Philippines Map revealed!! [Quenched]

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Postby kevinc on Mon Aug 07, 2006 11:17 am

gavin_sidhu wrote:So if i have windows and no money to buy programs i cant anti-alliase?


I'm sure there's tons of vector apps that do it, they're just not as good as commercial apps.

If you use a free application like paint.net or GIMP and actually 'paint' your map as if you were using oil paints you won't get rough lines like that. Just use soft brushes not 1pixel hard brushes.
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Postby gavin_sidhu on Tue Aug 08, 2006 2:39 am

kevinc wrote:
gavin_sidhu wrote:So if i have windows and no money to buy programs i cant anti-alliase?


I'm sure there's tons of vector apps that do it, they're just not as good as commercial apps.

If you use a free application like paint.net or GIMP and actually 'paint' your map as if you were using oil paints you won't get rough lines like that. Just use soft brushes not 1pixel hard brushes.


kool, thnx for advice.
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Postby Marvaddin on Tue Aug 15, 2006 2:30 pm

Ok, people. I tried reduce the problem of the blocky frontiers, and this is the better I can do:

Image
Image

Of course its not perfect, but its good, I think. Now, Andy, lets put it alive :D
Image
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Postby Phobia on Tue Aug 15, 2006 2:37 pm

excellent map marv! ive even noticed the civ 2 ship! :D
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Postby reverend_kyle on Tue Aug 15, 2006 4:09 pm

Marvaddin wrote:Ok, people. I tried reduce the problem of the blocky frontiers, and this is the better I can do:



Of course its not perfect, but its good, I think. Now, Andy, lets put it alive :D


It looks great.. I hope it plays as well as your brazil map...


btw, marv thanks for making my favorite map on cc..
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Postby devilseyesdd on Tue Aug 15, 2006 6:39 pm

ya whens it becoming an a map u can pick from?
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Postby reverend_kyle on Tue Aug 15, 2006 7:07 pm

when andy says so.
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Postby gavin_sidhu on Wed Aug 16, 2006 12:48 am

Still blocky but much less than before. I think you should switch the positions of that one eyed tentacle creature thing and that thing next to the ship and W.Negros (I only just noticed the homour in that islands name). They need to be changed because that ship and the thing next to W.Negros are framed in the same direction and makes the background look to linear (congratulations if you understood that because rereading it i struggle to understand what i wrote).
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Postby AndyDufresne on Thu Aug 17, 2006 7:01 pm

Alright, when Marv. checks this again and responds to the last few posts, we'll see if it can be Quenched.

Suggestion (again Marv :P), make your name and date smaller. I know you are proud, but make it discreet so it blends with the map, and doesn't stick out. ;) But then again, just a suggestion.


--Andy
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Postby Marvaddin on Fri Aug 18, 2006 1:13 am

So, Andy:

:D Thanks all for the good comments :D

gavin_sidhu wrote:Still blocky but much less than before. I think you should switch the positions of that one eyed tentacle creature thing and that thing next to the ship and W.Negros (I only just noticed the homour in that islands name). They need to be changed because that ship and the thing next to W.Negros are framed in the same direction and makes the background look to linear (congratulations if you understood that because rereading it i struggle to understand what i wrote).


About the borders, as I said, is the best I can do. About changing the creatures, I cant understand your point. The little ship and the creatures have no background, they are just over the sea I created mixing other images. And about the direction, of course the ship is going to east, while the triton is going to west (or is stopped just watching the ship, as if it was planning an attack (that was my idea when I positioned it). I couldnt understand, so...

And I will probably reduce my name, Andy, but Im lazy now and its not necessary post another images after this great update, is it? So, quenche it, Im already working on SA map. :)
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Postby AndyDufresne on Fri Aug 18, 2006 7:08 pm

I think he is suggesting that you flip flop the creature image. Switch the head to the other side, so it looks less like they are on a diagonal line.


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Postby gavin_sidhu on Fri Aug 18, 2006 7:55 pm

AndyDufresne wrote:I think he is suggesting that you flip flop the creature image. Switch the head to the other side, so it looks less like they are on a diagonal line.


--Andy


Yah thats what i meant. If only my english skills were as good as yours.
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Postby happysadfun on Fri Aug 18, 2006 7:58 pm

gavin_sidhu wrote:

Yah thats what i meant. If only my english skills were as good as yours.


Yes. GavSid is not skilled with English, because he speaks Gibberish at home.
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Postby Marvaddin on Sat Aug 19, 2006 9:40 am

AndyDufresne wrote:I think he is suggesting that you flip flop the creature image. Switch the head to the other side, so it looks less like they are on a diagonal line.

Diagonal line? Bah! How can you see this as a problem? They are where I think they should be, and I see no reason to change it.
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Postby AndyDufresne on Sat Aug 19, 2006 11:44 am

Alright, this is getting near end finally, and I don't believe there will be many more urgent issues brought up, but I will give it until the end of the day (my day, about 12 hours longer) to see if there are any last objections. If there is not anything major, we'll see if we can get this Quenched!


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Postby AndyDufresne on Sun Aug 20, 2006 11:00 am

                  Quenching


The Final Forge period has concluded for the Philippines Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!


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Postby CBlake on Sun Aug 20, 2006 11:16 am

awsome
it looks great
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nice

Postby hendy on Sun Aug 20, 2006 12:33 pm

looks sick marv
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Postby happysadfun on Sun Aug 20, 2006 5:27 pm

pretty good map. i can't wait to play it.
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Postby strike wolf on Sun Aug 20, 2006 5:29 pm

Yeah awesome map.
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Postby Evil Pope on Sun Aug 20, 2006 10:38 pm

Its finally been quenched, i'm so excited..
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Postby Marvaddin on Sun Aug 20, 2006 10:47 pm

Thanks, people :D

I sent Andy the image links, so he can study the map looking for any coordinate errors, and also sent to lack the xml. I believe its in their hands now...

I played (and won) the first game in my Brazil map... I hope this can happen again :twisted:
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Postby reverend_kyle on Mon Aug 21, 2006 2:07 am

I've won every game I've played so far on the brazil map if I remember correctly.
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Postby reverend_kyle on Wed Aug 30, 2006 9:23 am

Map is up.
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Postby Haydena on Wed Aug 30, 2006 9:24 am

Is there any reason it's very very blurry? It hurts my eyes :shock:
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