Baseball: King of Diamonds (v15 p.27)

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Re: Baseball: King of Diamonds (v15 p.27)

Postby natty dread on Tue May 10, 2011 12:47 pm

Evil DIMwit wrote:Another option is to give a maximum of 2 pitchers per game, and to reduce all the starting positions by a bit, say 2 troops. It would slow down 5+ player games a bit, but now 2-4 player games would start with only 22 reinforceable troops per player.


I like this idea.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby osujacket on Tue May 10, 2011 12:50 pm

Think of it is starting pitcher vs bull pen pitcher.

Starting pitcher can go 9 innings so he gets 9 armies..
Middle relievers can go 5 so they start with 5 armies.
Closers get 1 so he starts with one army.

Fits into the mold of the game :)
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Re: Baseball: King of Diamonds (v15 p.27)

Postby Wolffystyle on Tue May 10, 2011 1:02 pm

Evil DIMwit wrote:
natty_dread wrote:I think gameplay considerations should be first priority in this situation. The number of starting pitchers should be decided based on what works for the gameplay.


That's my tendency as well. I'm willing to change the starting pitchers back to the 'mistake compromise'; my only issue with that is that players are going to get confused as to why the game is set up that way.

The justification is that your "relief pitchers" do not have as much stamina or endurance as a starting pitcher. Your main pitcher usually takes you 7+- 2 innings whereas your pitchers in relief will only take you 1,2 or 3 innings max. (or 5 as osujacket says)...

Evil DIMwit wrote:If 12, 5, and 5 troops are too much for the pitcher in 1v1s, then it's possible to code three of the pitchers neutral, so that players start with 12 and 5 each for 1v1, and then only have one pitcher each for 3 and 4 player games. I don't know that that's the best idea.

Let's look at unlimited: 15 takes Babe with 13 left and then takes an infield ball and an infield region and reinforces all to there (10+4+4=18). Player B follows player A's path but has to take another infield and has 15 v 1,1,1,18 ( I cant get my assault odds up but I am guessing player A ends with around 5 or 6 left on average. Player B forts 4 and 4 to his infield region.

Round 2: Player A drops 3 on a pitcher and takes babe and ball again and can hit Player B's 9 or 10 troop infield with his 6 and with 4 from his pitcher route. Okay now anything can happen round 2 and beyond.

Evil DIMwit wrote:Another option is to give a maximum of 2 pitchers per game, and to reduce all the starting positions by a bit, say 2 troops. It would slow down 5+ player games a bit, but now 2-4 player games would start with only 22 reinforceable troops per player.


I don't get this. Sorry.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby carlpgoodrich on Tue May 10, 2011 1:28 pm

natty_dread wrote:
Evil DIMwit wrote:Another option is to give a maximum of 2 pitchers per game, and to reduce all the starting positions by a bit, say 2 troops. It would slow down 5+ player games a bit, but now 2-4 player games would start with only 22 reinforceable troops per player.


I like this idea.

So far I haven't heard anyone complain about 5+ player games. I would be very careful about changing what seems to be working.

Also, for everyone who says you can't win 1v1 when you attack first, why don't you just leave some troops on your pitcher? Attack Babe, a baseball and one territory, while leaving x troops on your pitcher. The other person (in a foggy game) won't know how many you left, and won't know until he has already committed a certain number of troops to attacking. If you make x large, then you get to do the attacking next turn. Now, I haven't done this (I don't usually play 1v1), but maybe a different strategy makes this a moot point.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby Evil DIMwit on Wed May 11, 2011 1:00 am

I can buy the relief pitcher thematic argument.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby PLAYER57832 on Wed May 11, 2011 9:44 pm

have not followed the discussion so far, sorry

I am sure this latest change makes it better for multiple player play. However, I think the earlier version (but where the 2 homes could not attack each other directly) were better for 1 vs 1 play.

Not saying you should change the map back, but it might be useful to consider for future maps.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby neanderpaul14 on Mon May 16, 2011 11:58 pm

Does everyone realize if this map is played just right/wrong it can wind up in a total stalemate with only the 2 Homeruns being held by 2 players????
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Re: Baseball: King of Diamonds (v15 p.27)

Postby greenoaks on Tue May 17, 2011 12:25 am

neanderpaul14 wrote:Does everyone realize if this map is played just right/wrong it can wind up in a total stalemate with only the 2 Homeruns being held by 2 players????

how would that become possible ?
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Re: Baseball: King of Diamonds (v15 p.27)

Postby Evil DIMwit on Tue May 17, 2011 1:39 am

greenoaks wrote:
neanderpaul14 wrote:Does everyone realize if this map is played just right/wrong it can wind up in a total stalemate with only the 2 Homeruns being held by 2 players????

how would that become possible ?

You'd have to be playing Nuclear and really luck out with the spoils to have three or fewer non-homerun territories and have every one of them nuked. Not likely to happen, though.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby PLAYER57832 on Wed May 18, 2011 11:40 am

neanderpaul14 wrote:Does everyone realize if this map is played just right/wrong it can wind up in a total stalemate with only the 2 Homeruns being held by 2 players????

Actually, it can be a stalemate from the very start.

The first person to attack instantlt has a disadvantage, unless maybe they get very lucky and the opponent does not.

I mean, to start, you have to take out at least Babe, then either a ball or homerun, either way, then next player now has an easier path... unless you are dumb enough to leave all your armies on the batter or a ball. (leaving some really doesn't solve this problem because you cannot take enough bonuses to make up for the lost armies).

I am not sure how to solve this. Maybe there needs to be some kind of penalty if you don't bat or such? I think this map has real potential.

I misplayed here (did not intend to attack homerun), but this is an example
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I took out second base, was down to 6 armies. My opponent came, had 17 standing. My only real chance was to try to take him out with my 5.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby osujacket on Wed May 18, 2011 9:37 pm

horrible horrible map for singles now.

Please please change it....

Attack first kill three neutrals and most likely lose.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby Evil DIMwit on Thu May 19, 2011 11:33 pm

I don't really know to what extent I can change it and still stick with the theme.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby HighlanderAttack on Fri May 20, 2011 8:15 am

In my opinion not much of the field matters at all. As stated in a few earlier posts (which I only read a few) the first person to attack in a 1v1 game now has the disadvantage of the second player getting attackers advantage. Really with normal dice the first player to attack has no real chance of winning. I have tried it in a few and failed miserably just because I got tired of stacking.

Unfortunately you need to have some armies starting out in the field or this becomes the worst 1v1 style map that CC has. This is my opinion and I just wanted to get it out there.

Good luck with any adjustments.

I also want to note I have not played team or multi player games yet--I am sure it is suited better for those styles.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby DaveH on Fri May 20, 2011 8:49 am

I'd just like to add my endorcement to the previous posts about how inadequate the map now is for 1 v 1 games. Who has the patience to go second will win, provinding the dice are not totally against him.

Looking at earlier games though, there are singles games with all players shared out and this seems to be a more naturalk way of playing singles games. I don't know why it was changed, but it does need to be changed back asap - unless there were also errors with this format that I have not picked up in these posts.

Good idea but needs tweeking for singles
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Re: Baseball: King of Diamonds (v15 p.27)

Postby carlpgoodrich on Fri May 20, 2011 9:04 am

You know, one thing that would help is to change the neutral on the babe back down to 1. If I remember correctly, the reason its 2 is to prevent people from stacking on the pitcher and taking the babe for a card. I know this wouldn't completely solve the problem, but it might help.
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