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Re: California 1.2

Postby Victor Sullivan on Tue Sep 21, 2010 10:49 am

The Bison King wrote:
As for the reducing of the borders, I say it'd be okay, as long as you're not compromising California's geography. And if NOT reducing the borders compromises California's geography, then definitely reduce the borders.


Well you break it up 100 different ways depending on how you justify it, What I want to know is if from a gameplay prospective 6 borders is too many.

I realize that. I'm saying either way it'd be fine from a gameplay perspective, so choose the most geographically accurate choice.

-Sully
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Re: California 1.3

Postby The Bison King on Wed Sep 22, 2010 9:41 pm

Click image to enlarge.
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Click image to enlarge.
image


Ok for now I'm sticking with 6 borders in LA I changed the names around so that hopefully they'll be more appropriately matched, also I can rely on less abbreviations.
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Re: California 1.3

Postby Victor Sullivan on Wed Sep 22, 2010 10:01 pm

Believe it or not, I think the minimap is too big. It distracts from the main map IMO, since it's like 1/3 the size.
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Re: California 1.4

Postby The Bison King on Thu Sep 23, 2010 9:07 pm

Click image to enlarge.
image

Click image to enlarge.
image


Well, I know I'm not in graphics yet but, I couldn't stand looking at that last version any longer. What do you think?
Last edited by The Bison King on Thu Sep 23, 2010 9:11 pm, edited 1 time in total.
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Re: California 1.3

Postby The Bison King on Thu Sep 23, 2010 9:08 pm

Victor Sullivan wrote:Believe it or not, I think the minimap is too big. It distracts from the main map IMO, since it's like 1/3 the size.

Also I did make the mini map smaller.
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Re: California 1.4

Postby Evil DIMwit on Sat Sep 25, 2010 11:17 am

I recommend you start the cities neutral. Right now a 4-player is guaranteed to drop someone with the +1 bonus, and 1 in 5 will drop a +3 bonus. 1 in 7 3-player games will drop a +4 bonus.

Either way, add another territory, because 51 and 41 are both unsafe numbers -- 52 and 42 are fair.
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Re: California 1.4

Postby The Bison King on Sat Sep 25, 2010 5:06 pm

Evil DIMwit wrote:I recommend you start the cities neutral. Right now a 4-player is guaranteed to drop someone with the +1 bonus, and 1 in 5 will drop a +3 bonus. 1 in 7 3-player games will drop a +4 bonus.

Either way, add another territory, because 51 and 41 are both unsafe numbers -- 52 and 42 are fair.


Oh Duh! I knew that :? In fact I just added a territory in Thyseneal for exactly the same reason. yeah that seems reasonable starting the cities neutral as well. how about just 2 neutral troops on each one.

About adding a territory I think what I'll do is add 1 territory to the desert as well as increase it's border by one as well as it's worth.
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Re: California 1.4

Postby Evil DIMwit on Sat Sep 25, 2010 5:33 pm

Go for it.
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Re: California 1.4

Postby jefjef on Sun Sep 26, 2010 2:05 am

You could probably get by calling "No Name" tert "Lone Pine".
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Re: California 1.4

Postby The Bison King on Sun Sep 26, 2010 9:52 pm

jefjef wrote:You could probably get by calling "No Name" tert "Lone Pine".


:-k see I'm not sure if you were present for the conversation which established that "No Name" is the name of ghost town that I chose to exemplify the fact that that region is predominantly defined by ghost towns or if you think that it is listed as "No Name" as a place holder since I didn't have a name. Either way I have considered calling it lone Pine, it really comes down to the question; Which is more badass? I know Victor stated that he thought "No Name" is pretty bad ass. I to think it's pretty sweet. Lone Pine is also a pretty badass name, so I could still be persuaded that way.

New draft soon, I swear.
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Re: California 1.4

Postby jefjef on Sun Sep 26, 2010 9:59 pm

The Bison King wrote:
jefjef wrote:You could probably get by calling "No Name" tert "Lone Pine".


:-k see I'm not sure if you were present for the conversation which established that "No Name" is the name of ghost town that I chose to exemplify the fact that that region is predominantly defined by ghost towns or if you think that it is listed as "No Name" as a place holder since I didn't have a name. Either way I have considered calling it lone Pine, it really comes down to the question; Which is more badass? I know Victor stated that he thought "No Name" is pretty bad ass. I to think it's pretty sweet. Lone Pine is also a pretty badass name, so I could still be persuaded that way.

New draft soon, I swear.


Then call it "Bad Ass". But no I missed the convo. But everything needs a name. Even cats.
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Re: California 1.4

Postby The Bison King on Sun Sep 26, 2010 10:08 pm

jefjef wrote:
The Bison King wrote:
jefjef wrote:You could probably get by calling "No Name" tert "Lone Pine".


:-k see I'm not sure if you were present for the conversation which established that "No Name" is the name of ghost town that I chose to exemplify the fact that that region is predominantly defined by ghost towns or if you think that it is listed as "No Name" as a place holder since I didn't have a name. Either way I have considered calling it lone Pine, it really comes down to the question; Which is more badass? I know Victor stated that he thought "No Name" is pretty bad ass. I to think it's pretty sweet. Lone Pine is also a pretty badass name, so I could still be persuaded that way.

