Baseball: King of Diamonds (v15 p.27)

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Re: Baseball: King of Diamonds (v15 p.27)

Postby natty dread on Thu Sep 01, 2011 12:53 am

ender516 wrote:Wow, exactly 24 hours between posts, nicely done! Hope you are fully recovered.


Oh wow, my posting habits are soooo rigged. There's no way that's random.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby ender516 on Thu Sep 01, 2011 11:00 am

natty_dread wrote:
ender516 wrote:Wow, exactly 24 hours between posts, nicely done! Hope you are fully recovered.


Oh wow, my posting habits are soooo rigged. There's no way that's random.

:lol:
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Re: Baseball: King of Diamonds (v15 p.27)

Postby thenobodies80 on Sat Sep 03, 2011 8:13 am

The updated files were sent to lackattack ;)

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Re: Baseball: King of Diamonds (v15 p.27)

Postby Evil DIMwit on Sat Sep 03, 2011 6:00 pm

I wonder if this update is going to cause anyone to lose immediately.

Speaking of which, is there anything like a message that pops up in the game log describing the changes when a beta map gets updated?
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Re: Baseball: King of Diamonds (v15 p.27)

Postby Victor Sullivan on Sat Sep 03, 2011 6:15 pm

Evil DIMwit wrote:I wonder if this update is going to cause anyone to lose immediately.

Speaking of which, is there anything like a message that pops up in the game log describing the changes when a beta map gets updated?

chipv did something like that for King's Court. I forget how. I wanna say he mentioned how to do it in the King's Court map thread.

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Re: Baseball: King of Diamonds (v15 p.27)

Postby natty dread on Sun Sep 04, 2011 12:47 am

Victor Sullivan wrote:
Evil DIMwit wrote:I wonder if this update is going to cause anyone to lose immediately.

Speaking of which, is there anything like a message that pops up in the game log describing the changes when a beta map gets updated?

chipv did something like that for King's Court. I forget how. I wanna say he mentioned how to do it in the King's Court map thread.

-Sully


I asked him for access to the tool back then, but he never responded. And it seems chipv is no longer updating any of his tools anyway.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby thenobodies80 on Sun Sep 04, 2011 8:10 am

natty_dread wrote:
Victor Sullivan wrote:
Evil DIMwit wrote:I wonder if this update is going to cause anyone to lose immediately.

Speaking of which, is there anything like a message that pops up in the game log describing the changes when a beta map gets updated?

chipv did something like that for King's Court. I forget how. I wanna say he mentioned how to do it in the King's Court map thread.

-Sully


I asked him for access to the tool back then, but he never responded. And it seems chipv is no longer updating any of his tools anyway.


That tool is a big [-X ...don't ask me why....
I was thinking to have it for an official usage (every time an update was uploaded)....but sadly I was asked to not go in that direction.
If you want to give a "warning" to the people , please write here a post with all the changes explained, then send me a PM.
I'll write an headline for it. ;)

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Re: Baseball: King of Diamonds (v15 p.27)

Postby Evil DIMwit on Sun Sep 04, 2011 9:41 am

No need. People will notice the map change, probably.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby ender516 on Tue Sep 06, 2011 12:39 am

I suspect that a tool that can post to the chat of multiple games is an engraved invitation to spammers, and thus not something that the site would want to make generally available. I would like to see a link to the map topic on the game page of beta maps (or all maps, for that matter), similar to the link to the tournament topic in tournament games. The map topic link could even have an icon indicating the presence of unread posts.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby thenobodies80 on Tue Sep 06, 2011 10:38 am

The new version is online. ;)

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Re: Baseball: King of Diamonds (v15 p.27)

Postby natty dread on Tue Sep 06, 2011 11:03 am

Good, good. :)
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Re: Baseball: King of Diamonds (v15 p.27)

Postby BigFuzzyBunny on Wed Sep 07, 2011 10:37 am

check out game Game 9603212, yellow took the homeruns and then had his pitcher taken out. He now has more troops then anyone else, but there is no one he can attack from there.

I have played this map quite a bit (the current released Beta version). Here are a couple of changes I suggest:
- the home-runs need to be able to attack something... anything. I would suggest that they could attack the mound to make it more worth taking the home-run zones. Right now to take down 8 to get 2 troops (plus bases), but it doesn't seem worth it when those 2 just get stuck there. What is the point in getting 2 troops that you can't eventually do anything with?
- I think the pitchers need 1 more auto-deploy. You have to go through Babe and at least 1 more spot, meaning you aren't likely to get out without waiting for a few rounds. Perhaps this is intentional?


