Page 2 of 19

Re: Quad Cities Map

PostPosted: Sat Nov 27, 2010 1:46 am
by pamoa
well we are not in the graphic workshop
so what ironsij0287 was asked was to prove is map can fit in CC standards
maybe we can give him green light to go next step
but it's true this map lack a graphic theme right now
something about the region which can give the feeling of the place
think about it

Re: Quad Cities Map

PostPosted: Sat Nov 27, 2010 10:16 am
by ironsij0287
pamoa wrote:well we are not in the graphic workshop
so what ironsij0287 was asked was to prove is map can fit in CC standards
maybe we can give him green light to go next step
but it's true this map lack a graphic theme right now
something about the region which can give the feeling of the place
think about it



Can do.

Re: Quad Cities Map

PostPosted: Mon Nov 29, 2010 10:09 am
by ironsij0287
Ugh. I tried a couple different things but all it did was muddy up the map. I understand it is rather bland with the overall theme but right now I'm having a difficult time coming up with anything. The territories really maxed out my space.

Re: Quad Cities Map

PostPosted: Mon Nov 29, 2010 2:28 pm
by AndyDufresne
I've been through this area quite a bit. Thumbs up for making it a map---I've never thought of doing so, and I think it could be a fun map. I'll stop by again with some actual thoughts on map later.


--Andy

Re: Quad Cities Map

PostPosted: Mon Nov 29, 2010 5:32 pm
by TaCktiX
Perhaps try adding some theme to the territories themselves? I personally am not a fan of the "just add a graphic that's thematic of the area!" school of theme creation. Instead, I put the theme in the map itself. With exception to the title, R&C has zero theme pieces that aren't integral to the map itself.

Re: Quad Cities Map

PostPosted: Mon Nov 29, 2010 5:43 pm
by pamoa
no need to be decorative
you have to think about the reasons and choose this region
it what historical context it is
or what is the most striking event of the region
then a theme will come
you can translate in graphic feature

Re: Quad Cities Map

PostPosted: Mon Nov 29, 2010 9:05 pm
by ironsij0287
Image

OK. I know it's not much but I did try to tie things together a little more with the title. The suspension bridge above "QUAD CITIES" represents the I-74 bridge spanning the Mississippi River between Moline and Bettendorf as seen in the photo below.

Image

Then I listed the four cities that make up the "Quad" in Quad Cities. Davenport, Bettendorf, Rock Island, and Moline. The text color for each city corresponds to it's color on the game map.

Bonus trivia: While those four cities are considered the Quad Cities today, the original Quad Cities were Davenport, Rock Island, Moline, and East Moline. Since then Bettendorf has grown considerably, surpassing East Moline in size and now is counted instead.

Re: Quad Cities Map

PostPosted: Mon Nov 29, 2010 9:12 pm
by Orwell
This is an awesome map! My mom lives in Milan so I look forward to defending her village home on the bluff! Cheers!

Re: Quad Cities Map

PostPosted: Mon Nov 29, 2010 9:14 pm
by AndyDufresne
I think the Mississippi River itself can be a theme for this map---it has a lot of character. And the whole urban juxtaposition should work to that idea. The toughest element might be trying to give life to the boxes that make up the gameboard.


--Andy

Re: Quad Cities Map

PostPosted: Tue Nov 30, 2010 3:15 pm
by ironsij0287
So where does this map stand right now? What needs to be done to move it on to the next step? I'm not being antsy, I'm just curious about the process is all.

Re: Quad Cities Map

PostPosted: Tue Nov 30, 2010 5:46 pm
by natty dread
Have you posted a design brief?

Re: Quad Cities Map

PostPosted: Tue Nov 30, 2010 8:11 pm
by ironsij0287
Yes I believe I did.

Re: Quad Cities Map

PostPosted: Wed Dec 01, 2010 10:32 pm
by Industrial Helix
I don't see any reason for this map to stay here any longer. It seems the draft meets all the standard criteria.

Re: Quad Cities Map

PostPosted: Wed Dec 01, 2010 11:04 pm
by Victor Sullivan
Congrats on your non-existent draft stamp!!! =D>

Re: Quad Cities Map

PostPosted: Thu Dec 02, 2010 9:54 am
by ironsij0287
Victor Sullivan wrote:Congrats on your non-existent draft stamp!!! =D>


Why thank you. :D

(Gives self non-existent pat on the back.)

Re: Quad Cities Map

PostPosted: Fri Dec 03, 2010 10:08 am
by ironsij0287
I guess the gameplay is pretty standard and straightforward for this map really. The only exception is that I was going to have Arsenal Island always start as a neutral and then whoever eventually controls it would get a bonus +1 deployment there.

How do the troop bonuses look? I used one of the spreadsheets created to help generate the numbers for them.

Any other thoughts suggestions on the gameplay are much appreciated.

Re: Quad Cities Map

PostPosted: Fri Dec 03, 2010 3:59 pm
by Victor Sullivan
Troop bonuses are my thang, girl! (or so I like to think :))

Bonuses look fine except:
Northern Towns: +2
Moline: +6
South Davernport: +4
North Davernport: +4

-Sully

Re: Quad Cities Map

PostPosted: Mon Dec 06, 2010 10:59 am
by ironsij0287
Victor Sullivan wrote:Troop bonuses are my thang, girl! (or so I like to think :))

Bonuses look fine except:
Northern Towns: +2
Moline: +6
South Davernport: +4
North Davernport: +4

-Sully


Anyone else have input on bonuses? I originally had Northern Towns worth +2 but someone suggested I drop it to 1. Helix maybe?

Re: Quad Cities Map

PostPosted: Mon Dec 06, 2010 3:30 pm
by Victor Sullivan
I think it was because whoever takes North Davenport could sweep it up fairly easily, but with its decrease it will have the same net bonus.

Re: Quad Cities Map

PostPosted: Tue Dec 07, 2010 1:40 pm
by ironsij0287
The map with Sullivan's recommended bonus revisions.

Image

Re: Quad Cities Map

PostPosted: Tue Dec 07, 2010 4:51 pm
by Victor Sullivan
ironsij0287 wrote:The map with Sullivan's recommended bonus revisions.

Image


\:D/ Looks great!

EDIT: Quoted irons so the image could be at the top of this page.

Re: Quad Cities Map

PostPosted: Wed Dec 08, 2010 1:37 pm
by Evil DIMwit
Please keep the latest version of the map on the first page of the topic, along with any gameplay information like territory counts, neutral values, and so on.

Re: Quad Cities Map

PostPosted: Wed Dec 08, 2010 11:34 pm
by ironsij0287
Evil DIMwit wrote:Please keep the latest version of the map on the first page of the topic, along with any gameplay information like territory counts, neutral values, and so on.


No problem.

Re: Quad Cities Map

PostPosted: Fri Dec 10, 2010 9:48 am
by ironsij0287
So, anything else? I'm good as it stands right now as far as gameplay unless someone has any more input.

Re: Quad Cities Map

PostPosted: Fri Dec 10, 2010 1:05 pm
by Evil DIMwit
Actually, I think this is pretty good. Rock Island might be a little bit overpowered, but on a map this big that might not be relevant. 70 is a good number of territories, and I don't see any other major problem points. If no one else raises an issue, I'll promote this.