CLASSIC CITIES: Sydney [Quenched]

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Re: CLASSIC CITIES: Sydney [21.4.12] P5-V9 Gameplay?

Postby cairnswk on Fri Apr 20, 2012 6:04 pm

Version 9

Does this work for anyone?


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Re: CLASSIC CITIES: Sydney [21.4.12] P6-V9 Gameplay?

Postby nolefan5311 on Fri Apr 20, 2012 9:28 pm

That absolutely solves the problem for me. Well done. And I really like the way you solved the 4 way border problem too. You may want to change the background color where the legend now appears as the text is a little difficult to read (not on the mini-map, but the explanations of the impassables and crossings). I'll start checking the gameplay out.
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Re: CLASSIC CITIES: Sydney [16.4.12] P5-V8 Gameplay?

Postby pamoa on Sat Apr 21, 2012 12:42 am

pamoa wrote:...La Perouse should annex eastern part of Hurstville

strange colour in Vaucluse/Sydney crossing
de gueules à la tour d'argent ouverte, crénelée de trois pièces et donjonnée d'un donjon ajouré, crénelé de deux pièces
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Re: CLASSIC CITIES: Sydney [16.4.12] P5-V8 Gameplay?

Postby cairnswk on Sat Apr 21, 2012 3:48 am

pamoa wrote:
pamoa wrote:...La Perouse should annex eastern part of Hurstville

strange colour in Vaucluse/Sydney crossing

it does annex La Perouse.
the colour i will examine :)
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Re: CLASSIC CITIES: Sydney [21.4.12] P6-V9 Gameplay?

Postby Flapcake on Sat Apr 21, 2012 5:12 am

Hi cairnswk, I have not had followed your map much, but I realy like what it have become, Im not an eagle to spot errors in gameplay, so I think it looks strait on :)

I dont have any criticism course you done it again, nice job :P maby only one small thing, the army cirkles, are they necessary ? I think they disturbs the overall beauty, maby with out them it will open the map up and show the details more, sort of ;)

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Re: CLASSIC CITIES: Sydney [16.4.12] P5-V8 Gameplay?

Postby pamoa on Sat Apr 21, 2012 7:24 am

cairnswk wrote:
pamoa wrote:...La Perouse should annex eastern part of Hurstville
it does annex La Perouse
I meant you should extend La Perouse colour to the south so it include Eastern Rockdale
so Rockdale isn't "crossing" the highway
de gueules à la tour d'argent ouverte, crénelée de trois pièces et donjonnée d'un donjon ajouré, crénelé de deux pièces
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Re: CLASSIC CITIES: Sydney [21.4.12] P6-V9 Gameplay?

Postby nolefan5311 on Sat Apr 21, 2012 11:17 am

Agree with pamoa...Is that crossing only there to indicate that that little piece of territory to the east of the highway that borders La Perouse is also part of Rockdale?
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Re: CLASSIC CITIES: Sydney [21.4.12] P6-V9 Gameplay?

Postby cairnswk on Sat Apr 21, 2012 4:27 pm

Please Alt + F5 to refresh v9 map folks.

nolefan5311 wrote:... You may want to change the background color where the legend now appears as the text is a little difficult to read (not on the mini-map, but the explanations of the impassables and crossings)...

Has that helped? larger text and black outer glow rather than drop shadow.

pamoa wrote:
pamoa wrote:...La Perouse should annex eastern part of Hurstville

strange colour in Vaucluse/Sydney crossing

Fixed

Flapcake wrote:Hi cairnswk, I have not had followed your map much, but I realy like what it have become, Im not an eagle to spot errors in gameplay, so I think it looks strait on :)

I dont have any criticism course you done it again, nice job :P maby only one small thing, the army cirkles, are they necessary ? I think they disturbs the overall beauty, maby with out them it will open the map up and show the details more, sort of ;)

Flap

Thank you flap, please don't think because i done it, it doesn't have mistakes or flaws...
on the army circles, let's leave them there for now and see how all the number colours go on them when i do the xml.

pamoa wrote:
cairnswk wrote:
pamoa wrote:...La Perouse should annex eastern part of Hurstville
it does annex La Perouse
I meant you should extend La Perouse colour to the south so it include Eastern Rockdale
so Rockdale isn't "crossing" the highway

nolefan5311 wrote:Agree with pamoa...Is that crossing only there to indicate that that little piece of territory to the east of the highway that borders La Perouse is also part of Rockdale?


Fixed issue with crossing at (back again to) Hurstville.

I need to know though...it is clear that Warragamba is assaultable from both Camden and Blue Mountains National Park?
Last edited by cairnswk on Sat Apr 21, 2012 5:11 pm, edited 1 time in total.
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Re: CLASSIC CITIES: Sydney [21.4.12] P6-V9 Gameplay?

Postby nolefan5311 on Sat Apr 21, 2012 4:44 pm

Looks good cairns...
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Re: CLASSIC CITIES: Sydney [21.4.12] P6-V9 Gameplay?

