CLASSIC CITIES: Sydney [Quenched]

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Re: CLASSIC CITIES: Sydney [27.5.12] P9-V16 GFX?

Postby iancanton on Thu May 31, 2012 4:51 pm

i missed one in the last round of spelling checks: mossman ought to be mosman.

http://www.mosman.nsw.gov.au/

ian. :)
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Re: CLASSIC CITIES: Sydney [27.5.12] P9-V16 GFX?

Postby RedBaron0 on Thu May 31, 2012 10:56 pm

koontz1973 wrote:cairnswk, forgive me but not really looked in for a while. But one thing that really popped out at me is this.
You seem to have 4 different edges to the map, I have circled them and am just wondering why the different styles for the one map?
Click image to enlarge.
image

Just noticed as posting this, at Blue mountains national park, you have a white glow poking its head out from under the mountains on the left (just above the yellow line). Is this necessary and if not, can it be removed.



This.

My point is that this whole left side of the map is a single color, lifted up beyond the rest of the map, it does appear that this whole section of the map is flowing over the remainder of the map, the beveling is just way too strong. What koontz pointed out I see also, parts of the beveling putting lighter spots in odd areas, I see also, a artifact of the overbeveling. You don't want texture fine, but the bevel has to go.

The mountains are lines that could have been drawn by a kid imo, yeah they do the job, but you can (and have) do better.
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Re: CLASSIC CITIES: Sydney [27.5.12] P9-V16 GFX?

Postby iancanton on Fri Jun 01, 2012 12:52 am

the flowing wax effect appears south of the lake as well as in the legend area. is this an attempt to show that the blue mountains extend to these areas?

ian. :)
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Re: CLASSIC CITIES: Sydney [3.6.12] P10-V17 GFX?

Postby cairnswk on Sat Jun 02, 2012 4:53 pm

RedBaron0 wrote:...
This.

My point is that this whole left side of the map is a single color, lifted up beyond the rest of the map, it does appear that this whole section of the map is flowing over the remainder of the map, the beveling is just way too strong.

Beveling has been reduced

What koontz pointed out I see also, parts of the beveling putting lighter spots in odd areas, I see also, a artifact of the overbeveling. You don't want texture fine, but the bevel has to go.

The beveling has to go...well no, i beg to differ, it doesn't have to go, you only want it to go. I happen to not want it to go.
Thus is has been reduced for you, and done using brushes rather than the harsher beveled effect.

iancanton wrote:the flowing wax effect appears south of the lake as well as in the legend area. is this an attempt to show that the blue mountains extend to these areas?

ian. :)

thanks for commenting ian...i hope this new version does something to appease everyone.

Version 17.
1. bevel effect has been reduced along the side of the map
2. bevel has been hand-painted in
3. mountains on the northern side of BMNP have been adjusted
4. mountains in the legend have been enhanced.

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Last edited by cairnswk on Sat Jun 16, 2012 4:17 pm, edited 1 time in total.
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Re: CLASSIC CITIES: Sydney [3.6.12] P10-V17 GFX?

Postby chapcrap on Sun Jun 03, 2012 1:07 am

I think that looks better, but it seems like there isn't a very good uniformity of the edges where there should be. Most notably to me around Bilpin and Wilberforce.
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Re: CLASSIC CITIES: Sydney [3.6.12] P10-V17 GFX?

Postby koontz1973 on Sun Jun 03, 2012 1:21 am

Like the hand drawn effect (the non uniform look works)for the bevel but what Chapcrap said about that one part, I seem to agree with. A couple of extra pixels to make the bevel there stand out more would be nice.

Could I ask for a different colour for the mountains as they are very close to the territ colour. I take it they are the blue mountains, but I can see some brown in the photo you used and that should make the pop out more. As for the hand drawn side of them, I have no problem with that part.

Between blue mountains and Warragamba, you have a road cut out of the mountains, can you do something similar between Warragamba and Sydney university along the same line. I know you have the cut away further south. :mrgreen:
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Re: CLASSIC CITIES: Sydney [3.6.12] P10-V17 GFX?

Postby cairnswk on Sun Jun 03, 2012 1:59 am

chapcrap wrote:I think that looks better, but it seems like there isn't a very good uniformity of the edges where there should be. Most notably to me around Bilpin and Wilberforce.

chapcrap, these edges replace the previous bevel as you know.
the argument before was it was too strong.
so i changed it and now it is not uniform.
the other thing is that these lines replace contour lines of sort and i am sure you have looked at contour lines and seen that the distances between lines is hardly even uniform.
so to me, that is not an issue, and uniformity is not something i am totally after with this effect.
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Re: CLASSIC CITIES: Sydney [3.6.12] P10-V17 GFX?

