09 pm

Map name: Philadelphia
Link to thread: viewtopic.php?f=64&t=121613
Link to large image: http://i213.photobucket.com/albums/cc12 ... ce237f.png
Link to small image: http://i213.photobucket.com/albums/cc12 ... 33f058.png
Link to an image with neutrals and starting positions: http://i213.photobucket.com/albums/cc12 ... 9680b3.jpg
XML: http://www.fileden.com/files/2012/12/28 ... lyxml4.xml

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Small:
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XML change is just for the title of the Underdog Bonus in the log.

Image changes reduces the opacity of the brick texture by 25% and removing of certain aspects of color enhancements that should clear up any and all clarity issues.
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Re: Philadelphia: BETA - image/xml updates

Postby Bruceswar on Mon Feb 25, 2013 8:34 pm

The green, orange and pink are still very hard to read if you ask me.
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Re: Philadelphia: BETA - image/xml updates

Postby TheTrueNorth on Tue Feb 26, 2013 1:46 pm

I'm sitting 6' away on a 32' screen with perfect eye sight & I can't read a thing
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Re: Philadelphia: BETA - image/xml updates

Postby cooldeals on Thu Feb 28, 2013 6:00 pm

So funny story, my teammate failed to take a guy out on the last region 5v1. The guy drops 7 the next turn. Way to escalate some bad luck. I think the underdog bonus is unique and fun, but in the end I may steer away from this map because it adds quite a luck factor that I think some experienced players may not like. However, doodle earth is mostly luck and people love it so you still have a market for the map.

Also the bridges have never ever come into play and neither has the Liberty Bell. I think no one desperate enough to go through neutrals to reach across the map can ever afford to go through 2,3,2 to get anywhere and taking 3 or 4 2's for a +2 or +3 bonus just doesn't seem viable either when people can go for all the other +2 or +3 bonuses in the map.

Just some gameplay thoughts.
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Re: Philadelphia: BETA - image/xml updates

Postby wyld chyld on Fri Mar 01, 2013 1:58 pm

two things

1st, i like and encourage the idea of including the surrounding counties. philly is called the 5 counties, of philly, mont co, bucks co, chester co and deleware co, not to mention suburbs in de and nj. i was thinking you could break the counties into 2 or three, for example mont. co could have willow grove in the east, norristown in the center and k.o.p. in the west. maybe do something similar in the other counties, and maybe have each of those terr only attack a certain part of philly, or they have to go through their centers (county seat).

as to historical, yes philly has so many firsts it would be hard to decide how many you want to include, but you could do a map based on chronological geography. start with original philly, center city, and include the other early developments like germantown as increasing bonus, for players to gain they have to grow out, eventually into northeast philly and somerton, the last additions chronologically to my knowledge. maybe toy with doing a middle ages or 1st colonies type thing where you have to keep your early bonus. something like that would be possible, but the number of territories would have to expand.

but this map is great for a first try. i would lose the liberty bell though, that just seems a waste
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Re: Philadelphia: BETA - image/xml updates

Postby RedBaron0 on Fri Mar 01, 2013 7:27 pm

Yeah I'm thinking of dropping down the value of the coded neutrals out there, or even the killer nature of the Liberty Bell.

That aspect of a "Greater Philadelphia" map was toyed with early on. At one point early on areas of South Jersey were included as territories, but was scraped for just the City of Philadelphia. (read - Philadelphia County/the incorporated communities therein) Believe me I'd enjoy the additional size to include SE Pennsylvania, as I grew up in Delco myself. However the appeal of such regions as a map didn't really seem to be there. :/
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Re: Philadelphia: BETA - image/xml updates

Postby davephlegmball on Sun Mar 03, 2013 1:50 pm

I would love to play a battle for Philly, but this map is just plain way too hard to read, doesn't capture the spirit of Philly, or (esp) each region, and just plain not attractive (even in an underdog sense). The bricks should only be in (sections of) Germantown, Center City, and the like.

Be really cool if the ECW Arena incorporated. ;-)
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Re: Philadelphia: BETA

Postby thenobodies80 on Sun Mar 03, 2013 2:10 pm

RB, the large version has numbers on it. Can you give me the right link so i can send the new files?
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Re: Philadelphia: BETA - image/xml updates

Postby cooldeals on Wed Mar 06, 2013 2:25 pm

Besides the obvious changes to make the map more visibly readable and attractive, have you thought of getting rid of the bridge terts completely? You can even leave them named and the graphics the same but what if each region that connected to a bridge just connected to the liberty bell instead? That would make the liberty bell worth using and eliminate going verse a 2,3,2 (with a killer neutral in the middle) to get somewhere.

Take a look at the New Jersey map that was recently quenched. It's actually a fairly similar map. The killer neutrals there help connect the map from top to bottom for people who might get eliminated from an area at a cheaper cost of going through a single killer neutral 2. It's also more readable. I say keep the underdog bonus to make this map unique if you want, but make it more visually attractive (I've seen better looking graffiti, pun intended) and make the bridges and bell useable which take up a significant portion of the graphic. It just doesn't make sense to me for any gametype at this point. I mean imagine a trench game with the liberty bell....3 turns to attack someone through it.
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Re: Philadelphia: BETA - image/xml updates

Postby Bruceswar on Thu Mar 07, 2013 4:29 am

Bruceswar wrote:The green, orange and pink are still very hard to read if you ask me.




Anybody else?
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Re: Philadelphia: BETA - image/xml updates

Postby Leehar on Sat Mar 09, 2013 1:25 pm

Bruceswar wrote:
Bruceswar wrote:The green, orange and pink are still very hard to read if you ask me.




Anybody else?

Agreed, was gonna pop in to mention, and the orange is still particularly blended in with the new version as well.

Also, Oak Lane and Olney border gets a bit invisible around where the brick joining is. Can that border line be moved up a bit instead of being somewhat hidden?
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Re: Philadelphia: BETA - image/xml updates

Postby ManBungalow on Wed Mar 13, 2013 1:39 pm

I find the colours a little too intense.
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Re: Philadelphia: BETA - image/xml updates

Postby RedBaron0 on Wed Mar 13, 2013 9:49 pm

crap my bad, works been kicking my ass lately and I didn't even notice...

I've made some additional changes to address the bridges and the killer neutral. I'm taking the neutral start off the Walt Whitman, and the Tacony-Palmayra Bridges. The Betsy Ross and Ben Franklin will remain neutral to start, but only at 1. The killer neutral will be dropped to just 2.

I would have taken all the neutrals off, save the killer, but if I did that the territory count pool would be at 46 which is a bad split for 2 and 3 player games. (15 territories)

Should the current colors continue to make issues, I'll look to add army circles/ovals.

Link to thread: viewtopic.php?f=64&t=121613
Link to large image: http://i213.photobucket.com/albums/cc12 ... d2ae24.png
Link to small image: http://i213.photobucket.com/albums/cc12 ... 6b5ec7.png
Link to an image with neutrals and starting positions: http://i213.photobucket.com/albums/cc12 ... 1de07a.jpg
XML: http://www.fileden.com/files/2012/12/28 ... lyxml5.xml
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Captain RedBaron0
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