New draft soon, I swear.


Then call it "Bad Ass". But no I missed the convo. But everything needs a name. Even cats.

What I mean is that there literally is a town named "no name" like that really is the name.

Conversation Example:

"Howdy stranger do you know hoe to get to No Name"

"Yes sir, follow yonder trail up past rattle snake ridge or 5 miles and you'll be looking right upon the old town of No Name"

"Thanks stranger, I'll be one my way then"

"Oh and stanger"

"yeah"

"When you get to No Name tell that no good son of a bitch Clansy Fisk that I'll be come for him and hells coming with me"

"will do stranger, will do"
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Re: California 1.4

Postby jefjef on Mon Sep 27, 2010 11:37 am

The Bison King wrote:
jefjef wrote:
The Bison King wrote:
jefjef wrote:You could probably get by calling "No Name" tert "Lone Pine".


:-k see I'm not sure if you were present for the conversation which established that "No Name" is the name of ghost town that I chose to exemplify the fact that that region is predominantly defined by ghost towns or if you think that it is listed as "No Name" as a place holder since I didn't have a name. Either way I have considered calling it lone Pine, it really comes down to the question; Which is more badass? I know Victor stated that he thought "No Name" is pretty bad ass. I to think it's pretty sweet. Lone Pine is also a pretty badass name, so I could still be persuaded that way.

New draft soon, I swear.


Then call it "Bad Ass". But no I missed the convo. But everything needs a name. Even cats.

What I mean is that there literally is a town named "no name" like that really is the name.

Conversation Example:

"Howdy stranger do you know hoe to get to No Name"

"Yes sir, follow yonder trail up past rattle snake ridge or 5 miles and you'll be looking right upon the old town of No Name"

"Thanks stranger, I'll be one my way then"

"Oh and stanger"

"yeah"

"When you get to No Name tell that no good son of a bitch Clansy Fisk that I'll be come for him and hells coming with me"

"will do stranger, will do"


Well I learned something new. thank you. Good luck with the map. :)
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Re: California 1.5

Postby The Bison King on Mon Sep 27, 2010 12:04 pm

Click image to enlarge.
image

Click image to enlarge.
image


I added a territory to the desert to sure up the numbers for a fair deploy. Since it opened up a spot as far as naming is concerned I went ahead and added Lone Pine in after all.
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Re: California 1.5

Postby The Bison King on Mon Sep 27, 2010 12:09 pm

UGH!!!!!! I forgot to change the Mojave Deserts bonus value to +4, The file was still open and I went back and changed it but in my stupidity I saved the small over the large ](*,)

It's not devastating, all it means is that I just gave myself a lot more work to do.
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Re: California 1.5

Postby Victor Sullivan on Mon Sep 27, 2010 6:52 pm

Good spot for the extra tert, TBK. (Yay, No Name!)
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Re: California 1.5

Postby The Bison King on Fri Oct 01, 2010 12:17 am

Since I saved over the large I'll have to completely rebuild the image once I get into Graphics. So for the time being I'll just update on the small. I'll have some new up dates soon.
http://www.youtube.com/watch?v=dN3GbF9Bx6E
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Re: California 1.5

Postby natty dread on Fri Oct 01, 2010 6:22 am

Always keep backups of your layered files... [-X
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Re: California 1.5

Postby The Bison King on Fri Oct 01, 2010 8:19 am

natty_dread wrote:Always keep backups of your layered files... [-X

So true. I usually do but this time... whoops.
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Re: California 1.6

Postby The Bison King on Fri Oct 01, 2010 6:12 pm

Click image to enlarge.
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I bumped The Desert up to +4 and I added 2 bridges connecting San Francisco to Marin and Oakland.
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Re: California 1.6

Postby Victor Sullivan on Fri Oct 01, 2010 6:17 pm

Cool beans.
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Re: California 1.6

Postby The Bison King on Sun Oct 03, 2010 8:54 pm

Well, I'm at a point now where if people want to see gameplay changes you'll have to suggest them. I've played a game and a 1/2 and there don't seem to be any real problems with the gameplay as it is. So I'm fairly satisfied. Open to suggestions, but satisfied.
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Re: California 1.6

Postby Evil DIMwit on Sun Oct 03, 2010 10:56 pm

Agreed. Update your first post, though.
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Re: California 1.6

Postby The Bison King on Sun Oct 03, 2010 11:04 pm

Evil DIMwit wrote:Agreed. Update your first post, though.

Do you mean a large and small of the newest version? I saved over the large on accident and was going to rebuild the large in graphics. I can do it before hand if that's a problem.
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Re: California 1.6

Postby porkenbeans on Sun Oct 03, 2010 11:08 pm

The Bison King wrote:
Evil DIMwit wrote:Agreed. Update your first post, though.

Do you mean a large and small of the newest version? I saved over the large on accident and was going to rebuild the large in graphics. I can do it before hand if that's a problem.
It only really matters that there be a current version to view. Be it large or small is of no importance, I believe.
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