Fractured China - [Quenched]

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Re: Fractured China - NOW LIVE!!!

Postby thenobodies80 on Tue Aug 30, 2011 5:52 pm

yeah, you right...that is the real reason! :)

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Re: Fractured China - NOW LIVE!!!

Postby Gilligan on Tue Aug 30, 2011 6:22 pm

I am absolutely stunned that I missed that many....
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Re: Fractured China - NOW LIVE!!!

Postby Gilligan on Tue Aug 30, 2011 7:49 pm

PM sent...
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Re: Fractured China - NOW LIVE!!!

Postby perchorin on Tue Aug 30, 2011 11:05 pm

This map is just too dark--gives me a headache trying to read the words on it.
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Re: Fractured China - NOW LIVE!!!

Postby thenobodies80 on Wed Aug 31, 2011 11:57 am

The new xml is online, all borders should be ok now. :)

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Re: Fractured China - NOW LIVE!!!

Postby jaytorade on Thu Sep 01, 2011 2:52 pm

I think there really needs to be an arrow or other indication on the playing area of the map that Fujian and Taipai bombard each other. I didnt realize this just from the layout.

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Re: Fractured China - NOW LIVE!!!

Postby anamainiacks on Thu Sep 01, 2011 10:32 pm

The 'i' on Jiangxi and Shanghai are rather hard to see on the small map.

Also, not much of a problem, but Bangladesh could be more centralised on the small map. It looks like it could shift up and left a bit more (:
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Re: Fractured China - NOW LIVE!!!

Postby isaiah40 on Fri Sep 02, 2011 12:08 am

jaytorade wrote:I think there really needs to be an arrow or other indication on the playing area of the map that Fujian and Taipai bombard each other. I didnt realize this just from the layout.

Thanks, Jaytorade


You mean like here?
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anamainiacks wrote:The 'i' on Jiangxi and Shanghai are rather hard to see on the small map.

Also, not much of a problem, but Bangladesh could be more centralised on the small map. It looks like it could shift up and left a bit more (:

So you can read them right? Can you please explain what you mean by "more centralised"?
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Re: Fractured China - NOW LIVE!!!

Postby Victor Sullivan on Fri Sep 02, 2011 1:23 am

isaiah40 wrote:
jaytorade wrote:I think there really needs to be an arrow or other indication on the playing area of the map that Fujian and Taipai bombard each other. I didnt realize this just from the layout.

Thanks, Jaytorade


You mean like here?
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No, I think me meant have an actual arrow on the map (like I suggested I while back :P ) to make the bombardment more obvious.

-Sully
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Re: Fractured China - NOW LIVE!!!

Postby isaiah40 on Fri Sep 02, 2011 7:52 am

Victor Sullivan wrote:No, I think me meant have an actual arrow on the map (like I suggested I while back :P ) to make the bombardment more obvious.

-Sully
The problem with that is then people would think that they can attack between the two. But let me see what I can do, I would have to squeeze it in the legend without shrinking the text any.
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Re: Fractured China - NOW LIVE!!!

Postby anamainiacks on Fri Sep 02, 2011 11:19 am

isaiah40 wrote:
anamainiacks wrote:The 'i' on Jiangxi and Shanghai are rather hard to see on the small map.

Also, not much of a problem, but Bangladesh could be more centralised on the small map. It looks like it could shift up and left a bit more (:

So you can read them right? Can you please explain what you mean by "more centralised"?

No I can't read them, if not I wouldn't be raising it up as a point to help this map improve right? I only know they're there because I know what these places are called in real life, and so squint to search for them.

By 'more centralised' I mean that there could be an equal amount of space before and after the territory name, between the name and the territory border. Like, the 'h' is really close to the bottom right border, while there's lots of room between the 'B' and the top border (:
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Re: Fractured China - NOW LIVE!!!

Postby AndyDufresne on Fri Sep 02, 2011 4:02 pm

isaiah40 wrote:
Victor Sullivan wrote:No, I think me meant have an actual arrow on the map (like I suggested I while back :P ) to make the bombardment more obvious.

-Sully
The problem with that is then people would think that they can attack between the two. But let me see what I can do, I would have to squeeze it in the legend without shrinking the text any.


I didn't even see this small element of gameplay, I don't think it has come into play in any of my games. Perhaps instead of arrows, a small little icon of some sort? Or even a Chinese character of something that translates into bombard could work.

=================

Overall, the few games I've played on this map so far have been pretty great. I might add this map to my regular rotation of 1vs1.


--Andy
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Re: Fractured China - NOW LIVE!!!

Postby Victor Sullivan on Sat Sep 03, 2011 11:33 am

isaiah40 wrote:
Victor Sullivan wrote:No, I think me meant have an actual arrow on the map (like I suggested I while back :P ) to make the bombardment more obvious.

-Sully
The problem with that is then people would think that they can attack between the two. But let me see what I can do, I would have to squeeze it in the legend without shrinking the text any.

Well, you could change the color of the arrow.


AndyDufresne wrote:Overall, the few games I've played on this map so far have been pretty great. I might add this map to my regular rotation of 1vs1.


--Andy

It would be better if I wasn't losing :( :P

-Sully
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Re: Fractured China - NOW LIVE!!!

Postby isaiah40 on Sat Sep 03, 2011 11:58 am

I'll be making the small change to denote the bombardment on the playable area and the legend here shortly.
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Re: Fractured China - NOW LIVE!!!

Postby thenobodies80 on Sat Sep 03, 2011 12:04 pm

not read doesn't seem a good reason to me to change a written thing / add other icons.... :-k
I mean if now write things is not enough, what's the next?

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