Postby cairnswk on Sat Apr 21, 2012 5:15 pm

nolefan5311 wrote:Looks good cairns...


nolefan5311, is this issue clear...?
I need to know though...it is clear that Warragamba is assaultable from both Camden and Blue Mountains National Park?
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Re: CLASSIC CITIES: Sydney [22.4.12] P6-V10 Gameplay?

Postby cairnswk on Sat Apr 21, 2012 7:19 pm

Version 10

I've changed the Southern Highlands continent and split it in two to reflect better the area down there.

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Re: CLASSIC CITIES: Sydney [21.4.12] P6-V9 Gameplay?

Postby nolefan5311 on Sat Apr 21, 2012 7:48 pm

cairnswk wrote:
nolefan5311 wrote:Looks good cairns...


nolefan5311, is this issue clear...?
I need to know though...it is clear that Warragamba is assaultable from both Camden and Blue Mountains National Park?


Yeah, I had no problem distinguishing that. Do you intend to make the bridge between the Warragamba and Blue Mountain regions the same as the other bridges? Might be better for you to do that for uniformity across the map. Maybe position the bridge in the very bottom SE corner of Blue Mountain and the little peninsula on Warragamba. Just some suggestions though, it looks fine as it is.

I'm discussing the gameplay now with ian, but those conversations might have to restart with the new bonus zone :D
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Re: CLASSIC CITIES: Sydney [21.4.12] P6-V9 Gameplay?

Postby cairnswk on Sat Apr 21, 2012 8:44 pm

nolefan5311 wrote:
cairnswk wrote:
nolefan5311 wrote:Looks good cairns...


nolefan5311, is this issue clear...?
I need to know though...it is clear that Warragamba is assaultable from both Camden and Blue Mountains National Park?


Yeah, I had no problem distinguishing that.

Excellent

Do you intend to make the bridge between the Warragamba and Blue Mountain regions the same as the other bridges? Might be better for you to do that for uniformity across the map. Maybe position the bridge in the very bottom SE corner of Blue Mountain and the little peninsula on Warragamba. Just some suggestions though, it looks fine as it is.

Actually it's a sort of bridge high on the Warragambe Dam wall (Sydney's main Water supply). ;)
but there is no public road access, but an army could cross it in battle.
So, i wouldn't want to change it to one of the other access bridges. I have done a small bit of graphic that defines it better as a dam with coloured connections similar to the other bridges...please Alt + F5.

I'm discussing the gameplay now with ian, but those conversations might have to restart with the new bonus zone
:D

Oh, OK, i'm sorry, but i just wasn't happy about that area, the regions and the names i had put in intially.

There is also another possibllity i want to bring up...and that is there is a connection highway between Bilpin and Katoomba which includes several small villages.
I could include it, but i don't know if it would be beneficial to gameplay for those bordering regions.
If included, it would have to be another region by itself, and this could make the map too large.
What are your's and ian's thoughts on that one?
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Re: CLASSIC CITIES: Sydney [22.4.12] P6-V10 Gameplay?

Postby nolefan5311 on Sat Apr 21, 2012 9:09 pm

I really like the new bridge connection. The color variation on it really adds a nice look to it.

As far as the villages between Bilpin and Katoomba, I don't think it would hurt the gameplay, but it's sort of abstract right now, so it's hard for me to offer too much of an opinion. I will say that right now, with 68 regions, we're going to have a lot of work with bonus dropping and there may be several suggested revisions. I've only begun preliminary work on determining the proper bonuses per continent...haven't delved far into the bonus dropping at all yet. As is, in 1v1, we're looking at 22 regions per player to begin the game. If that's increased to around 72, the drop increases to 24 regions per player, which is a very large number. That might cause some issues in 1v1. Let me know if you want to proceed with adding those additional regions and ian and I will discuss.
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Re: CLASSIC CITIES: Sydney [22.4.12] P6-V10 Gameplay?

Postby cairnswk on Sat Apr 21, 2012 9:32 pm

nolefan5311 wrote:I really like the new bridge connection. The color variation on it really adds a nice look to it.

As far as the villages between Bilpin and Katoomba, I don't think it would hurt the gameplay, but it's sort of abstract right now, so it's hard for me to offer too much of an opinion. I will say that right now, with 68 regions, we're going to have a lot of work with bonus dropping and there may be several suggested revisions. I've only begun preliminary work on determining the proper bonuses per continent...haven't delved far into the bonus dropping at all yet. As is, in 1v1, we're looking at 22 regions per player to begin the game. If that's increased to around 72, the drop increases to 24 regions per player, which is a very large number. That might cause some issues in 1v1. Let me know if you want to proceed with adding those additional regions and ian and I will discuss.


Well, no, it was only a thought i had, but i see that there is already a large number of territs so let's leave it as is.
No more additions....promise. :)
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