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Re: Dark Continent (Colonial Africa) [Quenched]

PostPosted: Thu Apr 11, 2013 2:11 pm
by chapcrap
I've finsihed 17 team games and the team that goes second is 7-10.

Re: Dark Continent (Colonial Africa) [Quenched]

PostPosted: Thu Apr 11, 2013 6:39 pm
by ender516
Well, if it were purely random, you would expect the second team to win 8.5 out of 17, so this doesn't surprise me.

Re: Dark Continent (Colonial Africa) [Quenched]

PostPosted: Fri Apr 12, 2013 2:52 pm
by chapcrap
ender516 wrote:Well, if it were purely random, you would expect the second team to win 8.5 out of 17, so this doesn't surprise me.

It is hard to win half a game. :D

That being said, small sample size really. But, I do think my 18th game will make it 7-11. First might have some advantage, but I don't think it's really large.

Re: Dark Continent (Colonial Africa) [Quenched]

PostPosted: Sat Jun 21, 2014 1:10 pm
by Fyrdraca
Can someone provide a link to where the final specs of this map are? I'm mainly looking for finding out what territs are always starting neutrals outside of the powers attacking spots in Africa.

Thanks!

Re: Dark Continent (Colonial Africa) [Quenched]

PostPosted: Wed Jun 25, 2014 11:39 am
by nolefan5311
Fyrdraca wrote:Can someone provide a link to where the final specs of this map are? I'm mainly looking for finding out what territs are always starting neutrals outside of the powers attacking spots in Africa.

Thanks!


http://conquerclub.com/maps/