Quad Cities Map [Quenched]

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Re: Quad Cities Map

Postby ironsij0287 on Wed Nov 24, 2010 6:20 pm

Here's where I'm at now. I've listed the troop bonuses.

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Re: Quad Cities Map

Postby Industrial Helix on Thu Nov 25, 2010 10:41 am

Maybe bust light green down to 1.

Add some labels and name the regions as well.
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Re: Quad Cities Map

Postby ironsij0287 on Thu Nov 25, 2010 11:01 am

Industrial Helix wrote:Maybe bust light green down to 1.

Add some labels and name the regions as well.


Bumping down to 1, no problem. Adding some labels and army graphics is the next step.
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Re: Quad Cities Map

Postby pamoa on Thu Nov 25, 2010 11:05 am

your map can be 30 pixel wider
maybe you can use this space
you also have to choose
between a list of regions name with bonus
or a minimap with bonus and name on the main map
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Re: Quad Cities Map

Postby ironsij0287 on Thu Nov 25, 2010 10:18 pm

Image

How'd you spend Thanksgiving?

"Oh you know, stuffing my gaping maw with turkey and side dishes until my stomach couldn't take any more. Oh and I made some serious headway in my QCUSA map for Conquer Club."

I'm pretty amp'd with how this came out thus far.
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Re: Quad Cities Map

Postby phantomzero on Thu Nov 25, 2010 11:16 pm

Glad to see a new mapmaker on here. Keep up the good work. You've got a good start.
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Re: Quad Cities Map

Postby Industrial Helix on Thu Nov 25, 2010 11:21 pm

Graphics are a bit weak but I think its a fair start.

The map can only be 630 high and 600 wide. Your map is 630x630, so adjust that as well.

In the meantime we'll sticky this and see what comes.
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Re: Quad Cities Map

Postby ironsij0287 on Thu Nov 25, 2010 11:58 pm

Industrial Helix wrote:Graphics are a bit weak but I think its a fair start.

The map can only be 630 high and 600 wide. Your map is 630x630, so adjust that as well.

In the meantime we'll sticky this and see what comes.


I'm not sure how exactly the graphics are weak. I wanted to keep things rather simple. I'll crop to comply with size constraints though.
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Re: Quad Cities Map

Postby pamoa on Fri Nov 26, 2010 7:22 am

Industrial Helix wrote:The map can only be 630 high and 600 wide. Your map is 630x630, so adjust that as well.

:? sorry to remember you about this helix but
OFFICIAL how to make a map handbook wrote:1.SMALL MAP: WIDTH up to 630 px; HEIGHT 600 px
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Re: Quad Cities Map

Postby TaCktiX on Fri Nov 26, 2010 5:04 pm

I would say that considering the program you're using, that's just eye popping, and light-years beyond your first draft. If you keep on working like this we'll have to upgrade CC to display maps in stereoscopic 3D just so your map has the full experience. [/hyperbole]

In any case, very good job taking our criticism and improving the entire map. Not all mapmakers are as receptive, sadly.
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Re: Quad Cities Map

Postby pamoa on Sat Nov 27, 2010 1:46 am

well we are not in the graphic workshop
so what ironsij0287 was asked was to prove is map can fit in CC standards
maybe we can give him green light to go next step
but it's true this map lack a graphic theme right now
something about the region which can give the feeling of the place
think about it
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Re: Quad Cities Map

Postby ironsij0287 on Sat Nov 27, 2010 10:16 am

pamoa wrote:well we are not in the graphic workshop
so what ironsij0287 was asked was to prove is map can fit in CC standards
maybe we can give him green light to go next step
but it's true this map lack a graphic theme right now
something about the region which can give the feeling of the place
think about it



Can do.
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Re: Quad Cities Map

Postby ironsij0287 on Mon Nov 29, 2010 10:09 am

Ugh. I tried a couple different things but all it did was muddy up the map. I understand it is rather bland with the overall theme but right now I'm having a difficult time coming up with anything. The territories really maxed out my space.
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Re: Quad Cities Map

Postby AndyDufresne on Mon Nov 29, 2010 2:28 pm

I've been through this area quite a bit. Thumbs up for making it a map---I've never thought of doing so, and I think it could be a fun map. I'll stop by again with some actual thoughts on map later.


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Re: Quad Cities Map

Postby TaCktiX on Mon Nov 29, 2010 5:32 pm

Perhaps try adding some theme to the territories themselves? I personally am not a fan of the "just add a graphic that's thematic of the area!" school of theme creation. Instead, I put the theme in the map itself. With exception to the title, R&C has zero theme pieces that aren't integral to the map itself.
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Re: Quad Cities Map

Postby pamoa on Mon Nov 29, 2010 5:43 pm

no need to be decorative
you have to think about the reasons and choose this region
it what historical context it is
or what is the most striking event of the region
then a theme will come
you can translate in graphic feature
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Re: Quad Cities Map

Postby ironsij0287 on Mon Nov 29, 2010 9:05 pm

Image

OK. I know it's not much but I did try to tie things together a little more with the title. The suspension bridge above "QUAD CITIES" represents the I-74 bridge spanning the Mississippi River between Moline and Bettendorf as seen in the photo below.

Image

Then I listed the four cities that make up the "Quad" in Quad Cities. Davenport, Bettendorf, Rock Island, and Moline. The text color for each city corresponds to it's color on the game map.

Bonus trivia: While those four cities are considered the Quad Cities today, the original Quad Cities were Davenport, Rock Island, Moline, and East Moline. Since then Bettendorf has grown considerably, surpassing East Moline in size and now is counted instead.
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Re: Quad Cities Map

Postby Orwell on Mon Nov 29, 2010 9:12 pm

This is an awesome map! My mom lives in Milan so I look forward to defending her village home on the bluff! Cheers!
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Re: Quad Cities Map

Postby AndyDufresne on Mon Nov 29, 2010 9:14 pm

I think the Mississippi River itself can be a theme for this map---it has a lot of character. And the whole urban juxtaposition should work to that idea. The toughest element might be trying to give life to the boxes that make up the gameboard.


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Re: Quad Cities Map

Postby ironsij0287 on Tue Nov 30, 2010 3:15 pm

So where does this map stand right now? What needs to be done to move it on to the next step? I'm not being antsy, I'm just curious about the process is all.
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Re: Quad Cities Map

Postby natty dread on Tue Nov 30, 2010 5:46 pm

Have you posted a design brief?
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Re: Quad Cities Map

Postby ironsij0287 on Tue Nov 30, 2010 8:11 pm

Yes I believe I did.
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Re: Quad Cities Map

Postby Industrial Helix on Wed Dec 01, 2010 10:32 pm

I don't see any reason for this map to stay here any longer. It seems the draft meets all the standard criteria.
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Re: Quad Cities Map

Postby Victor Sullivan on Wed Dec 01, 2010 11:04 pm

Congrats on your non-existent draft stamp!!! =D>
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Re: Quad Cities Map

Postby ironsij0287 on Thu Dec 02, 2010 9:54 am

Victor Sullivan wrote:Congrats on your non-existent draft stamp!!! =D>


Why thank you. :D

(Gives self non-existent pat on the back.)
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