swimmerdude99 wrote:I really dislike the amount of nuetrals in a one on one setting, makes the drop LITERALLY decide the game. No dice even effect it.
swimmerdude99 wrote:Maybe... a few, but could you possibly just make the deployment higher to begin? instead of (14? like 17?)
swimmerdude99 wrote:The split on the map feels like 1/2 of the territs are nuetral, 1/4 are your opponents, and 1/4 are your territs. To many territories often stand in between you and your opponents bonus that attacking 2 nuetrals to break is rediculous. Maybe its just me and bad drops, but it feels a like a very wierd start nuetral terit count.
The Bison King wrote:Neutral territories are required to prevent un-even drops. That would be way worse. I don't see how neutral territories decide who wins the game? Your opposite has to deal with them as well.
How many have you got programmed in?
What reasoning is behind the neutrals as they do spoil the game?
No one can start a game with a bonus and the odds of someone starting with all 5 territs in Sierra Nevada which does not have a city is so low as to be silly.
Victor Sullivan wrote:swimmerdude99 wrote:I really dislike the amount of nuetrals in a one on one setting, makes the drop LITERALLY decide the game. No dice even effect it.
Perhaps I code the cities as starting positions? This would solve the issue. Thoughts, TBK?
thenobodies80 wrote:So? TBK what's your thoughts on this?
ender516 wrote:Yes, you have to remember when you play 1v1, the drop is essentially a 1v1v1 drop, with one player being neutral. (Starting positions will alter the math here a bit since they are divided between the two real players, but I don't think this map has any.)
Victor Sullivan wrote:There are 52 territories with 9 coded neutral cities. If the cities switch to starting positions and code them so that each player starts with one, it would solve the problem, but, of course, it doesn't do as much for 1v1s. I would certainly set the max at 2, no higher, to avoid dropped city bonuses. I'm fine with either solution.
Users browsing this forum: No registered users