Postby cairnswk on Sun Jun 03, 2012 2:07 am

koontz1973 wrote:Like the hand drawn effect (the non uniform look works)for the bevel but what Chapcrap said about that one part, I seem to agree with. A couple of extra pixels to make the bevel there stand out more would be nice. [/quote}
Nice but not necessary. :)

Could I ask for a different colour for the mountains as they are very close to the territ colour. I take it they are the blue mountains, but I can see some brown in the photo you used and that should make the pop out more. As for the hand drawn side of them, I have no problem with that part.

Yes you can ask, but i don't think that is in the best interest to add more colour to that section, as it might only look confusing and ugly. Yes there is a solid sandstone ridge vertical drop looking back from the three sisters, but i don't think it is inportant enough to warrant what you request.

Between blue mountains and Warragamba, you have a road cut out of the mountains, can you do something similar between Warragamba and Sydney university along the same line. I know you have the cut away further south. :mrgreen:

i am not sure what you're meaning there because between the BMNP and Warragamba region is the dam wall which forms the borders, and that would hardly be appropriate between Warragamba Dam and SU Farms. I think the gap between SUFarms and Warragamba is adequate to show a bordering regions. :)
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Re: CLASSIC CITIES: Sydney [3.6.12] P10-V17 GFX?

Postby chapcrap on Mon Jun 04, 2012 4:53 pm

cairnswk wrote:
chapcrap wrote:I think that looks better, but it seems like there isn't a very good uniformity of the edges where there should be. Most notably to me around Bilpin and Wilberforce.

chapcrap, these edges replace the previous bevel as you know.
the argument before was it was too strong.
so i changed it and now it is not uniform.
the other thing is that these lines replace contour lines of sort and i am sure you have looked at contour lines and seen that the distances between lines is hardly even uniform.
so to me, that is not an issue, and uniformity is not something i am totally after with this effect.

I'm talking about how the effect coming out from the terts is not the same width all the way around? You want that to be random widths around the edges? That looks really bad, IMO.
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Re: CLASSIC CITIES: Sydney [3.6.12] P10-V17 GFX?

Postby cairnswk on Sat Jun 16, 2012 4:18 pm

chapcrap wrote:...
I'm talking about how the effect coming out from the terts is not the same width all the way around? You want that to be random widths around the edges? That looks really bad, IMO.

that should be fixed for you chapcrap in v17 above.
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Re: CLASSIC CITIES: Sydney [17.6.12] P10-V17 S & L

Postby cairnswk on Sat Jun 16, 2012 5:05 pm

Version 17 large and Small

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888s
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Re: CLASSIC CITIES: Sydney [17.6.12] P10-V17 S & L

Postby cairnswk on Sat Jun 16, 2012 7:54 pm

The xml is complete...
as soon as this makes forge, i'll post it in the official place.
http://www.fileden.com/files/2011/10/26 ... ey_v17.xml
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Re: CLASSIC CITIES: Sydney [17.6.12] P10-V17 S & L

Postby cairnswk on Sun Jun 17, 2012 4:33 pm

I've adjusted the above images V17L/S...K1,2,3 and Narrabeen names so they don't cause confusion.
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Re: CLASSIC CITIES: Sydney [18.6.12] P10-V17 S & L

Postby pamoa on Mon Jun 18, 2012 3:24 am

small graphic inconsistency
double crossing are grey (transparent)
simple ones are black
roads are dark grey (all should be like this)
de gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
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Re: CLASSIC CITIES: Sydney [18.6.12] P10-V17 S & L

Postby cairnswk on Mon Jun 18, 2012 3:20 pm

pamoa wrote:small graphic inconsistency
double crossing are grey (transparent)
simple ones are black
roads are dark grey (all should be like this)

well yes pamoa, but for me no.
the major 4way crossing has an average property to it, and having just explored it again with a normal properties which makes it very harsh black, i actually prefer it the way it is. :)
the other single crossings are black on a backing ground colour to give them contrast.
i've never seen bitumen that is totally black, it's more like a dark grey, some places it is light gray depending on the mix they lay.
so i'd like to keep things as they are thanks. :)
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Re: CLASSIC CITIES: Sydney [27.5.12] P9-V16 GFX?

