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osujacket wrote:IVe played this map alot of times in 1v1. I liked the one with 12 one with 5 and one with 5 best. You have options on how much you can move where to place them. That was great.
Only getting one pitcher is horrible. You better never first first the way it is as the entire game is decided on one roll. The home run is taken out of play. I wont continue to play this one on one the way it is now.
I really really hope you consider changing it back.
Please Please Please...
Gormbroc wrote:Definitely an issue with the pitchers. Check this game: Game 8963094. In round nine, 3 players left. Blue has a HR but no other territs, and is trapped. Yellow is the only one with a pitcher left. If yellow takes the other HR, then neither Blue nor Red can win the game because neither will be able to attack Yellow's HR. If Red eliminates Yellow, then Blue and Red stalemate since Red can't attack Blue's HR.

mr. CD wrote:Haven't played it that much yet, but as far as I see it there is absolutely no reason to move out before the opponent does at the moment. (or at least in 1v1)
gStrong wrote:mr. CD wrote:Haven't played it that much yet, but as far as I see it there is absolutely no reason to move out before the opponent does at the moment. (or at least in 1v1)
My current opponent seems to have a sure fire win strategy in 1v1 but his computer crashed when I took my turn.
We built up to 75 on the pitcher and he went out and took all the bases. I'm guessing he waited for me to start thensince it was freestyle he would start at the same time (not sure how yet) amd he would wim by holding the objective.
Only works with freestyle but it is a way to win 1v1

king sam wrote:quit facebook stalking me... and Im a sailor all I do is drunk, cuss and make illegitimate kids when Im away from CC
dont sig that

moe wrote:Matted with hair, armed to the teeth, swift as the noble beast his screen name so "lovingly" embodies.. . ..
Wielding a hot dog in one hand and a fedora in the other. . . . .
Wolffystyle wrote:Hi, I just spent 30 minutes constructing an argument for beginning with as many pitchers as would fit (4 each for 1v1 games and 2 each for doubles, 3-player and 4-player games) but then firefox crashed.
Would you believe me that I constructed a very sound argument in regards to both gameplay and 'thematic elements' as Evil DIMwit was concerned about?
If my plea is not enough I will return back to this thread later to reconstruct that very argument.
But in short, I agree with osujacket and believe that beginning with only 1 pitcher leaves this map up to luck of the dice which is not what baseball is about. Baseball is deeply intertwined with strategy, relief and in playing your opponent.
Leaving a starting position of 1 pitcher makes this map all too similar to St. Patrick's Day map and will leave this (great) map to rot unplayed.
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edit: additional starting pitchers would only add to the thematic element as being a manager's 'bullpen' and these pitchers, like in baseball, would come in relief when a 'starter' is down.

moe wrote:Matted with hair, armed to the teeth, swift as the noble beast his screen name so "lovingly" embodies.. . ..
Wielding a hot dog in one hand and a fedora in the other. . . . .

natty_dread wrote:I think gameplay considerations should be first priority in this situation. The number of starting pitchers should be decided based on what works for the gameplay.

moe wrote:Matted with hair, armed to the teeth, swift as the noble beast his screen name so "lovingly" embodies.. . ..
Wielding a hot dog in one hand and a fedora in the other. . . . .
natty_dread wrote:I think gameplay considerations should be first priority in this situation. The number of starting pitchers should be decided based on what works for the gameplay.
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