Philippines Map revealed!! [Quenched]

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Postby Marvaddin on Fri Aug 04, 2006 6:35 pm

No, sadly no... :cry:
And I said, the single thing I can do for the legend is return the one with ovals, I liked it more too.

So, dont trust me, heh, Andy:
Image
Image

Well, some numbers can look a bit uncentered, but then when you reload and there is another number, the old position seems better. Lack could add a way we can choose a same number to all countries, so they would really be at same position. This way this was the better I could do.
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Postby happysadfun on Fri Aug 04, 2006 7:13 pm

dumaran could be amalgamated into whatever the country is that's next to it, then you could put the circle in closer. and the dark blue islands could be a bit lighter. otherwise, i would definitely play it. but it could be more challenging without some of the bridges.
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Postby happysadfun on Fri Aug 04, 2006 7:19 pm

Marvaddin wrote:Image
Here is the legend of the map I got almost all names. ... I also know here is written Mindanio instead of Mindanao, but several maps had Mindanao, so I assumed its the correct form...


Mindanio is a variant name, used primarily in oriental asia. mindanao is the europeanized form
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Postby Marvaddin on Sat Aug 05, 2006 4:21 pm

Thanks for the info, but the european form is fine to me.

happysadfun wrote:dumaran could be amalgamated into whatever the country is that's next to it, then you could put the circle in closer. and the dark blue islands could be a bit lighter. otherwise, i would definitely play it. but it could be more challenging without some of the bridges.


I will not merge Dumaran and N. Palawan. Dumaran is there to make the continent less linear, and also is completing the number of countries (48 ). Simply remove it as territory would create more problems than solve (in fact, I see no problem, since both countries are well individualized).

About the colour of the blue continent, I dont intend change it too. It looks fine to me. I was worried about make continents easily identified, so i dont want any proximity with the colour of the light blue continent. Why are you complaining? Is there something hard to see?

If you want to suggest some less connections, be more specific. Anyway, I want to say, at this stage I dont intend make any big alterations on the map. I really consider it done, both in graphics and playability. Of course some changes could be pleasant to some people, and not for others. So, Im working already at my next project, I only want this alive.

Andy, how about the images with numbers? Good enough?
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Postby dussle on Sat Aug 05, 2006 4:27 pm

This map is really awsome, but there's one thing I'd change. It's unclear what the bottom Islands are, I had to check the continent list before i realized it was part of Tagalog or Mindanao! It would be easier to see if you moved the numbers over a bit, at least on the small map, the big map is easily readable.
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Postby AndyDufresne on Sat Aug 05, 2006 6:21 pm

The army coordinates are acceptable. As for the post above, I think it is a bit unclear what the continent is at the bottom, the islands. Perhaps if you consider moving the circles slightly more into the ocean so we can actually see what country colors are.


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Postby gavin_sidhu on Sun Aug 06, 2006 6:22 am

Marvaddin all your maps (Brazil and this one) seem to be very jagged, is this because of the program you are using or something else you cant fix?
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Postby kevinc on Sun Aug 06, 2006 6:45 am

You need to either left align or right align the legend. Having it centered like that is very difficult to read, and looks awkward.

I agree with gavin, you really need to learn to use another program with proper anti-aliasing. This looks like a great map, and it would be much better without the rough edges.

All the best with it - looking forward to it.
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Postby gavin_sidhu on Sun Aug 06, 2006 6:55 am

kevinc wrote:You need to either left align or right align the legend. Having it centered like that is very difficult to read, and looks awkward.

I agree with gavin, you really need to learn to use another program with proper anti-aliasing. This looks like a great map, and it would be much better without the rough edges.

All the best with it - looking forward to it.


