Quad Cities Map [Quenched]

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Re: Quad Cities Map

Postby ironsij0287 on Thu Jan 06, 2011 10:34 am

thenobodies80 wrote:You could try to add a sort of image to your background, maybe something related with the zone the map shows or just a texture instead of using that green background because your map looks like it's floating on a strange green substance.
You could also work a bit on river, the water can be improved a bit to look a bit less flat (charleston map is a good example) and the river edges should have softer changes of directions, less "angular".
Did you try to draw thinner creek where they start?
A question, probably a stupid one since the first time i read your map title i thought about one of this :oops: , but because there's that empty space between the Mississippi, Big Island and Turkey Hollow?
Isn't rivers and creeks redundant? I think that something like rivers are only passable by bridge is enough. or not? :-k
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I tested the map on vischeck, the colors look fine and your good minimap is a nice addition.

Could you please post a version with yellow and orange 888 on the zones with the same colors? I don't think there will be problems since numbers have a black outline, but just to be sure... O:)

On the whole it's a nice map, you're on the right way!

Nobodies :)



I really appreciate the input. I'll work on some of this over the weekend. Thanks!
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Re: Quad Cities Map

Postby jefjef on Sun Jan 16, 2011 2:43 pm

Wow. Can't believe I hadn't seen this until now. Nice. Looking forward to conquering the QCA!

The region you are referring to as Nahant Swamp is generally known to the natives/locals as "West End" or "West River Drive" or "Garden Addition". Although a part of the Garden you have in the Rockingham tert. No one I know refers to that area as Nahant Swamp. Guess that is a realtor name for it, like Probstie. (Which is a small 2 pool table - 12 chair bar at the entrance of a Trailer park just before I-280)

Just to the west of the "Nahant" tert (Across the river from Andalusia) is Buffalo, Which in all realty is as much a part of the QCA as Andalusia or Eldridge.

Arsenal should be titled R.I. Arsenal. (Rock Island Arsenal)

I have never heard of Longview tert of Rock Island referred to anything but Downtown R. I.

Ridgeview Park is always just "RidgeView" to the locals.

Just wanted ya to hear from a local.

Keep up the good work!
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Re: Quad Cities Map

Postby ironsij0287 on Sun Jan 16, 2011 4:02 pm

jefjef wrote:Wow. Can't believe I hadn't seen this until now. Nice. Looking forward to conquering the QCA!

The region you are referring to as Nahant Swamp is generally known to the natives/locals as "West End" or "West River Drive" or "Garden Addition". Although a part of the Garden you have in the Rockingham tert. No one I know refers to that area as Nahant Swamp. Guess that is a realtor name for it, like Probstie. (Which is a small 2 pool table - 12 chair bar at the entrance of a Trailer park just before I-280)

Just to the west of the "Nahant" tert (Across the river from Andalusia) is Buffalo, Which in all realty is as much a part of the QCA as Andalusia or Eldridge.

Arsenal should be titled R.I. Arsenal. (Rock Island Arsenal)

I have never heard of Longview tert of Rock Island referred to anything but Downtown R. I.

Ridgeview Park is always just "RidgeView" to the locals.

Just wanted ya to hear from a local.

Keep up the good work!


Yeah the naming of the regions had to be a little more generalized given the entire area it covered.

Originally I had Buffalo on the map as part of another group of territories including Blue Grass and Walcott as well, but due to space constraints I opted to cut them from the map. Andalusia was added later to offer a small bonus region on the Illinois side to counter Eldridge.

I lived in Rock Island for four years. I tried my best to keep the geographical integrity of the regions but some liberties had to be taken for the sake of the game board.
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Re: Quad Cities Map

Postby Joodoo on Mon Jan 17, 2011 1:26 am

"Arsenal" looks pretty lonely out on its on bonus zone. Would it be possible if you could make it a starter neutral and autodeploy if a player captures it?
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Re: Quad Cities Map

Postby AndyDufresne on Mon Jan 17, 2011 1:05 pm

Joodoo wrote:"Arsenal" looks pretty lonely out on its on bonus zone. Would it be possible if you could make it a starter neutral and autodeploy if a player captures it?

I've always preferred to see gameplay 'fixes' that aren't hard coded-always neutral regions.


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Re: Quad Cities Map

Postby Industrial Helix on Tue Jan 18, 2011 12:51 pm

Hmm... I see nobodies already mentioned Charleston. I think its a good map that you should be able to draw some inspiration from. A little bit of texture on the map wouldn't muddy things in my opinion.
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Re: Quad Cities Map

Postby ironsij0287 on Tue Jan 18, 2011 2:36 pm

I planned on having Arsenal always start as a Neutral 3 and the zone would be an autodeploy +1 bonus when held. Kind of like New Westminster on the Vancouver game.
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Re: Quad Cities Map

Postby ironsij0287 on Tue Jan 18, 2011 2:40 pm

Latest update.

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Re: Quad Cities Map

Postby RedBaron0 on Sun Jan 23, 2011 1:57 am

I agree with Helix, a bit of land texture would do well here.

Have you tried different colors for the text? Black is ok, but a few spots where you've tried to add extra glow for readability actually makes it worse. Try white with a black glow or shadow, see if it comes out any better.
The red in Blackhawk is pretty much the same color as the army numbers for red, tweak that bonus region's color a bit, and take a look at vischeck and make sure you're good with the those with colorblindness. http://www.vischeck.com/vischeck/vischeckImage.php
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Re: Quad Cities Map

Postby ironsij0287 on Wed Jan 26, 2011 3:26 pm

Another update:

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Re: Quad Cities Map

Postby Industrial Helix on Thu Jan 27, 2011 9:07 am

Yeah, that texture does a lot for the map. Big improvement.

