Baseball: King of Diamonds (v15 p.27)

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Re: Baseball: King of Diamonds (v15 p.27)

Postby RedRover23B on Wed May 25, 2011 7:55 pm

Echoing a few recent posts, 1v1 games on this map almost are always stalemates from the start because there is no advantage for either player to attack. I think I missed this in the conversation but why did you take the second starting pitcher away in 1v1 games? People seemed not to stack as much while that pitcher was there.

If for some reason that I am missing, the pitcher needed to be taken out then there needs to be another point at which you can attack from. Maybe starting the game with a pitcher and a base? Or a pitcher and an outfielder? Justified by either starting the game in mid inning (pitcher and base) or by having offense and defense (pitcher and fielder).

Not sure if that would completely solve the problem but it could work knowing that someone is working on a bonus from their fielder and the other player has no direct contact with him without either going across the field or coming down from the pitcher.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby Kiko13 on Fri May 27, 2011 9:43 am

RedRover23B wrote:Echoing a few recent posts, 1v1 games on this map almost are always stalemates from the start because there is no advantage for either player to attack.


I disagree. In my last 5 games I attacked first (either on my 1st or 2nd turn) I won 2, lost 1 and 2 are ongoing, but I think I have sufficient control that I am going to win both of those, so likely 4 and 1. And the one game I lost I had ridiculously bad dice where I attacked Babe, then a ball and then couldn't even win an assault to get off the ball and of course was completely screwed at that point.

I will say that attacking first is probably only a good idea if you have the first turn in the game:

1st player attack:
1st player - attacks with 17, takes some region in the field
2nd player - attacks with 17, may or may not be able to take out 1st players region

2nd player attack:
1st player - does nothing, has 17 on pitcher
2nd player - attacks with 17, takes some region in the field
1st player - now has 22 to attack with

In both cases, the first attacker has 17 troops, but for the 2nd player to attack, there is a big difference between the 2 scenarios.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby melech14 on Mon May 30, 2011 9:39 pm

I think the one v. one game was better when the pitchers were divided up (no pitcher was neutral). Maybe a compromise would help: for 2-player games each starts with 2 or 3 pitchers.

This is a good map overall.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby mr. CD on Tue May 31, 2011 4:51 am

I do not agree with earlier statements that there should be more pitchers in 1v1. Picking the right moment to move out is very tricky and with multiple pitchers it's rather impossible to win without starting (One pitcher attacks and takes a base, other pitcher reinforces there - game is won (with normal dice, that is))
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Re: Baseball: King of Diamonds (v15 p.27)

Postby AndyDufresne on Tue May 31, 2011 8:59 am

We received an e-ticket about this map and a possible issue:
.... I \"hit a home run\". That is the only player I have left on the board. I can't attack anyone from my \"home run\" so each turn I just keep adding armies, I now have 37 on my home run. There will be no way to end this game since my opponent will never have enough armies to conquer me because I get 5 more each turn!...

Game 9135840


--Andy
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Re: Baseball: King of Diamonds (v15 p.27)

Postby drunkmonkey on Tue May 31, 2011 9:07 am

AndyDufresne wrote:We received an e-ticket about this map and a possible issue:
.... I \"hit a home run\". That is the only player I have left on the board. I can't attack anyone from my \"home run\" so each turn I just keep adding armies, I now have 37 on my home run. There will be no way to end this game since my opponent will never have enough armies to conquer me because I get 5 more each turn!...

Game 9135840


--Andy


The opponent simply needs to take the Winning Condition of holding all the bases.

"My opponent will ever have enough armies"? His opponent is currently getting 21 more troops than him each turn. He could also just build up until he has enough.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby isaiah40 on Tue May 31, 2011 11:19 am

Looks like red is just delaying the game by taking every territory, and/or bombarding the same territory over and over.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby Renee_W on Thu Jun 02, 2011 12:10 am

carlpgoodrich wrote:Also, for everyone who says you can't win 1v1 when you attack first, why don't you just leave some troops on your pitcher? Attack Babe, a baseball and one territory, while leaving x troops on your pitcher. The other person (in a foggy game) won't know how many you left, and won't know until he has already committed a certain number of troops to attacking. If you make x large, then you get to do the attacking next turn. Now, I haven't done this (I don't usually play 1v1), but maybe a different strategy makes this a moot point.


Interesting idea but it ignores one basic point, you still have the disadvantage. By going first you have to attack neutral 2. Anyone who follows you just attacks your 1 or you have to leave a second troop behind to be annihilated. Over many games you'll lose more troops simply getting on the batter than they will and that leaves you at a disadvantage.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby Renee_W on Thu Jun 02, 2011 12:23 am

To keep the 2 neutral batter I think there should be a bit of a redesign. Change the mound to a pitcher since it makes no sense to have no pitcher. Change the starting pitchers to starting bench. And give each bench their own batter. That keeps the have to spend troops to see the balls element in fog, requires everyone to hit 2 to get on the batter instead of second movers only hit 1, and allows first movers to see what balls are hit instead of having access to the balls blanked out by the second mover(who can see what balls the first mover hit).

Could also make the pitcher(current mound) attack the batter instead of the bench and the batter able to attack the bench to keep that thematic element.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby acrazyfella on Tue Jun 07, 2011 11:32 am

bug in the game, I just got a bonus and did not actually hold all the territories to warrant the bonus. It is right infield. Did not own RI6. Reference game Game 8869100
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Re: Baseball: King of Diamonds (v15 p.27)

Postby ender516 on Tue Jun 07, 2011 11:46 am

You're absolutely right, in the XML, RI6 is missing from the components of the RIght Infield continent.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby rich101682 on Wed Jun 08, 2011 9:29 am

I just finished a game:

http://www.conquerclub.com/game.php?game=9129223

I was holding down both home run balls when my pitcher got attacked and killed off. Since I only held the home run balls, I could not attack or do anything but deploy for about 8 or 9 turns until the game was over. Is there any way at all to attack out of the home run balls?
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Re: Baseball: King of Diamonds (v15 p.27)

Postby isaiah40 on Wed Jun 08, 2011 9:57 am

rich101682 wrote:I just finished a game:

http://www.conquerclub.com/game.php?game=9129223

I was holding down both home run balls when my pitcher got attacked and killed off. Since I only held the home run balls, I could not attack or do anything but deploy for about 8 or 9 turns until the game was over. Is there any way at all to attack out of the home run balls?


No there is not. It's like the game, when you hit a home run that ball is no longer in play.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby carlpgoodrich on Wed Jun 08, 2011 12:20 pm

I wonder why there has been so many questions about the home run balls. I don't remember this for other maps like WWII Poland...
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Re: Baseball: King of Diamonds (v15 p.27)

Postby Evil DIMwit on Tue Jun 14, 2011 12:06 am

Fixed Right Infield and let's try this with just one neutral on the batter.
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