Postby cairnswk on Thu Jun 21, 2012 3:10 am

iancanton wrote:i missed one in the last round of spelling checks: mossman ought to be mosman.

http://www.mosman.nsw.gov.au/

ian. :)

ian, sorry i missed this on the map, it is fixed, i'll put it up as soon as photobucket gets up again. :)
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Re: CLASSIC CITIES: Sydney [22.6.12] P11-V17 S & L

Postby cairnswk on Thu Jun 21, 2012 5:45 pm

Version 17 large and Small
This is just a bump to confirm that Mossman has been updated to Mosman :)

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Re: CLASSIC CITIES: Sydney [22.6.12] P11-V17 S & L

Postby isaiah40 on Sat Jun 30, 2012 8:32 pm

A few things:

1. Some of the Territory names such as Mosman, Manly, Woy Woy go over the outline. Remove the outline under the names for an easier read.
2. The outer glow around the text in the legend and mini-map. I don't think it is really needed considering that the background is a light enough color. You can either remove the outer glow or tone it down a couple of notches.
3. The out glow around the text in the landmark areas, I think you can remove the glow all together.
4. The cross walks on the small look good, but on the large they are all messed up. Probably from enlarging them.
5. There is what looks like a smudge here down by Jamison Valley:
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Re: CLASSIC CITIES: Sydney [1.7.12] P11-V18 S & L

Postby cairnswk on Sat Jun 30, 2012 11:00 pm

Thanks isaiah40 for looking at this... :)

isaiah40 wrote:A few things:
1. Some of the Territory names such as Mosman, Manly, Woy Woy go over the outline. Remove the outline under the names for an easier read.

Done.

2. The outer glow around the text in the legend and mini-map. I don't think it is really needed considering that the background is a light enough color. You can either remove the outer glow or tone it down a couple of notches.

Removing it altogether around the outer names is not an option, otherwise it would be too(notice the spelling - not you, but others) dark to read. But i have reduced the opacity of the PS effect from 75% to 55%.
Done.

3. The out glow around the text in the landmark areas, I think you can remove the glow all together.

Done.

4. The cross walks on the small look good, but on the large they are all messed up. Probably from enlarging them.

Done.

5. There is what looks like a smudge here down by Jamison Valley:
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Yes, this if from the vector arm sticking out too far. Fixed. :)

Version 18.
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Re: CLASSIC CITIES: Sydney [1.7.12] P11-V18 S & L

Postby isaiah40 on Sun Jul 01, 2012 7:00 am

Looking better. Woy Woy, I think ti would be better if you move the circle down and move the name up above it, as some people would think it reads Wo"V" Woy.
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Re: CLASSIC CITIES: Sydney [1.7.12] P11-V18 S & L

Postby cairnswk on Sun Jul 01, 2012 10:19 am

isaiah40 wrote:Looking better. Woy Woy, I think ti would be better if you move the circle down and move the name up above it, as some people would think it reads Wo"V" Woy.

I actually don't think it will be that much of a problem since it is the only name with Wo starting the name.
However, i will move it for you. Is that all now? :)
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Re: CLASSIC CITIES: Sydney [13.7.12] P11-V19 new mtns/text

Postby cairnswk on Thu Jul 12, 2012 10:19 pm

I've re-worked the mountains in Fireworks, and then imported the map to Coreldraw and reworked the text.
I think this looks much better now.

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Re: CLASSIC CITIES: Sydney [19.7.12] P11-V19 xml

Postby cairnswk on Wed Jul 18, 2012 8:16 pm

And this is xml for the above file
http://www.fileden.com/files/2011/10/26 ... neyv19.xml

and the 88s.
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Re: CLASSIC CITIES: Sydney [19.7.12] P11-V19 xml

Postby isaiah40 on Wed Aug 01, 2012 9:19 am

Getting there cairns!!

A couple of things:
1 - The text size on the small, some of the names are a little hard to read. I believe for the most part that you have room to have a larger size, maybe an increase of one font size?
2 - Some of the territory names need to have the kerning adjusted, i.e. Penrith, it looks like Pennth on the large and on the small it is even worse. The names that have a "ri" are really bad. They all look like an "n"
3 - On the mini-map, can you place the bonus value beside the word City, and have the line going more to the center of that area?

Please update the color blind test in the OP, with both of the major tests.
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Re: CLASSIC CITIES: Sydney [2.8.12] P11-V20 xml

Postby cairnswk on Thu Aug 02, 2012 12:28 am

cairnswk wrote:
3 - On the mini-map, can you place the bonus value beside the word City, and have the line going more to the center of that area?

i prefer it have it where it is as it fits better with the consistency of the others in the mini-map i.e. all on their territories where possible; the only reason northern beaches is off its territory is because it would be too close to the North Shore bonus number and there is very little room on northern beaches for it. :)

I've mucked around with that bonus area a bit more...moving the northern beaches bonus number onto it's region, and making it clearer.
I've also changed the line indicators to white.
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