swimmerdude99 wrote:I really dislike the amount of nuetrals in a one on one setting, makes the drop LITERALLY decide the game. No dice even effect it.
swimmerdude99 wrote:Maybe... a few, but could you possibly just make the deployment higher to begin? instead of (14? like 17?)
swimmerdude99 wrote:The split on the map feels like 1/2 of the territs are nuetral, 1/4 are your opponents, and 1/4 are your territs. To many territories often stand in between you and your opponents bonus that attacking 2 nuetrals to break is rediculous. Maybe its just me and bad drops, but it feels a like a very wierd start nuetral terit count.
The Bison King wrote:Neutral territories are required to prevent un-even drops. That would be way worse. I don't see how neutral territories decide who wins the game? Your opposite has to deal with them as well.
How many have you got programmed in?
What reasoning is behind the neutrals as they do spoil the game?
No one can start a game with a bonus and the odds of someone starting with all 5 territs in Sierra Nevada which does not have a city is so low as to be silly.
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