The thing that really bugs me is the deep jungle green background. It reminds me of the Brazil map or the rainforest in its tone. I imagine the area is quite green, so I see why you chose it, but I think a warmer green might do better. Either straight up green or perhaps an autumn green. Test things out, see which fits.
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Re: Quad Cities Map

Postby ironsij0287 on Thu Jan 27, 2011 2:54 pm

Industrial Helix wrote:Yeah, that texture does a lot for the map. Big improvement.

The thing that really bugs me is the deep jungle green background. It reminds me of the Brazil map or the rainforest in its tone. I imagine the area is quite green, so I see why you chose it, but I think a warmer green might do better. Either straight up green or perhaps an autumn green. Test things out, see which fits.


Yeah I can fiddle with the green a bit. I'm happy with how the texture turned out. That's from a digital elevation model of that area so it's true to the region's topography too.
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Re: Quad Cities Map

Postby pamoa on Fri Jan 28, 2011 6:14 am

yeah great move with this bg
maybe can you remove the shadow under territories and river
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Re: Quad Cities Map

Postby AndyDufresne on Fri Jan 28, 2011 10:59 am

Is it worthwhile to add some sort of more well defined line/barrier around the regions that touch the non-playable area? I.E. the whole perimeter of the gameboard.


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Re: Quad Cities Map

Postby ironsij0287 on Fri Jan 28, 2011 3:20 pm

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I went a little different route and made the background a muted brown. I think it makes the colors of the regions come out more.
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Re: Quad Cities Map

Postby Industrial Helix on Fri Jan 28, 2011 11:48 pm

I think in some respects, it does make them pop a little more... but it also males the righthand side of the board look more mucky.

Also... the little rivers that flow into the Mississippi and the Rock river.... what about continuing them to the edge of the board (and under the legend. They end quite abruptly. Also, you might want to remove the texture from beneath the little rivers as well.
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Re: Quad Cities Map

Postby Victor Sullivan on Fri Jan 28, 2011 11:57 pm

Industrial Helix wrote:Yeah, that texture does a lot for the map. Big improvement.

I disagree. The texture doesn't work for a cities map, IMO. It doesn't imply civilization, more terrain, which with this map, doesn't quite work for me.

As with the background color, try again, with a different green as opposed to a brown. Also, Eastern Towns kinda fades into the background.

Also, I suggest a consistent font for the river labels. The two separate fonts for the two rivers distract me and slightly take away from the overall flavor.

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Re: Quad Cities Map

Postby pamoa on Sat Jan 29, 2011 4:37 am

I love the muddy water look
but maybe the rivers more muddy
and the land a bit more green
maybe
also rivers should go until the frame
you're doing great
if you are wishing to add a layer on your bg
try with some map of the street as lines
with some transparency with bg
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Re: Quad Cities Map

Postby ironsij0287 on Sat Jan 29, 2011 9:16 pm

Wow so I've got all sorts of conflicting critiques now.

My thoughts.

Personally I don't like the texturing as much as keeping it plain. For a country map sure but for a city map I don't see the need. My original vision was to keep it rather simplistic like a political map.

The creeks - Two of them really don't extend that much further out in real life. Not as a significant creek by any means. They more become culverts out in farm lands. The other creek that cuts through Bettendorf extends up and cuts through the Northern Towns region. I don't really want to cut across that.

I can switch back to a green. I just liked how the brown looked when I was fiddling with green hues.
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Re: Quad Cities Map

Postby pamoa on Sun Jan 30, 2011 11:09 am

maybe try to tone down the texture you have
but you need some in order to give some vibration to the colours
why not some road structure as texture as suggested
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Re: Quad Cities Map

Postby ironsij0287 on Sun Jan 30, 2011 5:30 pm

pamoa wrote:maybe try to tone down the texture you have
but you need some in order to give some vibration to the colours
why not some road structure as texture as suggested


OK. I'll try toning down the texture. The creeks I'm probably not going to hassle with extending but I will see about removing the texture over top of them.
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Re: Quad Cities Map

Postby jefjef on Tue Feb 01, 2011 12:24 pm

Might want to smooth out the river borders. Get rid of the sharp points/corners.

Like the added texture and the Credit Island name change.
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Re: Quad Cities Map

Postby ironsij0287 on Tue Feb 01, 2011 12:32 pm

Image

Went back to a warmer green. Softened the texture a bit. Lightened the yellow in Eastern Towns.

Then I did a bunch of small touchups here and there. Nothing major but things that had been bugging me that I hadn't taken care of yet.

Overall I think this is the most polished looking the map has been yet.
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Re: Quad Cities Map

Postby Industrial Helix on Tue Feb 01, 2011 1:07 pm

Hmm... I'm not to fond of the warmer green. i think everything gets lost. Perhaps cool it a little?
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Re: Quad Cities Map

Postby ironsij0287 on Tue Feb 01, 2011 2:22 pm

Industrial Helix wrote:Hmm... I'm not to fond of the warmer green. i think everything gets lost. Perhaps cool it a little?


I was fine with the original green. I made it warmer per your original request to do so.
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