Anyway just my thoughts.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby natty dread on Wed Sep 07, 2011 1:40 pm

Was the XML not uploaded?

No, it was... for some reason the losing condition is not working. Take it up to bug reports I guess.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby ender516 on Wed Sep 07, 2011 5:45 pm

I suspect that the problem is that the requirement is evaluated when a player loses a territory. Since yellow lost Dennis before the new XML was installed, the action doesn't happen now. I'll bet if someone took just one of yellow's Home Runs, the requirement would be checked, and yellow would be out right away.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby thenobodies80 on Wed Sep 07, 2011 6:15 pm

ender516 wrote:I suspect that the problem is that the requirement is evaluated when a player loses a territory.


The requirements are evaluated whenever you conquer/bombard a territory, nuke a country, or are hit by a killer neutral. So if you do not meet a requirement from the initial game drop you might have a chance to conquer it and become safe.

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Re: Baseball: King of Diamonds (v15 p.27)

Postby natty dread on Wed Sep 07, 2011 6:41 pm

thenobodies80 wrote:
ender516 wrote:I suspect that the problem is that the requirement is evaluated when a player loses a territory.


The requirements are evaluated whenever you conquer/bombard a territory, nuke a country, or are hit by a killer neutral. So if you do not meet a requirement from the initial game drop you might have a chance to conquer it and become safe.


No, that doesn't make sense. I've seen many times a situation where if I take someone's losing condition, they are instantly eliminated. So they did not conquer/bombard, nuke or be hit by a killer neutral, but got eliminated when I took their territory.

Maybe you mean, that the conditions are checked when anyone conquers/bombards, nukes etc., but that doesn't make sense either, since yellow would already have been eliminated then in that baseball game.

So how do the conditions actually work?
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Re: Baseball: King of Diamonds (v15 p.27)

Postby Victor Sullivan on Wed Sep 07, 2011 7:29 pm

I think he means the last losing condition territory of someone's must be assaulted/bombarded/etc. in order for the losing condition to take effect.

-Sully
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Re: Baseball: King of Diamonds (v15 p.27)

Postby thenobodies80 on Wed Sep 07, 2011 8:03 pm

My previous post was the official explanation, written by lackattack, so it makes sense. ;)

In this case the yellow player can be eliminated only if someone will attack him and take at least one home run in that game.
In fact each time your region is conquered or is neutralized (from bombardment, nuked or via killer neutrals) the game engine will check to see if you still hold the requirements; if not, you are instantly eliminated from the game.
If they don't attack him, losing conditions are not checked. That's the answer, as ender said the player must lose a region or nothing will happen. :)

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Re: Baseball: King of Diamonds (v15 p.27)

Postby ender516 on Wed Sep 07, 2011 11:20 pm

Right, the losing condition was not in the XML when yellow lost his pitcher, so he was not eliminated then. Now that the XML has changed, there has not been an action which would trigger the evaluation of yellow's requirement.
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Re: Baseball: King of Diamonds (v15 p.27)

Postby thenobodies80 on Thu Sep 15, 2011 6:08 pm

Anything else that needs to be changed on this one?
Are we happy with it as it is now?

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Re: Baseball: King of Diamonds (v15 p.27)

Postby thenobodies80 on Sun Sep 18, 2011 1:50 pm

Last Call

If anyone has any other comments on tweaking the gameplay/graphics, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be quenched!

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Re: Baseball: King of Diamonds (v15 p.27)

Postby thenobodies80 on Tue Sep 20, 2011 1:33 pm

              Quenching

---The Beta period has concluded for the Baseball: King of Diamonds Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations Evil DIMwit and natty_dread, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
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Re: Baseball: King of Diamonds (v15 p.27)

Postby MarshalNey on Tue Sep 20, 2011 2:18 pm

Congrats EvilD for the gameplay and layout- as you say in the intro, this idea has been tried many times without success, so it was an ambitious project from the start and you made it work. And congrats natty for the graphics and saving the map when rl took away EvilD's time- you know you're becoming like a lifeguard for endangered maps.

I really can't say enough about how impressed I am with this map, because it models the actual game pretty well and yet it doesn't feel like an overly complicated map. I think the easy-on-the-eyes graphics go a long way towards that end.

Again, a well deserved congratulations to you both =D>
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Re: Baseball: King of Diamonds (v15 p.27)

Postby isaiah40 on Tue Sep 20, 2011 2:23 pm

=D> =D> =D> Yes, congratulations to the both of you!! =D> =D> =D>
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Re: Baseball: King of Diamonds (v15 p.27)

Postby Leehar on Tue Sep 20, 2011 4:36 pm

gratz guys, what took so long? ;)
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