I like the ledgend as is (centred and big)

KevinC, I use GIMP, nd was having the problem of jagged edges, i just made my borders thicker to fix it, how do u "anti-aliase"? is it possible with GIMP?
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Postby kevinc on Sun Aug 06, 2006 7:57 am

gavin_sidhu wrote:I like the ledgend as is (centred and big)


People often say that, but it's proven to be wrong. Big is fine, but ,multi-line centered text is very hard for the eyes to read. It's not something you ever see in professional work.

gavin_sidhu wrote:KevinC, I use GIMP, nd was having the problem of jagged edges, i just made my borders thicker to fix it, how do u "anti-aliase"? is it possible with GIMP?


I don' tuse Gimp I'm afraid. It's not the best piece of software for creating maps. Inkscape, Fireworks, Xara, or Illustrator are much better suited to it. Gimp is good for photo montages, and image editing,. Vector applications like the ones mentioned are more suited to this work and make it all a lot less painful.
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Postby Marvaddin on Sun Aug 06, 2006 1:14 pm

AndyDufresne wrote:The army coordinates are acceptable. As for the post above, I think it is a bit unclear what the continent is at the bottom, the islands. Perhaps if you consider moving the circles slightly more into the ocean so we can actually see what country colors are.

I was thinking about it, I believe move the circles is not a very good idea. I did the surrounding islands lighter, and I consider the problem solved:
http://i44.photobucket.com/albums/f44/M ... mnumb2.png
http://i44.photobucket.com/albums/f44/M ... gnumb2.png

kevinc wrote:You need to either left align or right align the legend. Having it centered like that is very difficult to read, and looks awkward.

I agree with gavin, you really need to learn to use another program with proper anti-aliasing. This looks like a great map, and it would be much better without the rough edges.

I will maintain the legend centralized, I cant see any difficulty. But if you see, dont worry. We all memorize the bonuses of the maps we like and rarely read the legend :wink:

About the anti-aliasing, I also use Gimp and Inkscape, but I dont know how to use all the resources. In fact, the simple things I prefer do in Paint. I will try something, but I dont know if I will suceed, so dont expect too much. Anyway, its not thaaaaat bad, is it?
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Postby kevinc on Sun Aug 06, 2006 2:35 pm

Marvaddin wrote:I will maintain the legend centralized, I cant see any difficulty. But if you see, dont worry. We all memorize the bonuses of the maps we like and rarely read the legend :wink:

Well, it's not like your trying to read a book with it or anything, but it would just look a bit more professional with it left or right aligned.
About the anti-aliasing, I also use Gimp and Inkscape, but I dont know how to use all the resources. In fact, the simple things I prefer do in Paint. I will try something, but I dont know if I will suceed, so dont expect too much. Anyway, its not thaaaaat bad, is it?

Yea, they've a pretty high learning curve which is a shame. Inkscape for windows is still a bit flakey sadly.

Your map isn't bad by any means, but it would do justice to your map and make it ever better. Here's a simple example of aliased graphics vs anti-aliased side by side, for you to decide for yourself.
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Postby Marvaddin on Sun Aug 06, 2006 5:19 pm

Yeah, but I cant do it manually and I dont know how to do in these editors. I will try, but I will probably fail. :?
The problem with the islands in the bottom, I believe its solved, what you guys think? C'mon, Andy, lets put it to play! :D
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Postby kevinc on Sun Aug 06, 2006 6:06 pm

Marvaddin wrote:Yeah, but I cant do it manually and I dont know how to do in these editors. I will try, but I will probably fail. :?


Yea, you'd probbaly need to start again really, and that's not worth it.

If Inksacape for Windows ever matures enough I might see about putting otgether a tutorial for it to help map editors.

all the best!
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Postby gavin_sidhu on Mon Aug 07, 2006 2:25 am

kevinc wrote:
Marvaddin wrote:Yeah, but I cant do it manually and I dont know how to do in these editors. I will try, but I will probably fail. :?


Yea, you'd probbaly need to start again really, and that's not worth it.

If Inksacape for Windows ever matures enough I might see about putting otgether a tutorial for it to help map editors.

all the best!


So if i have windows and no money to buy programs i cant anti-alliase?
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