Baseball: King of Diamonds (v15 p.27)

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Re: Baseball: King of Diamonds (v15 p.27)

Postby jpverkamp on Fri Jul 22, 2011 7:40 pm

Got it. It's easy to miss that, although that's a problem with almost all win conditions.

Thanks.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby Thomassaurus on Fri Jul 22, 2011 8:14 pm

Do the 4 neutrals on each base have a purpose? if they were removed that might help motivate players to attack first,
or if some of the bases were easier to take, EG: 1st = 1 neutral, 2nd = 2 neutrals, 3rd = 3 neutrals, home = 4.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby sannemanrobinson on Tue Jul 26, 2011 8:38 am

Thomassaurus wrote:Do the 4 neutrals on each base have a purpose? if they were removed that might help motivate players to attack first,
or if some of the bases were easier to take, EG: 1st = 1 neutral, 2nd = 2 neutrals, 3rd = 3 neutrals, home = 4.

This makes sense, also in relation to Baseball that the last bases and home are more difficult to reach. The bonus values could also be in relation with the neutrals though.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby jimfinn on Sat Aug 06, 2011 7:09 am

Maybe players could start with a pitcher and a few (maybe four each or so) territories on the field? That would make the game more interesting, I think and break some stalemates.
Jimfinn is looking for regular doubles/triples/quads partners. Please contact him if you are interested!
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Re: Baseball: King of Diamonds (v15 p.27)

Postby Evil DIMwit on Sat Aug 06, 2011 10:58 am

jimfinn wrote:Maybe players could start with a pitcher and a few (maybe four each or so) territories on the field? That would make the game more interesting, I think and break some stalemates.


You know what, that's not an awful idea. Not enough to gain any bonus straight away but enough to have a bit of direction in place from the outset.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby mr. CD on Sat Aug 13, 2011 4:35 am

Evil DIMwit wrote:
jimfinn wrote:Maybe players could start with a pitcher and a few (maybe four each or so) territories on the field? That would make the game more interesting, I think and break some stalemates.


You know what, that's not an awful idea. Not enough to gain any bonus straight away but enough to have a bit of direction in place from the outset.


Don't think it'd work, it'd make it luck only. First player to gain a bonus wins.
And before someone says it is that way allready, it isn't. In my opinion it's a good map, even for 2 players. Just don't play it sunny (and even if you do, it can get very interesting).
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Re: Baseball: King of Diamonds (v15 p.27)

Postby lostatlimbo on Sun Aug 14, 2011 3:48 pm

jimfinn wrote:Maybe players could start with a pitcher and a few (maybe four each or so) territories on the field? That would make the game more interesting, I think and break some stalemates.


It would also be interesting to see you incorporate in walks and stolen bases somehow. That might help avoid the bottle-necking issues.

I dig this map despite its flaws and hope it works out!
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Re: Baseball: King of Diamonds (v15 p.27)

Postby Coleman on Mon Aug 15, 2011 1:06 pm

jpverkamp wrote:Got it. It's easy to miss that, although that's a problem with almost all win conditions.

Thanks.


You just made me think of an awesome UI suggestion. You are the man. =D>
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Re: Baseball: King of Diamonds (v15 p.27)

Postby Kase on Mon Aug 15, 2011 9:22 pm

Possible bug. But I don't know where to post to.
In Baseball:King of Diamonds Game #9519202
We are playing escalating and chained. So when I finished my attack from Willie to Jackie, I tried to reinforce going back to LD4. But the game would not let me start my reinforcement from Jackie, which has 7 troops on it. Please let me know where I was supposed to post this possible bug.

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Re: Baseball: King of Diamonds (v15 p.27)

Postby isaiah40 on Mon Aug 15, 2011 9:27 pm

Kase wrote:Possible bug. But I don't know where to post to.
In Baseball:King of Diamonds Game Game 9519202
We are playing escalating and chained. So when I finished my attack from Willie to Jackie, I tried to reinforce going back to LD4. But the game would not let me start my reinforcement from Jackie, which has 7 troops on it. Please let me know where I was supposed to post this possible bug.

Thanks Kase


Fixed. Willie to Jackie is a one way attack, that is the reason.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby callmecommander on Wed Aug 17, 2011 1:29 am

maybe you already know this or maybe I'm just too dumb to understand this map, but is their a way to get to the home run balls after losing your pitcher when it gets bombarded? Right now, I don't think there is. I'm currently in a game where a guy only holds 1 home run ball and basically can't move. It has nuke spoils so It'll work out but what happens with escalating or flat rate? Without a way to retake pitchers or to retake the batter after losing your pitcher, I think it would be possible to create a literally endless game.
SW
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Re: Baseball: King of Diamonds (v15 p.27)

Postby ender516 on Wed Aug 17, 2011 9:39 am

There is a winning condition of holding all four bases. Once you take them all, and after your opponent takes his last frustrating turn where all he can do is deploy, you will win when you start your turn.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby drunkmonkey on Wed Aug 17, 2011 9:46 am

callmecommander wrote:maybe you already know this or maybe I'm just too dumb to understand this map, but is their a way to get to the home run balls after losing your pitcher when it gets bombarded? Right now, I don't think there is. I'm currently in a game where a guy only holds 1 home run ball and basically can't move. It has nuke spoils so It'll work out but what happens with escalating or flat rate? Without a way to retake pitchers or to retake the batter after losing your pitcher, I think it would be possible to create a literally endless game.


This has been mentioned countless times now. Either "Control all bases to win" isn't grabbing people's attention, or they don't understand that it's actually a winning condition. Maybe consider rewording it? Would something like "Hold All 4 Bases for 1 Turn to Win the Game" be more effective?
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Re: Baseball: King of Diamonds (v15 p.27)

Postby callmecommander on Wed Aug 17, 2011 1:43 pm

ok. Sorry. I didn't see that. All makes since to me now. Thanks for clarifying.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby natty dread on Wed Aug 17, 2011 2:57 pm

drunkmonkey wrote:
callmecommander wrote:maybe you already know this or maybe I'm just too dumb to understand this map, but is their a way to get to the home run balls after losing your pitcher when it gets bombarded? Right now, I don't think there is. I'm currently in a game where a guy only holds 1 home run ball and basically can't move. It has nuke spoils so It'll work out but what happens with escalating or flat rate? Without a way to retake pitchers or to retake the batter after losing your pitcher, I think it would be possible to create a literally endless game.


This has been mentioned countless times now. Either "Control all bases to win" isn't grabbing people's attention, or they don't understand that it's actually a winning condition. Maybe consider rewording it? Would something like "Hold All 4 Bases for 1 Turn to Win the Game" be more effective?


I can do the change if it's ok with Evil D.
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